forked from noxious/client
56 lines
1.8 KiB
Vue
56 lines
1.8 KiB
Vue
<template>
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<div class="flex justify-center items-center h-dvh relative">
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<Game :config="gameConfig" @create="createGame">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" />
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</Scene>
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</Game>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import 'phaser'
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import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { Game, Scene } from 'phavuer'
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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const gameConfig = {
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name: config.name,
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width: window.innerWidth,
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height: window.innerHeight,
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type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
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resolution: 5
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}
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const createGame = (game: Phaser.Game) => {
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// Resize the game when the window is resized
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addEventListener('resize', () => {
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game.scale.resize(window.innerWidth, window.innerHeight)
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})
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// We don't support canvas mode, only WebGL
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if (game.renderer.type === Phaser.CANVAS) {
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gameStore.addNotification({
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title: 'Warning',
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message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
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})
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gameStore.disconnectSocket()
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}
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}
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const preloadScene = async (scene: Phaser.Scene) => {
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// Load the base assets into the Phaser scene
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scene.load.image('BLOCK', '/assets/map/bt_tile.png')
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scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
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scene.load.image('blank_tile', '/assets/map/blank_tile.png')
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scene.load.image('waypoint', '/assets/waypoint.png')
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}
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const createScene = async (scene: Phaser.Scene) => {}
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</script>
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