1
0
forked from noxious/client
2025-01-14 02:39:41 +01:00

56 lines
1.8 KiB
Vue

<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { Game, Scene } from 'phavuer'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5
}
const createGame = (game: Phaser.Game) => {
// Resize the game when the window is resized
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
const preloadScene = async (scene: Phaser.Scene) => {
// Load the base assets into the Phaser scene
scene.load.image('BLOCK', '/assets/map/bt_tile.png')
scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
}
const createScene = async (scene: Phaser.Scene) => {}
</script>