forked from noxious/client
159 lines
6.0 KiB
Vue
159 lines
6.0 KiB
Vue
<template>
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<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="tiles" />
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<Container :depth="2">
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<Image
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v-for="object in zoneObjects"
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:depth="object.depth"
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:key="object.object.id"
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:x="tileToWorldX(zoneTilemap, object.position_x, object.position_y)"
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:y="tileToWorldY(zoneTilemap, object.position_x, object.position_y)"
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:texture="object.object.id"
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:originY="Number(object.object.origin_x)"
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:originX="Number(object.object.origin_y)"
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/>
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<Character :layer="zoneTilemap" v-for="character in zoneStore.characters" :key="character.id" :character="character" />
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</Container>
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<Container :depth="3">
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<Image v-for="zoneEventTile in zoneEventTiles" :key="zoneEventTile.id" :x="tileToWorldX(zoneTilemap, zoneEventTile.position_x, zoneEventTile.position_y)" :y="tileToWorldY(zoneTilemap, zoneEventTile.position_x, zoneEventTile.position_y)" :texture="zoneEventTile.type" />
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</Container>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useGameStore } from '@/stores/game'
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import { placeTile, setAllTiles, tileToWorldX, tileToWorldY } from '@/services/zone'
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import { useAssetStore } from '@/stores/assets'
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import type { Zone, ZoneEventTile, ZoneObject, Character as CharacterT } from '@/types'
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import Tileset = Phaser.Tilemaps.Tileset
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { useZoneStore } from '@/stores/zone'
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import Character from '@/components/sprites/Character.vue'
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const scene = useScene()
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const gameStore = useGameStore()
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const assetStore = useAssetStore()
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const zoneStore = useZoneStore()
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const zoneData = new Phaser.Tilemaps.MapData({
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width: gameStore.character?.zone?.width ?? 10,
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height: gameStore.character?.zone?.height ?? 10,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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/**
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* These variables are used to store the tileset images and the tilemap
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* The tilesetImages are used to store the tileset images
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* The zoneTilemap is used to store the tilemap
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* The zoneTiles are used to store the tile data
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* The zoneObjects are used to store the object data
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*/
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const tilesetImages: Tileset[] = []
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const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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let zoneTiles = [] as string[][]
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const zoneObjects = ref<ZoneObject[]>([])
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const zoneEventTiles = ref<ZoneEventTile[]>([])
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/**
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* Walk through object and add them to the zone as tilesetImages
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*/
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let tileCount = 1
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.group !== 'tiles') return
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tilesetImages.push(zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
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})
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
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const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = Array.from({ length: gameStore.character?.zone?.width ?? 0 }, () => Array.from({ length: gameStore.character?.zone?.height ?? 0 }, () => 'blank_tile'))
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// Listen for player join events
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gameStore.connection?.on('zone:character:join', (data: CharacterT) => {
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console.log('character:zone:join', data)
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zoneStore.addCharacter(data)
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})
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// Listen for user:disconnect
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gameStore.connection?.on('zone:character:leave', (data: CharacterT) => {
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zoneStore.removeCharacter(data)
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})
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gameStore.connection?.on('character:moved', (data: CharacterT) => {
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console.log('character:moved', data)
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zoneStore.updateCharacter(data)
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})
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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zoneTiles = exampleTilesArray
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if (zoneStore.zone && zoneStore.zone.tiles) {
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setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
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zoneTiles = zoneStore.zone.tiles
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// Determine the current zone dimensions
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const currentZoneWidth = zoneStore.zone.width ?? 0
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const currentZoneHeight = zoneStore.zone.height ?? 0
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// Ensure zoneTiles matches the current zone dimensions, filling new spaces with 'blank_tile'
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for (let y = 0; y < currentZoneHeight; y++) {
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zoneTiles[y] = zoneTiles[y] || [] // Ensure the row exists
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for (let x = 0; x < currentZoneWidth; x++) {
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zoneTiles[y][x] = zoneTiles[y][x] || 'blank_tile' // Fill missing tiles with 'blank_tile'
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}
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}
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// Update the tilemap with any new 'blank_tile' entries
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zoneTiles.forEach((row, y) => {
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row.forEach((tileId, x) => {
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placeTile(zoneTilemap, tiles, x, y, tileId)
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})
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})
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}
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zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
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// Original
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type TResponse = {
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zone: Zone
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characters: CharacterT[]
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}
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gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: TResponse) => {
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console.log(response)
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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setAllTiles(zoneTilemap, tiles, response.zone.tiles)
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zoneObjects.value = response.zone.zoneObjects
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})
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})
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onBeforeUnmount(() => {
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zoneEventTiles.value = []
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zoneObjects.value = []
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tiles.destroy()
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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zoneStore.reset()
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gameStore.connection?.emit('character:zone:leave')
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gameStore.connection?.off('character:zone:load')
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gameStore.connection?.off('zone:character:join')
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gameStore.connection?.off('user:disconnect')
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gameStore.connection?.off('character:moved')
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})
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// center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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</script>
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