1
0
forked from noxious/client

48 lines
1.7 KiB
Vue

<template>
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { Map as MapT } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onUnmounted, shallowRef, useTemplateRef} from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const mapEditor = useMapEditorComposable()
const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles')
function handlePointer(pointer: Phaser.Input.Pointer) {
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (!pointer.event.altKey) return
// Check if draw mode is tile
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value?.handlePointer(pointer)
// case 'map_object':
// mapObjects.value.handlePointer(pointer)
case 'event tile':
eventTiles.value?.handlePointer(pointer)
}
}
onUnmounted(() => {
mapEditor.reset()
})
</script>