forked from noxious/client
177 lines
5.6 KiB
Vue
177 lines
5.6 KiB
Vue
<template>
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<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
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<Image
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v-for="object in zoneEditorStore.zone?.zoneObjects"
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v-bind="getObjectImageProps(object)"
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@pointerup="() => selectedZoneObject = object"
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/>
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</template>
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<script setup lang="ts">
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import { uuidv4 } from '@/utilities'
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import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { Image, useScene } from 'phavuer'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import type { ZoneObject } from '@/types'
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import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
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import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
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const scene = useScene()
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const zoneEditorStore = useZoneEditorStore()
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const selectedZoneObject = ref<ZoneObject | null>(null)
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const movingZoneObject = ref<ZoneObject | null>(null)
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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}>()
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function getObjectImageProps(object: ZoneObject) {
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return {
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alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
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depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
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tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
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x: tileToWorldX(props.tilemap, object.positionX, object.positionY),
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y: tileToWorldY(props.tilemap, object.positionX, object.positionY),
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flipX: object.isRotated,
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texture: object.object.id,
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originY: Number(object.object.originX),
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originX: Number(object.object.originY)
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}
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}
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function addZoneObject(pointer: Phaser.Input.Pointer) {
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if (!zoneEditorStore.zone) return
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// Check if tool is pencil
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if (zoneEditorStore.tool !== 'pencil') return
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// Check if draw mode is object
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if (zoneEditorStore.drawMode !== 'object') return
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// Check if there is a selected object
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if (!zoneEditorStore.selectedObject) return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if there is a tile
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if object already exists on position
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const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
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if (existingObject) return
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const newObject = {
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id: uuidv4(),
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zoneId: zoneEditorStore.zone.id,
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zone: zoneEditorStore.zone,
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object: zoneEditorStore.selectedObject,
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depth: 0,
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isRotated: false,
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positionX: tile.x,
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positionY: tile.y
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}
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// Add new object to zoneObjects
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zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
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}
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function moveZoneObject(id: string) {
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if (!zoneEditorStore.zone) return
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movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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if (!movingZoneObject.value) return
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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movingZoneObject.value.positionX = tile.x
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movingZoneObject.value.positionY = tile.y
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}
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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function handlePointerUp() {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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movingZoneObject.value = null
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}
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scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
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}
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function rotateZoneObject(id: string) {
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if (!zoneEditorStore.zone) return
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zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
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if (object.id === id) {
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return {
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...object,
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isRotated: !object.isRotated
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}
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}
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return object
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})
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}
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function deleteZoneObject(id: string) {
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if (!zoneEditorStore.zone) return
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zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
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selectedZoneObject.value = null
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}
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onBeforeMount(() => {
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
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})
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onBeforeUnmount(() => {
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
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})
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// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
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watch(
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() => zoneEditorStore.objectList,
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(newObjects) => {
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if (!zoneEditorStore.zone) return
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console.log('Updating zone objects')
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const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
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const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
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if (updatedObject) {
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return {
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...zoneObject,
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object: {
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...zoneObject.object,
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originX: updatedObject.originX,
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originY: updatedObject.originY
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}
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}
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}
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return zoneObject
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})
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// Update the zone with the new zoneObjects
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zoneEditorStore.setZone({
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...zoneEditorStore.zone,
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zoneObjects: updatedZoneObjects
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})
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// Update selectedObject if it's set
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if (zoneEditorStore.selectedObject) {
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const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
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if (updatedObject) {
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zoneEditorStore.setSelectedObject({
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...zoneEditorStore.selectedObject,
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originX: updatedObject.originX,
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originY: updatedObject.originY
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})
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}
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}
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},
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{ deep: true }
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)
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</script>
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