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forked from noxious/client
noxious_client/src/composables/pointerHandlers/useGamePointerHandlers.ts

78 lines
2.7 KiB
TypeScript

import { ref, type Ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const lastDragTime = ref(0)
const dragTimeout = 500 // 500ms timeout for dragging, to prevent accidental clicks
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile
if (!pointerTile) return
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (!gameStore.isPlayerDraggingCamera) return
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
lastDragTime.value = Date.now()
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
dragZone(pointer)
updateWaypoint(pointer)
}
function clickTile(pointer: Phaser.Input.Pointer) {
const currentTime = Date.now()
if (currentTime - lastDragTime.value < dragTimeout) {
return
}
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (!pointerTile) return
gameStore.connection?.emit('character:initMove', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
function handleZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
const deltaY = pointer.event.deltaY
let zoomLevel = camera.zoom - deltaY * 0.005
if(zoomLevel <= 0 || zoomLevel >= 3) return
camera.setZoom(zoomLevel)
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}