forked from noxious/client
64 lines
2.4 KiB
Vue
64 lines
2.4 KiB
Vue
<template>
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<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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import type { PlacedMapObject, TextureData } from '@/application/types'
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import { loadTexture } from '@/composables/gameComposable'
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import { calculateIsometricDepth, tileToWorldXY } from '@/composables/mapComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed, onMounted } from 'vue'
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import config from '@/application/config'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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const props = defineProps<{
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placedMapObject: PlacedMapObject,
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tileMap: Tilemap
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tileMapLayer: TilemapLayer
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const mapEditor = useMapEditorComposable()
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const imageProps = computed(() => ({
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alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
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tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
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...calculateObjectPlacement(props.placedMapObject),
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flipX: props.placedMapObject.isRotated,
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texture: props.placedMapObject.mapObject.id,
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originX: props.placedMapObject.mapObject.originX,
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originY: props.placedMapObject.mapObject.originY
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}))
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// ... existing code ...
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function calculateObjectPlacement(mapObj: PlacedMapObject) : {x: number; y: number} {
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let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
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return {
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x: position.worldPositionX - mapObj.mapObject.frameWidth/2,
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y: position.worldPositionY - mapObj.mapObject.frameHeight + (config.tile_size.height * 1.5)
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}
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}
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// ... existing code ...
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onMounted(async () => {
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await loadTexture(scene, {
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key: props.placedMapObject.mapObject.id,
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data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
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group: 'map_objects',
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updatedAt: props.placedMapObject.mapObject.updatedAt,
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frameWidth: props.placedMapObject.mapObject.frameWidth,
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frameHeight: props.placedMapObject.mapObject.frameHeight
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} as TextureData).catch((error) => {
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console.error('Error loading texture:', error)
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})
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})
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</script>
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