1
0
forked from noxious/client

126 lines
4.6 KiB
Vue

<template>
<div class="h-full overflow-auto">
<div class="p-2.5 block rounded-md default-border bg-gray">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
</div>
<div class="form-field-full">
<label for="gender">Gender</label>
<select v-model="characterGender" class="input-field" name="gender">
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
</select>
</div>
<div class="form-field-full">
<label for="isSelectable">Is selectable</label>
<select v-model="characterIsSelectable" class="input-field" name="isSelectable">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
if (!selectedCharacterHair.value) {
console.error('No character hair selected')
}
if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender
characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.sprite?.id
}
function removeCharacterHair() {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character hair')
return
}
refreshCharacterHairList()
})
}
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) {
assetManagerStore.setSelectedCharacterHair(null)
}
})
}
function saveCharacterHair() {
const characterHairData = {
id: selectedCharacterHair.value!.id,
name: characterName.value,
gender: characterGender.value,
isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value
}
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
}
refreshCharacterHairList(false)
})
}
watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return
characterName.value = characterHair.name
characterGender.value = characterHair.gender
characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.sprite?.id
})
onMounted(() => {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedCharacterHair(null)
})
</script>