1
0
forked from noxious/client

161 lines
5.1 KiB
Vue

<template>
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p>
</div>
</div>
<div class="w-96 mx-auto relative">
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" />
<input
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..."
v-model="message"
@keypress="handleKeyPress"
@submit="handleSubmit"
ref="chatInput"
/>
</div>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core'
import { useScene } from 'phavuer'
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene()
const gameStore = useGameStore()
const mapStore = useMapStore()
const message = ref('')
const chats = ref<{ character: string; message: string }[]>([])
const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null)
const { focused } = useFocus(chatInput)
function focusChat(event: KeyboardEvent) {
if (event.key === 'Enter' && !focused.value) {
focused.value = true
}
}
onClickOutside(chatInput, (event) => unfocusChat(event, chatInput.value as HTMLElement))
function unfocusChat(event: Event, targetElement: HTMLElement) {
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
targetElement.blur()
}
}
const sendMessage = () => {
if (!message.value.trim()) return
gameStore.connection?.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
message.value = ''
}
const handleSubmit = (event: Event) => {
event.preventDefault()
sendMessage()
}
const handleKeyPress = (event: KeyboardEvent) => {
if (event.key === 'Enter' && !event.shiftKey) {
event.preventDefault()
sendMessage()
}
}
const scrollToBottom = () => {
nextTick(() => {
if (chatWindow.value) {
chatWindow.value.scrollTop = chatWindow.value.scrollHeight
}
})
}
gameStore.connection?.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
if (!data.character || !data.message) return
chats.value.push({ character: data.character, message: data.message })
scrollToBottom()
const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container
if (!characterContainer) {
console.log('No character container found')
return
}
const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container
if (!characterChatContainer) {
console.log('No character chat container found')
return
}
const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container
const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) {
console.log('No chat text or bubble found')
return
}
function calculateTextWidth(text: string, font: string, fontSize: number): number {
// Create a canvas element
const canvas = document.createElement('canvas')
const context = canvas.getContext('2d')
if (!context) {
throw new Error('Unable to create canvas context')
}
// Set the font
context.font = `${fontSize}px ${font}`
// Measure the text width
const metrics = context.measureText(text)
return metrics.width
}
chatBubble.width = calculateTextWidth(data.message.substring(0, 90), 'Arial', 13) + 30
// setText but with max. char limit of 90
chatText.setText(data.message.substring(0, 90))
characterChatContainer.setVisible(true)
/**
* Hide chat bubble after a few seconds
*/
// Clear any existing hide timer
if (characterChatContainer.getData('hideTimer')) {
clearTimeout(characterChatContainer.getData('hideTimer'))
}
// Set a new hide timer
const hideTimer = setTimeout(() => {
characterChatContainer.setVisible(false)
}, 3000)
// Store the timer on the container itself
characterChatContainer.setData('hideTimer', hideTimer)
})
scrollToBottom()
onMounted(() => {
addEventListener('keydown', focusChat)
})
onBeforeUnmount(() => {
gameStore.connection?.off(SocketEvent.CHAT_MESSAGE)
removeEventListener('keydown', focusChat)
})
</script>