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forked from noxious/client
Files
noxious_client/src/App.vue

60 lines
1.8 KiB
Vue

<template>
<Notifications />
<BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" />
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Login from '@/components/screens/Login.vue'
import Characters from '@/components/screens/Characters.vue'
import Game from '@/components/screens/Game.vue'
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
import { computed, watch } from 'vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const currentScreen = computed(() => {
if (!gameStore.connection) return Login
if (!gameStore.token) return Login
if (!gameStore.character) return Characters
if (zoneEditorStore.active) return ZoneEditor
return Game
})
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
watch(
() => zoneEditorStore.active,
() => {
gameStore.game.loadedAssets = []
}
)
// #209: Play sound when a button is pressed
addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) {
return
}
const audio = new Audio('/assets/music/click-btn.mp3')
audio.play()
})
// Watch for "G" key press and toggle the gm panel
addEventListener('keydown', (event) => {
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
// Check if no input is active
if (event.repeat || event.isComposing || event.defaultPrevented) return
if (event.key === 'G') {
gameStore.toggleGmPanel()
}
})
</script>