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forked from noxious/client
noxious_client/src/composables/usePointerHandlers.ts

89 lines
3.0 KiB
TypeScript

import config from '@/config'
import { computed, type Ref, watch } from 'vue'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value = {
visible: true,
x: worldPoint.position_x,
y: worldPoint.position_y + config.tile_size.y + 15
}
}
const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
watch(isMoveTool, (newValue) => {
if (newValue) {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
function dragZone(pointer: Phaser.Input.Pointer) {
if (!isDragging.value) return
const { x, y, prevPosition } = pointer
camera.value.scrollX -= (x - prevPosition.x) / camera.value.zoom
camera.value.scrollY -= (y - prevPosition.y) / camera.value.zoom
}
function clickTile(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (!pointerTile) {
return
}
gameStore.connection?.emit('character:move', { position_x: pointerTile.x, position_y: pointerTile.y })
}
function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera.value = scene.cameras.main
}
}
function setupPointerHandlers() {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
// These are for in-game only, not for in the zone editor
if (!zoneEditorStore.active) {
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
}
}
function cleanupPointerHandlers() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
// These are for in-game only, not for in the zone editor
if (!zoneEditorStore.active) {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
}
}
return {
setupPointerHandlers,
cleanupPointerHandlers
}
}