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forked from noxious/server

npm run format, improved a* and move event

This commit is contained in:
2024-08-20 02:16:06 +02:00
parent cb90e0cdf8
commit 079d9408a8
5 changed files with 82 additions and 216 deletions

View File

@ -5,8 +5,7 @@ export function isCommand(message: string, command?: string) {
return message.startsWith(':')
}
export function getArgs(command: string, message: string): string[] | undefined
{
export function getArgs(command: string, message: string): string[] | undefined {
if (!isCommand(message, command)) return
return message.split(`:${command} `)[1].split(' ')
}
}

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@ -1,55 +1,45 @@
interface Position {
x: number
y: number
}
export interface Node extends Position {
parent?: Node
g: number
h: number
f: number
}
type Position = { x: number; y: number }
export type Node = Position & { parent?: Node; g: number; h: number; f: number }
export class AStar {
private static readonly ORTHOGONAL_DIRECTIONS: Position[] = [
{ x: 0, y: -1 }, { x: 0, y: 1 }, { x: -1, y: 0 }, { x: 1, y: 0 }
private static readonly DIRECTIONS = [
{ x: 0, y: -1 },
{ x: 0, y: 1 },
{ x: -1, y: 0 },
{ x: 1, y: 0 },
{ x: -1, y: -1 },
{ x: -1, y: 1 },
{ x: 1, y: -1 },
{ x: 1, y: 1 }
]
private static readonly DIAGONAL_DIRECTIONS: Position[] = [
{ x: -1, y: -1 }, { x: -1, y: 1 }, { x: 1, y: -1 }, { x: 1, y: 1 }
]
static findPath(start: Position, end: Position, grid: number[][], allowDiagonal: boolean = false): Node[] {
const openList: Node[] = []
static findPath(start: Position, end: Position, grid: number[][], allowDiagonal = false): Node[] {
const openList: Node[] = [{ ...start, g: 0, h: 0, f: 0 }]
const closedSet = new Set<string>()
const startNode: Node = { ...start, g: 0, h: 0, f: 0 }
openList.push(startNode)
const getKey = (p: Position) => `${p.x},${p.y}`
while (openList.length > 0) {
const currentNode = this.getLowestFScoreNode(openList)
const current = openList.reduce((min, node) => (node.f < min.f ? node : min))
if (current.x === end.x && current.y === end.y) return this.reconstructPath(current)
if (this.isEndNode(currentNode, end)) {
return this.reconstructPath(currentNode)
}
openList.splice(openList.indexOf(current), 1)
closedSet.add(getKey(current))
this.removeNodeFromOpenList(openList, currentNode)
closedSet.add(this.nodeToString(currentNode))
const neighbors = this.DIRECTIONS.slice(0, allowDiagonal ? 8 : 4)
.map((dir) => ({ x: current.x + dir.x, y: current.y + dir.y }))
.filter((pos) => this.isValidPosition(pos, grid, end))
for (const neighbor of this.getValidNeighbors(currentNode, grid, end, allowDiagonal)) {
if (closedSet.has(this.nodeToString(neighbor))) continue
for (const neighbor of neighbors) {
if (closedSet.has(getKey(neighbor))) continue
const tentativeGScore = currentNode.g + this.getDistance(currentNode, neighbor)
const g = current.g + this.getDistance(current, neighbor)
const existing = openList.find((node) => node.x === neighbor.x && node.y === neighbor.y)
if (!this.isInOpenList(openList, neighbor) || tentativeGScore < neighbor.g) {
neighbor.parent = currentNode
neighbor.g = tentativeGScore
neighbor.h = this.heuristic(neighbor, end)
neighbor.f = neighbor.g + neighbor.h
if (!this.isInOpenList(openList, neighbor)) {
openList.push(neighbor)
}
if (!existing || g < existing.g) {
const h = this.getDistance(neighbor, end)
const node: Node = { ...neighbor, g, h, f: g + h, parent: current }
if (!existing) openList.push(node)
else Object.assign(existing, node)
}
}
}
@ -57,76 +47,21 @@ export class AStar {
return [] // No path found
}
private static getLowestFScoreNode(nodes: Node[]): Node {
return nodes.reduce((min, node) => (node.f < min.f ? node : min))
}
private static isEndNode(node: Node, end: Position): boolean {
return node.x === end.x && node.y === end.y
}
private static removeNodeFromOpenList(openList: Node[], node: Node): void {
const index = openList.findIndex((n) => n.x === node.x && n.y === node.y)
if (index !== -1) openList.splice(index, 1)
}
private static nodeToString(node: Position): string {
return `${node.x},${node.y}`
}
private static getValidNeighbors(node: Node, grid: number[][], end: Position, allowDiagonal: boolean): Node[] {
const directions = allowDiagonal
? [...this.ORTHOGONAL_DIRECTIONS, ...this.DIAGONAL_DIRECTIONS]
: this.ORTHOGONAL_DIRECTIONS
return directions
.map((dir) => ({
x: node.x + dir.x,
y: node.y + dir.y,
g: 0,
h: 0,
f: 0
}))
.filter((pos) => this.isValidPosition(pos, grid, end))
}
private static isValidPosition(pos: Position, grid: number[][], end: Position): boolean {
const { x, y } = pos
if (!grid || grid.length === 0 || !Array.isArray(grid[0])) {
return false;
}
const height = grid.length;
const width = grid[0].length;
return x >= 0 && x < width && y >= 0 && y < height &&
(grid[y][x] === 0 || (x === end.x && y === end.y));
}
private static isInOpenList(openList: Node[], node: Position): boolean {
return openList.some((n) => n.x === node.x && n.y === node.y)
return pos.x >= 0 && pos.y >= 0 && pos.x < grid[0].length && pos.y < grid.length && (grid[pos.y][pos.x] === 0 || (pos.x === end.x && pos.y === end.y))
}
private static getDistance(a: Position, b: Position): number {
const dx = Math.abs(a.x - b.x)
const dy = Math.abs(a.y - b.y)
const dx = Math.abs(a.x - b.x),
dy = Math.abs(a.y - b.y)
return Math.sqrt(dx * dx + dy * dy)
}
private static heuristic(node: Position, goal: Position): number {
return this.getDistance(node, goal)
}
private static reconstructPath(endNode: Node): Node[] {
const path: Node[] = []
let currentNode: Node | undefined = endNode
while (currentNode) {
path.unshift(currentNode)
currentNode = currentNode.parent
for (let current: Node | undefined = endNode; current; current = current.parent) {
path.unshift(current)
}
return path
}
}
}

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@ -31,4 +31,4 @@ export type TAsset = {
// export type TCharacter = Socket & {
// user?: User
// character?: Character
// }
// }