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forked from noxious/server

Renamed zone > map

This commit is contained in:
2025-01-02 17:31:24 +01:00
parent 887da447e0
commit 11041fec83
54 changed files with 871 additions and 895 deletions

58
src/models/loadedMap.ts Normal file
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@ -0,0 +1,58 @@
import MapCharacter from './mapCharacter'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Map } from '#entities/map'
import mapEventTileRepository from '#repositories/mapEventTileRepository'
class LoadedMap {
private readonly map: Map
private characters: MapCharacter[] = []
constructor(map: Map) {
this.map = map
}
public getMap(): Map {
return this.map
}
public addCharacter(character: Character) {
const mapCharacter = new MapCharacter(character)
this.characters.push(mapCharacter)
}
public async removeCharacter(id: UUID) {
const mapCharacter = this.getCharacterById(id)
if (mapCharacter) {
await mapCharacter.savePosition()
this.characters = this.characters.filter((c) => c.character.id !== id)
}
}
public getCharacterById(id: UUID): MapCharacter | undefined {
return this.characters.find((c) => c.character.id === id)
}
public getCharactersInMap(): MapCharacter[] {
console.log(this.characters)
return this.characters
}
public async getGrid(): Promise<number[][]> {
let grid: number[][] = Array.from({ length: this.map.height }, () => Array.from({ length: this.map.width }, () => 0))
const eventTiles = await mapEventTileRepository.getAll(this.map.id)
// Set the grid values based on the event tiles, these are strings
eventTiles.forEach((eventTile) => {
if (eventTile.type === 'BLOCK') {
grid[eventTile.positionY][eventTile.positionX] = 1
}
})
return grid
}
}
export default LoadedMap

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@ -1,58 +0,0 @@
import ZoneCharacter from './zoneCharacter'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Zone } from '#entities/zone'
import zoneEventTileRepository from '#repositories/zoneEventTileRepository'
class LoadedZone {
private readonly zone: Zone
private characters: ZoneCharacter[] = []
constructor(zone: Zone) {
this.zone = zone
}
public getZone(): Zone {
return this.zone
}
public addCharacter(character: Character) {
const zoneCharacter = new ZoneCharacter(character)
this.characters.push(zoneCharacter)
}
public async removeCharacter(id: UUID) {
const zoneCharacter = this.getCharacterById(id)
if (zoneCharacter) {
await zoneCharacter.savePosition()
this.characters = this.characters.filter((c) => c.character.id !== id)
}
}
public getCharacterById(id: UUID): ZoneCharacter | undefined {
return this.characters.find((c) => c.character.id === id)
}
public getCharactersInZone(): ZoneCharacter[] {
console.log(this.characters)
return this.characters
}
public async getGrid(): Promise<number[][]> {
let grid: number[][] = Array.from({ length: this.zone.height }, () => Array.from({ length: this.zone.width }, () => 0))
const eventTiles = await zoneEventTileRepository.getAll(this.zone.id)
// Set the grid values based on the event tiles, these are strings
eventTiles.forEach((eventTile) => {
if (eventTile.type === 'BLOCK') {
grid[eventTile.positionY][eventTile.positionX] = 1
}
})
return grid
}
}
export default LoadedZone

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@ -3,10 +3,10 @@ import { Server } from 'socket.io'
import { TSocket } from '#application/types'
import { Character } from '#entities/character'
import SocketManager from '#managers/socketManager'
import ZoneManager from '#managers/zoneManager'
import MapManager from '#managers/mapManager'
import TeleportService from '#services/teleportService'
class ZoneCharacter {
class MapCharacter {
public readonly character: Character
public isMoving: boolean = false
public currentPath: Array<{ x: number; y: number }> | null = null
@ -16,12 +16,12 @@ class ZoneCharacter {
}
public async savePosition() {
await this.character.setPositionX(this.character.positionX).setPositionY(this.character.positionY).setRotation(this.character.rotation).setZone(this.character.zone).update()
await this.character.setPositionX(this.character.positionX).setPositionY(this.character.positionY).setRotation(this.character.rotation).setMap(this.character.map).update()
}
public async teleport(zoneId: number, targetX: number, targetY: number): Promise<void> {
public async teleport(mapId: number, targetX: number, targetY: number): Promise<void> {
await TeleportService.teleportCharacter(this.character.id, {
targetZoneId: zoneId,
targetMapId: mapId,
targetX,
targetY
})
@ -34,13 +34,13 @@ class ZoneCharacter {
this.currentPath = null
await this.savePosition()
// Leave zone and remove from manager
if (this.character.zone) {
socket.leave(this.character.zone.id)
ZoneManager.removeCharacter(this.character.id)
// Leave map and remove from manager
if (this.character.map) {
socket.leave(this.character.map.id)
MapManager.removeCharacter(this.character.id)
// Notify zone players
io.in(this.character.zone.id).emit('zone:character:leave', this.character.id)
// Notify map players
io.in(this.character.map.id).emit('map:character:leave', this.character.id)
}
// Notify all players
@ -51,4 +51,4 @@ class ZoneCharacter {
}
}
export default ZoneCharacter
export default MapCharacter