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forked from noxious/server

Renamed zone > map

This commit is contained in:
2025-01-02 17:31:24 +01:00
parent 887da447e0
commit 11041fec83
54 changed files with 871 additions and 895 deletions

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@ -1,11 +1,11 @@
import { BaseService } from '#application/base/baseService'
import config from '#application/config'
import { Character } from '#entities/character'
import { Zone } from '#entities/zone'
import { Map } from '#entities/map'
import SocketManager from '#managers/socketManager'
import ZoneManager from '#managers/zoneManager'
import MapManager from '#managers/mapManager'
import CharacterRepository from '#repositories/characterRepository'
import ZoneRepository from '#repositories/zoneRepository'
import MapRepository from '#repositories/mapRepository'
type Position = { x: number; y: number }
export type Node = Position & { parent?: Node; g: number; h: number; f: number }
@ -24,11 +24,11 @@ class CharacterService extends BaseService {
]
public async calculatePath(character: Character, targetX: number, targetY: number): Promise<Position[] | null> {
const zone = ZoneManager.getZoneById(character.zone.id)
const grid = await zone?.getGrid()
const map = MapManager.getMapById(character.map.id)
const grid = await map?.getGrid()
if (!grid?.length) {
this.logger.error('zone:character:move error: Grid not found or empty')
this.logger.error('map:character:move error: Grid not found or empty')
return null
}

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@ -6,22 +6,22 @@ import { Chat } from '#entities/chat'
import SocketManager from '#managers/socketManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatRepository from '#repositories/chatRepository'
import ZoneRepository from '#repositories/zoneRepository'
import MapRepository from '#repositories/mapRepository'
class ChatService extends BaseService {
async sendZoneMessage(characterId: UUID, zoneId: UUID, message: string): Promise<boolean> {
async sendMapMessage(characterId: UUID, mapId: UUID, message: string): Promise<boolean> {
try {
const character = await CharacterRepository.getById(characterId)
if (!character) return false
const zone = await ZoneRepository.getById(zoneId)
if (!zone) return false
const map = await MapRepository.getById(mapId)
if (!map) return false
const chat = new Chat()
await chat.setCharacter(character).setZone(zone).setMessage(message).save()
await chat.setCharacter(character).setMap(map).setMessage(message).save()
const io = SocketManager.getIO()
io.to(zoneId).emit('chat:message', chat)
io.to(mapId).emit('chat:message', chat)
return true
} catch (error: any) {
this.logger.error(`Failed to save chat message: ${error instanceof Error ? error.message : String(error)}`)

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@ -0,0 +1,49 @@
import { Server } from 'socket.io'
import { BaseService } from '#application/base/baseService'
import { ExtendedCharacter, TSocket } from '#application/types'
import { MapEventTileTeleport } from '#entities/mapEventTileTeleport'
import MapManager from '#managers/mapManager'
class MapEventTileService extends BaseService {
public async handleTeleport(io: Server, socket: TSocket, character: ExtendedCharacter, teleport: MapEventTileTeleport): Promise<void> {
if (teleport.toMap.id === character.map.id) return
const loadedMap = MapManager.getMapById(teleport.toMap.id)
if (!loadedMap) {
this.logger.error('map:character:join error: Loaded map not found')
return
}
const map = loadedMap.getMap()
const oldMapId = character.map.id
const newMapId = teleport.toMap.id
character.isMoving = false
// Update local character object
character.setMap(teleport.toMap).setRotation(teleport.toRotation).setPositionX(teleport.toPositionX).setPositionY(teleport.toPositionY)
await character.save()
// Remove and add character to new map
await loadedMap.removeCharacter(character.id)
loadedMap.addCharacter(character)
// Emit events
io.to(oldMapId).emit('map:character:leave', character.id)
io.to(newMapId).emit('map:character:join', character)
// Update socket rooms
socket.leave(oldMapId)
socket.join(newMapId)
// Send teleport information to the client
socket.emit('map:character:teleport', {
map,
characters: loadedMap.getCharactersInMap()
})
}
}
export default new MapEventTileService()

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@ -1,7 +1,7 @@
import { BaseService } from '#application/base/baseService'
class ZoneService extends BaseService {
public flattenZoneArray(tiles: string[][]) {
class MapService extends BaseService {
public flattenMapArray(tiles: string[][]) {
const normalArray = []
for (const row of tiles) {
@ -12,4 +12,4 @@ class ZoneService extends BaseService {
}
}
export default new ZoneService()
export default new MapService()

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@ -2,11 +2,11 @@ import Logger, { LoggerType } from '#application/logger'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import SocketManager from '#managers/socketManager'
import ZoneManager from '#managers/zoneManager'
import ZoneCharacter from '#models/zoneCharacter'
import MapManager from '#managers/mapManager'
import MapCharacter from '#models/mapCharacter'
interface TeleportOptions {
targetZoneId: UUID
targetMapId: UUID
targetX: number
targetY: number
rotation?: number
@ -18,13 +18,13 @@ class TeleportService {
private readonly logger = Logger.type(LoggerType.GAME)
public async teleportCharacter(characterId: UUID, options: TeleportOptions): Promise<boolean> {
const { targetZoneId, targetX, targetY, rotation = 0, isInitialJoin = false, character } = options
const { targetMapId, targetX, targetY, rotation = 0, isInitialJoin = false, character } = options
const socket = SocketManager.getSocketByCharacterId(characterId)
const targetZone = ZoneManager.getZoneById(targetZoneId)
const targetMap = MapManager.getMapById(targetMapId)
if (!socket || !targetZone) {
this.logger.error(`Teleport failed - Missing socket or target zone for character ${characterId}`)
if (!socket || !targetMap) {
this.logger.error(`Teleport failed - Missing socket or target map for character ${characterId}`)
return false
}
@ -33,40 +33,40 @@ class TeleportService {
return false
}
const existingCharacter = !isInitialJoin && ZoneManager.getCharacterById(characterId)
const zoneCharacter = isInitialJoin
? new ZoneCharacter(character!)
const existingCharacter = !isInitialJoin && MapManager.getCharacterById(characterId)
const mapCharacter = isInitialJoin
? new MapCharacter(character!)
: existingCharacter ||
(() => {
this.logger.error(`Teleport failed - Character ${characterId} not found in ZoneManager`)
this.logger.error(`Teleport failed - Character ${characterId} not found in MapManager`)
return null
})()
if (!zoneCharacter) return false
if (!mapCharacter) return false
try {
const currentZoneId = zoneCharacter.character.zone?.id
const currentMapId = mapCharacter.character.map?.id
const io = SocketManager.getIO()
// Handle current zone cleanup
if (currentZoneId) {
socket.leave(currentZoneId)
ZoneManager.removeCharacter(characterId)
io.in(currentZoneId).emit('zone:character:leave', characterId)
// Handle current map cleanup
if (currentMapId) {
socket.leave(currentMapId)
MapManager.removeCharacter(characterId)
io.in(currentMapId).emit('map:character:leave', characterId)
}
// Update character position and zone
await zoneCharacter.character.setPositionX(targetX).setPositionY(targetY).setRotation(rotation).setZone(targetZone.getZone()).update()
// Update character position and map
await mapCharacter.character.setPositionX(targetX).setPositionY(targetY).setRotation(rotation).setMap(targetMap.getMap()).update()
// Join new zone
socket.join(targetZoneId)
targetZone.addCharacter(zoneCharacter.character)
// Join new map
socket.join(targetMapId)
targetMap.addCharacter(mapCharacter.character)
// Notify clients
io.in(targetZoneId).emit('zone:character:join', zoneCharacter)
socket.emit('zone:character:teleport', {
zone: targetZone.getZone(),
characters: targetZone.getCharactersInZone()
io.in(targetMapId).emit('map:character:join', mapCharacter)
socket.emit('map:character:teleport', {
map: targetMap.getMap(),
characters: targetMap.getCharactersInMap()
})
return true

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@ -1,49 +0,0 @@
import { Server } from 'socket.io'
import { BaseService } from '#application/base/baseService'
import { ExtendedCharacter, TSocket } from '#application/types'
import { ZoneEventTileTeleport } from '#entities/zoneEventTileTeleport'
import ZoneManager from '#managers/zoneManager'
class ZoneEventTileService extends BaseService {
public async handleTeleport(io: Server, socket: TSocket, character: ExtendedCharacter, teleport: ZoneEventTileTeleport): Promise<void> {
if (teleport.toZone.id === character.zone.id) return
const loadedZone = ZoneManager.getZoneById(teleport.toZone.id)
if (!loadedZone) {
this.logger.error('zone:character:join error: Loaded zone not found')
return
}
const zone = loadedZone.getZone()
const oldZoneId = character.zone.id
const newZoneId = teleport.toZone.id
character.isMoving = false
// Update local character object
character.setZone(teleport.toZone).setRotation(teleport.toRotation).setPositionX(teleport.toPositionX).setPositionY(teleport.toPositionY)
await character.save()
// Remove and add character to new zone
await loadedZone.removeCharacter(character.id)
loadedZone.addCharacter(character)
// Emit events
io.to(oldZoneId).emit('zone:character:leave', character.id)
io.to(newZoneId).emit('zone:character:join', character)
// Update socket rooms
socket.leave(oldZoneId)
socket.join(newZoneId)
// Send teleport information to the client
socket.emit('zone:character:teleport', {
zone,
characters: loadedZone.getCharactersInZone()
})
}
}
export default new ZoneEventTileService()