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forked from noxious/server

Date manager refactor

This commit is contained in:
Dennis Postma 2025-02-12 03:16:46 +01:00
parent 8cca44a3b4
commit 14d296e5a9
2 changed files with 74 additions and 71 deletions

View File

@ -3,106 +3,64 @@ import Logger, { LoggerType } from '@/application/logger'
import { World } from '@/entities/world'
import SocketManager from '@/managers/socketManager'
import WorldRepository from '@/repositories/worldRepository'
import { Server } from 'socket.io'
import DateService from '@/services/dateService'
interface GameTimeConfig {
readonly GAME_SPEED: number
readonly UPDATE_INTERVAL: number
}
class DateManager {
private static readonly CONFIG = {
private static readonly CONFIG: GameTimeConfig = {
GAME_SPEED: 8, // 24 game hours / 3 real hours
UPDATE_INTERVAL: 1000 // 1 minute
} as const
UPDATE_INTERVAL: 1000 * 6 // 1 minute
}
private readonly logger = Logger.type(LoggerType.APP)
private readonly worldRepository = new WorldRepository()
private currentDate = new Date()
private intervalId: NodeJS.Timeout | null = null
public async boot(): Promise<void> {
await this.loadDate()
this.startDateLoop()
this.logger.info('Date manager loaded')
}
public getCurrentDate(): Date {
return this.currentDate
try {
this.currentDate = (await this.worldRepository.getFirst())?.date ?? new Date()
this.startDateLoop()
this.logger.info('Date manager loaded')
} catch (error) {
this.logger.error(`Failed to boot date manager: ${error instanceof Error ? error.message : String(error)}`)
}
}
public async setTime(timeString: string): Promise<void> {
try {
const newDate = this.parseTimeString(timeString)
if (!newDate) return
const newDate = DateService.parseTimeString(timeString)
if (!newDate) throw new Error('Invalid time format')
this.currentDate = newDate
this.emitDate()
await this.saveDate()
await this.synchronize()
} catch (error) {
this.handleError('Failed to set time', error)
this.logger.error(`Failed to set time: ${error instanceof Error ? error.message : String(error)}`)
throw error
}
}
public cleanup(): void {
this.intervalId && clearInterval(this.intervalId)
}
private async loadDate(): Promise<void> {
try {
const worldRepository = new WorldRepository()
const world = await worldRepository.getFirst()
this.currentDate = world?.date ?? new Date()
} catch (error) {
this.handleError('Failed to load date', error)
this.currentDate = new Date()
}
}
private parseTimeString(timeString: string): Date | null {
const timeOnlyPattern = /^\d{1,2}:\d{2}(:\d{2})?$/
if (timeOnlyPattern.test(timeString)) {
const [hours, minutes] = timeString.split(':').map(Number)
if (!hours || !minutes) return null
const newDate = new Date(this.currentDate)
newDate.setHours(hours, minutes)
return newDate
}
const fullDate = new Date(timeString)
return isNaN(fullDate.getTime()) ? null : fullDate
}
private startDateLoop(): void {
this.intervalId = setInterval(() => {
this.advanceGameTime()
this.emitDate()
void this.saveDate()
this.intervalId = setInterval(async () => {
const { GAME_SPEED, UPDATE_INTERVAL } = DateManager.CONFIG
this.currentDate = new Date(this.currentDate.getTime() + DateService.calculateGameTimeAdvance(GAME_SPEED, UPDATE_INTERVAL))
await this.synchronize()
}, DateManager.CONFIG.UPDATE_INTERVAL)
}
private advanceGameTime(): void {
const advanceMilliseconds = DateManager.CONFIG.GAME_SPEED * DateManager.CONFIG.UPDATE_INTERVAL
this.currentDate = new Date(this.currentDate.getTime() + advanceMilliseconds)
}
private emitDate(): void {
const io = SocketManager.getIO()
io?.emit(SocketEvent.DATE, this.currentDate)
}
private async saveDate(): Promise<void> {
private async synchronize(): Promise<void> {
try {
const worldRepository = new WorldRepository()
let world = await worldRepository.getFirst()
if (!world) world = new World()
SocketManager.getIO().emit(SocketEvent.DATE, this.currentDate)
const world = (await this.worldRepository.getFirst()) ?? new World()
await world.setDate(this.currentDate).save()
} catch (error) {
this.handleError('Failed to save date', error)
this.logger.error(`Failed to sync date state: ${error instanceof Error ? error.message : String(error)}`)
}
}
private handleError(message: string, error: unknown): void {
this.logger.error(`${message}: ${error instanceof Error ? error.message : String(error)}`)
}
}
export default new DateManager()

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@ -0,0 +1,45 @@
interface TimeComponents {
hours: number
minutes: number
}
export class DateService {
public parseTimeString(timeString: string): Date | null {
const timeRegex = /^(\d{1,2}):(\d{2})(?::\d{2})?$/
const match = timeString.match(timeRegex)
if (match && match[1] && match[2]) {
const components: TimeComponents = {
hours: parseInt(match[1], 10),
minutes: parseInt(match[2], 10)
}
return this.isValidTimeComponents(components) ? this.createDateWithComponents(components, new Date()) : null
}
return this.parseFullDate(timeString)
}
public isValidTimeComponents(components: TimeComponents): boolean {
const { hours, minutes } = components
return hours >= 0 && hours < 24 && minutes >= 0 && minutes < 60
}
public createDateWithComponents(components: TimeComponents, baseDate: Date): Date {
const { hours, minutes } = components
const newDate = new Date(baseDate)
newDate.setHours(hours, minutes, 0, 0)
return newDate
}
public parseFullDate(dateString: string): Date | null {
const date = new Date(dateString)
return isNaN(date.getTime()) ? null : date
}
public calculateGameTimeAdvance(gameSpeed: number, updateInterval: number): number {
return gameSpeed * updateInterval
}
}
export default new DateService()