forked from noxious/server
Created base entities, extended normal entities with these
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@ -1,143 +1,6 @@
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import { randomUUID } from 'node:crypto'
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import { Entity } from '@mikro-orm/core'
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import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
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import { Sprite } from './sprite'
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import { BaseEntity } from '#application/base/baseEntity'
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import { UUID } from '#application/types'
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import { BaseSpriteAction } from '#entities/base/spriteAction'
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@Entity()
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export class SpriteAction extends BaseEntity {
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@PrimaryKey()
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id = randomUUID()
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@ManyToOne({ deleteRule: 'cascade' })
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sprite!: Sprite
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@Property()
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action!: string
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@Property({ type: 'json', nullable: true })
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sprites?: string[]
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@Property()
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originX = 0
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@Property()
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originY = 0
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@Property()
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isAnimated = false
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@Property()
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isLooping = false
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@Property()
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frameWidth = 0
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@Property()
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frameHeight = 0
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@Property()
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frameRate = 0
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setId(id: UUID) {
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this.id = id
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return this
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}
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getId() {
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return this.id
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}
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setSprite(sprite: Sprite) {
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this.sprite = sprite
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return this
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}
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getSprite() {
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return this.sprite
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}
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setAction(action: string) {
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this.action = action
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return this
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}
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getAction() {
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return this.action
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}
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setSprites(sprites: string[]) {
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this.sprites = sprites
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return this
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}
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getSprites() {
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return this.sprites
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}
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setOriginX(originX: number) {
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this.originX = originX
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return this
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}
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getOriginX() {
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return this.originX
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}
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setOriginY(originY: number) {
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this.originY = originY
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return this
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}
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getOriginY() {
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return this.originY
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}
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setIsAnimated(isAnimated: boolean) {
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this.isAnimated = isAnimated
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return this
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}
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getIsAnimated() {
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return this.isAnimated
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}
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setIsLooping(isLooping: boolean) {
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this.isLooping = isLooping
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return this
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}
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getIsLooping() {
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return this.isLooping
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}
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setFrameWidth(frameWidth: number) {
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this.frameWidth = frameWidth
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return this
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}
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getFrameWidth() {
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return this.frameWidth
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}
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setFrameHeight(frameHeight: number) {
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this.frameHeight = frameHeight
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return this
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}
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getFrameHeight() {
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return this.frameHeight
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}
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setFrameRate(frameRate: number) {
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this.frameRate = frameRate
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return this
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}
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getFrameRate() {
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return this.frameRate
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}
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}
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export class SpriteAction extends BaseSpriteAction {}
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