forked from noxious/server
Major refractor, cleaning and improvements.
This commit is contained in:
24
src/events/gameMaster/assetManager/object/list.ts
Normal file
24
src/events/gameMaster/assetManager/object/list.ts
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@ -0,0 +1,24 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Object } from '@prisma/client'
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import ObjectRepository from '../../../../repositories/objectRepository'
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interface IPayload {}
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/**
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* Handle game master list object event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:list', async (data: any, callback: (response: Object[]) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`)
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return
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}
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// get all objects
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const objects = await ObjectRepository.getAll()
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callback(objects)
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})
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}
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48
src/events/gameMaster/assetManager/object/remove.ts
Normal file
48
src/events/gameMaster/assetManager/object/remove.ts
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@ -0,0 +1,48 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs'
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import prisma from '../../../../utilities/prisma'
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interface IPayload {
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object: string
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}
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/**
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* Handle game master remove object event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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return
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}
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try {
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await prisma.object.delete({
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where: {
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id: data.object
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}
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})
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'objects')
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// remove the tile from the disk
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const finalFilePath = path.join(public_folder, data.object + '.png')
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fs.unlink(finalFilePath, (err) => {
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if (err) {
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console.log(err)
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callback(false)
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return
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}
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callback(true)
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})
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} catch (e) {
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console.log(e)
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callback(false)
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}
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})
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}
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50
src/events/gameMaster/assetManager/object/update.ts
Normal file
50
src/events/gameMaster/assetManager/object/update.ts
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@ -0,0 +1,50 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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type Payload = {
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id: string
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name: string
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tags: string[]
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originX: number
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originY: number
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isAnimated: boolean
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frameSpeed: number
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frameWidth: number
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frameHeight: number
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}
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/**
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* Handle game master object update event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:update', async (data: Payload, callback: (success: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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return
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}
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try {
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const object = await prisma.object.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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tags: data.tags,
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originX: data.originX,
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originY: data.originY,
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isAnimated: data.isAnimated,
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frameSpeed: data.frameSpeed,
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frameWidth: data.frameWidth,
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frameHeight: data.frameHeight
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}
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})
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callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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}
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})
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}
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54
src/events/gameMaster/assetManager/object/upload.ts
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54
src/events/gameMaster/assetManager/object/upload.ts
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@ -0,0 +1,54 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { writeFile } from 'node:fs/promises'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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interface IObjectData {
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[key: string]: Buffer
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}
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/**
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* Handle game master upload object event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:upload', async (data: IObjectData, callback: (response: boolean) => void) => {
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try {
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if (socket.character?.role !== 'gm') {
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callback(false)
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return
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}
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const public_folder = path.join(process.cwd(), 'public', 'objects')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
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const object = await prisma.object.create({
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data: {
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name: key,
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tags: [],
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originX: 0,
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originY: 0
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}
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})
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const uuid = object.id
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const filename = `${uuid}.png`
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const finalFilePath = path.join(public_folder, filename)
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await writeFile(finalFilePath, objectData)
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})
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await Promise.all(uploadPromises)
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callback(true)
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} catch (error) {
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console.error('Error uploading tile:', error)
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callback(false)
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}
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})
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}
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42
src/events/gameMaster/assetManager/sprite/create.ts
Normal file
42
src/events/gameMaster/assetManager/sprite/create.ts
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@ -0,0 +1,42 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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/**
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* Handle game master new sprite event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:sprite:create', async (data: undefined, callback: (response: boolean) => void) => {
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try {
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if (socket.character?.role !== 'gm') {
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callback(false)
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return
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}
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const public_folder = path.join(process.cwd(), 'public', 'sprites')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const sprite = await prisma.sprite.create({
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data: {
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name: 'New sprite'
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}
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})
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const uuid = sprite.id
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// Create folder with uuid
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const sprite_folder = path.join(public_folder, uuid)
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await fs.mkdir(sprite_folder, { recursive: true })
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callback(true)
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} catch (error) {
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console.error('Error creating sprite:', error)
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callback(false)
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}
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})
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}
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24
src/events/gameMaster/assetManager/sprite/list.ts
Normal file
24
src/events/gameMaster/assetManager/sprite/list.ts
Normal file
@ -0,0 +1,24 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Sprite } from '@prisma/client'
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import SpriteRepository from '../../../../repositories/spriteRepository'
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interface IPayload {}
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/**
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* Handle game master list sprite event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`)
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return
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}
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// get all sprites
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const sprites = await SpriteRepository.getAll()
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callback(sprites)
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})
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}
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47
src/events/gameMaster/assetManager/sprite/remove.ts
Normal file
47
src/events/gameMaster/assetManager/sprite/remove.ts
Normal file
@ -0,0 +1,47 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import fs from 'fs'
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import path from 'path'
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import prisma from '../../../../utilities/prisma'
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type Payload = {
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id: string
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}
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/**
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* Handle game master remove sprite event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:sprite:remove', async (data: Payload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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return
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}
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try {
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'sprites')
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// remove the sprite folder from the disk
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const finalFilePath = path.join(public_folder, data.id)
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// check if the folder exists
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if (fs.existsSync(finalFilePath)) {
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// then remove
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fs.rmdirSync(finalFilePath)
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}
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await prisma.sprite.delete({
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where: {
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id: data.id
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}
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})
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callback(true)
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} catch (e) {
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console.log(e)
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callback(false)
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}
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})
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}
|
145
src/events/gameMaster/assetManager/sprite/update.ts
Normal file
145
src/events/gameMaster/assetManager/sprite/update.ts
Normal file
@ -0,0 +1,145 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import type { Prisma, SpriteAction } from '@prisma/client'
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import path from 'path'
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import { writeFile, mkdir } from 'node:fs/promises'
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import sharp from 'sharp'
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type SpriteActionInput = Omit<SpriteAction, 'id' | 'spriteId' | 'frameWidth' | 'frameHeight'> & {
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sprites: string[]
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}
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type Payload = {
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id: string
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name: string
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spriteActions: Prisma.JsonValue
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}
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interface ProcessedSpriteAction extends SpriteActionInput {
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frameWidth: number
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frameHeight: number
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||||
buffersWithDimensions: Array<{
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||||
buffer: Buffer
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||||
width: number | undefined
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||||
height: number | undefined
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||||
}>
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||||
}
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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||||
callback(false)
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||||
return
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||||
}
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||||
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||||
try {
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const parsedSpriteActions = validateSpriteActions(data.spriteActions)
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||||
const processedActions = await processSprites(parsedSpriteActions)
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||||
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||||
await updateDatabase(data.id, data.name, processedActions)
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||||
await saveSpritesToDisk(data.id, processedActions)
|
||||
|
||||
callback(true)
|
||||
} catch (error) {
|
||||
console.error('Error updating sprite:', error)
|
||||
callback(false)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function validateSpriteActions(spriteActions: Prisma.JsonValue): SpriteActionInput[] {
|
||||
try {
|
||||
const parsed = JSON.parse(JSON.stringify(spriteActions)) as SpriteActionInput[]
|
||||
if (!Array.isArray(parsed)) {
|
||||
throw new Error('spriteActions is not an array')
|
||||
}
|
||||
return parsed
|
||||
} catch (error) {
|
||||
console.error('Error parsing spriteActions:', error)
|
||||
throw error
|
||||
}
|
||||
}
|
||||
|
||||
async function processSprites(spriteActions: SpriteActionInput[]): Promise<ProcessedSpriteAction[]> {
|
||||
return Promise.all(
|
||||
spriteActions.map(async (spriteAction) => {
|
||||
const { action, sprites } = spriteAction
|
||||
|
||||
if (!Array.isArray(sprites) || sprites.length === 0) {
|
||||
throw new Error(`Invalid sprites array for action: ${action}`)
|
||||
}
|
||||
|
||||
const buffersWithDimensions = await Promise.all(
|
||||
sprites.map(async (sprite: string) => {
|
||||
const buffer = Buffer.from(sprite.split(',')[1], 'base64')
|
||||
const { width, height } = await sharp(buffer).metadata()
|
||||
return { buffer, width, height }
|
||||
})
|
||||
)
|
||||
|
||||
const frameWidth = Math.max(...buffersWithDimensions.map((b) => b.width || 0))
|
||||
const frameHeight = Math.max(...buffersWithDimensions.map((b) => b.height || 0))
|
||||
|
||||
return {
|
||||
...spriteAction,
|
||||
frameWidth,
|
||||
frameHeight,
|
||||
buffersWithDimensions
|
||||
}
|
||||
})
|
||||
)
|
||||
}
|
||||
|
||||
async function updateDatabase(id: string, name: string, processedActions: ProcessedSpriteAction[]) {
|
||||
await prisma.sprite.update({
|
||||
where: { id },
|
||||
data: {
|
||||
name,
|
||||
spriteActions: {
|
||||
deleteMany: { spriteId: id },
|
||||
create: processedActions.map(({ action, sprites, originX, originY, isAnimated, isLooping, frameWidth, frameHeight, frameSpeed }) => ({
|
||||
action,
|
||||
sprites,
|
||||
originX,
|
||||
originY,
|
||||
isAnimated,
|
||||
isLooping,
|
||||
frameWidth,
|
||||
frameHeight,
|
||||
frameSpeed
|
||||
}))
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function saveSpritesToDisk(id: string, processedActions: ProcessedSpriteAction[]) {
|
||||
const publicFolder = path.join(process.cwd(), 'public', 'sprites', id)
|
||||
await mkdir(publicFolder, { recursive: true })
|
||||
|
||||
await Promise.all(
|
||||
processedActions.map(async ({ action, buffersWithDimensions, frameWidth, frameHeight }) => {
|
||||
const combinedImage = await sharp({
|
||||
create: {
|
||||
width: frameWidth * buffersWithDimensions.length,
|
||||
height: frameHeight,
|
||||
channels: 4,
|
||||
background: { r: 0, g: 0, b: 0, alpha: 0 }
|
||||
}
|
||||
})
|
||||
.composite(
|
||||
buffersWithDimensions.map(({ buffer }, index) => ({
|
||||
input: buffer,
|
||||
left: index * frameWidth,
|
||||
top: 0
|
||||
}))
|
||||
)
|
||||
.png()
|
||||
.toBuffer()
|
||||
|
||||
const filename = path.join(publicFolder, `${action}.png`)
|
||||
await writeFile(filename, combinedImage)
|
||||
})
|
||||
)
|
||||
}
|
24
src/events/gameMaster/assetManager/tile/list.ts
Normal file
24
src/events/gameMaster/assetManager/tile/list.ts
Normal file
@ -0,0 +1,24 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../../utilities/types'
|
||||
import { Tile } from '@prisma/client'
|
||||
import TileRepository from '../../../../repositories/tileRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
/**
|
||||
* Handle game master list tile event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:tile:list', async (data: any, callback: (response: Tile[]) => void) => {
|
||||
if (socket.character?.role !== 'gm') {
|
||||
console.log(`---Character #${socket.character?.id} is not a game master.`)
|
||||
return
|
||||
}
|
||||
|
||||
// get all tiles
|
||||
const tiles = await TileRepository.getAll()
|
||||
callback(tiles)
|
||||
})
|
||||
}
|
48
src/events/gameMaster/assetManager/tile/remove.ts
Normal file
48
src/events/gameMaster/assetManager/tile/remove.ts
Normal file
@ -0,0 +1,48 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../../utilities/types'
|
||||
import path from 'path'
|
||||
import fs from 'fs'
|
||||
import prisma from '../../../../utilities/prisma'
|
||||
|
||||
type Payload = {
|
||||
id: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master remove tile event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:tile:remove', async (data: Payload, callback: (response: boolean) => void) => {
|
||||
if (socket.character?.role !== 'gm') {
|
||||
return
|
||||
}
|
||||
|
||||
try {
|
||||
await prisma.tile.delete({
|
||||
where: {
|
||||
id: data.id
|
||||
}
|
||||
})
|
||||
|
||||
// get root path
|
||||
const public_folder = path.join(process.cwd(), 'public', 'tiles')
|
||||
|
||||
// remove the tile from the disk
|
||||
const finalFilePath = path.join(public_folder, data.id + '.png')
|
||||
fs.unlink(finalFilePath, (err) => {
|
||||
if (err) {
|
||||
console.log(err)
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
callback(true)
|
||||
})
|
||||
} catch (e) {
|
||||
console.log(e)
|
||||
callback(false)
|
||||
}
|
||||
})
|
||||
}
|
39
src/events/gameMaster/assetManager/tile/update.ts
Normal file
39
src/events/gameMaster/assetManager/tile/update.ts
Normal file
@ -0,0 +1,39 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../../utilities/types'
|
||||
import prisma from '../../../../utilities/prisma'
|
||||
|
||||
type Payload = {
|
||||
id: string
|
||||
name: string
|
||||
tags: string[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master tile update event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => {
|
||||
if (socket.character?.role !== 'gm') {
|
||||
return
|
||||
}
|
||||
|
||||
try {
|
||||
const Tile = await prisma.tile.update({
|
||||
where: {
|
||||
id: data.id
|
||||
},
|
||||
data: {
|
||||
name: data.name,
|
||||
tags: data.tags
|
||||
}
|
||||
})
|
||||
|
||||
callback(true)
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
callback(false)
|
||||
}
|
||||
})
|
||||
}
|
50
src/events/gameMaster/assetManager/tile/upload.ts
Normal file
50
src/events/gameMaster/assetManager/tile/upload.ts
Normal file
@ -0,0 +1,50 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../../utilities/types'
|
||||
import { writeFile } from 'node:fs/promises'
|
||||
import path from 'path'
|
||||
import fs from 'fs/promises'
|
||||
import prisma from '../../../../utilities/prisma'
|
||||
|
||||
interface ITileData {
|
||||
[key: string]: Buffer
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master upload tile event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
|
||||
try {
|
||||
if (socket.character?.role !== 'gm') {
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
const public_folder = path.join(process.cwd(), 'public', 'tiles')
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true })
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
|
||||
const tile = await prisma.tile.create({
|
||||
data: {
|
||||
name: 'New tile'
|
||||
}
|
||||
})
|
||||
const uuid = tile.id
|
||||
const filename = `${uuid}.png`
|
||||
const finalFilePath = path.join(public_folder, filename)
|
||||
await writeFile(finalFilePath, tileData)
|
||||
})
|
||||
|
||||
await Promise.all(uploadPromises)
|
||||
|
||||
callback(true)
|
||||
} catch (error) {
|
||||
console.error('Error uploading tile:', error)
|
||||
callback(false)
|
||||
}
|
||||
})
|
||||
}
|
Reference in New Issue
Block a user