diff --git a/src/socketEvents/gameMaster/assetManager/sprite/update.ts b/src/socketEvents/gameMaster/assetManager/sprite/update.ts index 939a0ce..ec641f2 100644 --- a/src/socketEvents/gameMaster/assetManager/sprite/update.ts +++ b/src/socketEvents/gameMaster/assetManager/sprite/update.ts @@ -77,12 +77,6 @@ export default class SpriteUpdateEvent { const parsedActions = this.validateSpriteActions(payload.spriteActions) - // Get existing sprite actions from database - const existingSprite = await prisma.sprite.findUnique({ - where: { id: payload.id }, - include: { spriteActions: true } - }) - // Process sprites const processedActions = await Promise.all(parsedActions.map(async (action) => { const spriteBuffers = await this.convertBase64ToBuffers(action.sprites)