forked from noxious/server
Improved folder and file structure, separated prisma schema into multiple ones, removed obsolete functions, worked on dynamic character sprite logics, general enhancements
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/*
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Warnings:
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- Added the required column `characterTypeId` to the `Character` table without a default value. This is not possible if the table is not empty.
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*/
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-- AlterTable
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ALTER TABLE `Character` ADD COLUMN `characterTypeId` INTEGER NOT NULL;
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-- AlterTable
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ALTER TABLE `Sprite` ADD COLUMN `isAnimated` BOOLEAN NOT NULL DEFAULT false;
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-- CreateTable
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CREATE TABLE `CharacterSprite` (
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`id` INTEGER NOT NULL AUTO_INCREMENT,
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`characterTypeId` INTEGER NOT NULL,
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`spriteId` VARCHAR(191) NOT NULL,
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`action` ENUM('IDLE_LEFT', 'IDLE_DOWN', 'SIT_LEFT', 'SIT_DOWN', 'WALK_LEFT', 'WALK_DOWN', 'ATTACK_LEFT', 'ATTACK_DOWN') NOT NULL,
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PRIMARY KEY (`id`)
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) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
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-- CreateTable
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CREATE TABLE `CharacterType` (
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`id` INTEGER NOT NULL AUTO_INCREMENT,
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`name` VARCHAR(191) NOT NULL,
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`gender` ENUM('MALE', 'FEMALE') NOT NULL,
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`race` ENUM('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') NOT NULL,
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`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
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`updatedAt` DATETIME(3) NOT NULL,
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PRIMARY KEY (`id`)
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) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
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-- AddForeignKey
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ALTER TABLE `CharacterSprite` ADD CONSTRAINT `CharacterSprite_characterTypeId_fkey` FOREIGN KEY (`characterTypeId`) REFERENCES `CharacterType`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE `CharacterSprite` ADD CONSTRAINT `CharacterSprite_spriteId_fkey` FOREIGN KEY (`spriteId`) REFERENCES `Sprite`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE `Character` ADD CONSTRAINT `Character_characterTypeId_fkey` FOREIGN KEY (`characterTypeId`) REFERENCES `CharacterType`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
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