forked from noxious/server
Improved folder and file structure, separated prisma schema into multiple ones, removed obsolete functions, worked on dynamic character sprite logics, general enhancements
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34
prisma/schema/sprite.prisma
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34
prisma/schema/sprite.prisma
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model Sprite {
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id String @id @default(uuid())
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name String
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origin_x Decimal @default(0)
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origin_y Decimal @default(0)
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isAnimated Boolean @default(false)
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frameSpeed Int @default(0)
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frameWidth Int @default(0)
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frameHeight Int @default(0)
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isLooping Boolean @default(false)
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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characterSprites CharacterSprite[]
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}
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enum SpriteAction {
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IDLE_LEFT
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IDLE_DOWN
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SIT_LEFT
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SIT_DOWN
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WALK_LEFT
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WALK_DOWN
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ATTACK_LEFT
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ATTACK_DOWN
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}
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model CharacterSprite {
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id Int @id @default(autoincrement())
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characterTypeId Int
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spriteId String
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action SpriteAction
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characterType CharacterType @relation(fields: [characterTypeId], references: [id], onDelete: Cascade)
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sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
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}
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