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forked from noxious/server

More teleport improvements

This commit is contained in:
Dennis Postma 2025-02-16 18:54:20 +01:00
parent 1191e6bf55
commit 4cf87536ce
3 changed files with 90 additions and 70 deletions

View File

@ -15,16 +15,20 @@ class MapManager {
await mapRepository.getEntityManager().populate(maps, mapRepository.POPULATE_ALL as never[])
await Promise.all(maps.map((map) => this.loadMap(map)))
this.logger.info(`Map manager loaded with ${Object.keys(this.maps).length} maps`)
}
public async loadMap(map: Map): Promise<void> {
this.maps[map.id] = new LoadedMap(map)
public async loadMap(map: Map): Promise<LoadedMap> {
const loadedMap = new LoadedMap(map)
this.maps[map.id] = loadedMap
this.logger.info(`Map ID ${map.id} loaded`)
return loadedMap
}
public unloadMap(mapId: UUID): void {
const map = this.maps[mapId]
if (!map) return
delete this.maps[mapId]
this.logger.info(`Map ID ${mapId} unloaded`)
}
@ -38,11 +42,11 @@ class MapManager {
}
public getCharacterById(characterId: UUID): MapCharacter | null {
return (
Object.values(this.maps)
.flatMap((map) => map.getCharactersInMap())
.find((char) => char.character.id === characterId) ?? null
)
for (const map of Object.values(this.maps)) {
const character = map.getCharacterById(characterId)
if (character) return character
}
return null
}
}

View File

@ -16,17 +16,23 @@ class LoadedMap {
return this.map
}
public addCharacter(character: Character) {
public addCharacter(character: Character): MapCharacter {
const existingCharacter = this.getCharacterById(character.id)
if (existingCharacter) {
return existingCharacter
}
const mapCharacter = new MapCharacter(character)
this.characters.push(mapCharacter)
return mapCharacter
}
public async removeCharacter(id: UUID) {
public async removeCharacter(id: UUID): Promise<void> {
const mapCharacter = this.getCharacterById(id)
if (mapCharacter) {
await mapCharacter.savePosition()
this.characters = this.characters.filter((c) => c.character.id !== id)
}
if (!mapCharacter) return
await mapCharacter.savePosition()
this.characters = this.characters.filter((c) => c.character.id !== id)
}
public getCharacterById(id: UUID): MapCharacter | undefined {
@ -38,12 +44,11 @@ class LoadedMap {
}
public async getGrid(): Promise<number[][]> {
let grid: number[][] = Array.from({ length: this.map.height }, () => Array.from({ length: this.map.width }, () => 0))
const grid: number[][] = Array.from({ length: this.map.height }, () => Array.from({ length: this.map.width }, () => 0))
const mapEventTileRepository = new MapEventTileRepository()
const eventTiles = await mapEventTileRepository.getAll(this.map.id)
// Set the grid values based on the event tiles, these are strings
eventTiles.forEach((eventTile) => {
if (eventTile.type === 'BLOCK') {
grid[eventTile.positionY]![eventTile.positionX] = 1

View File

@ -21,72 +21,25 @@ class CharacterTeleportService {
private readonly logger = Logger.type(LoggerType.GAME)
public async teleportCharacter(characterId: UUID, options: TeleportOptions): Promise<boolean> {
const mapRepository = new MapRepository()
const socket = SocketManager.getSocketByCharacterId(characterId)
const targetMap = MapManager.getMapById(options.targetMapId)
if (!socket || !targetMap) {
this.logger.error(`Teleport failed - Missing socket or target map for character ${characterId}`)
return false
}
if (options.isInitialJoin && !options.character) {
this.logger.error('Initial join requires character data')
return false
}
const existingCharacter = !options.isInitialJoin && MapManager.getCharacterById(characterId)
const mapCharacter = options.isInitialJoin
? new MapCharacter(options.character!)
: existingCharacter ||
(() => {
this.logger.error(`Teleport failed - Character ${characterId} not found in MapManager`)
return null
})()
if (!mapCharacter) return false
try {
const { socket, targetMap, mapCharacter } = await this.validateTeleportRequest(characterId, options)
if (!socket || !targetMap || !mapCharacter) return false
const currentMapId = mapCharacter.character.map?.id
const currentMap = MapManager.getMapById(currentMapId!)
const io = SocketManager.getIO()
// Update character position and map
await mapCharacter
.getCharacter()
.setPositionX(options.targetX)
.setPositionY(options.targetY)
.setRotation(options.rotation ?? 0)
.setMap(targetMap.getMap())
.save()
await this.updateCharacterPosition(mapCharacter, options, targetMap)
// If the current map is the target map and we are not joining, send move event
// Handle same map teleport
if (currentMapId === options.targetMapId && !options.isInitialJoin) {
// If the current map is the target map, send move event
CharacterMoveService.broadcastMovement(mapCharacter.character, false)
return true
}
// Handle current map cleanup
if (currentMapId && currentMap) {
socket.leave(currentMapId)
await currentMap.removeCharacter(characterId)
io.in(currentMapId).emit(SocketEvent.MAP_CHARACTER_LEAVE, characterId)
}
// Join new map
socket.join(options.targetMapId)
targetMap.addCharacter(mapCharacter.getCharacter())
const map = await mapRepository.getById(options.targetMapId)
await mapRepository.getEntityManager().populate(map!, mapRepository.POPULATE_TELEPORT as any)
// Notify clients
io.in(options.targetMapId).emit(SocketEvent.MAP_CHARACTER_JOIN, mapCharacter)
socket.emit(SocketEvent.MAP_CHARACTER_TELEPORT, {
mapId: options.targetMapId,
characters: targetMap.getCharactersInMap()
})
// Handle map transition
await this.handleMapTransition(socket, io, currentMapId, currentMap, options.targetMapId, targetMap, characterId, mapCharacter)
return true
} catch (error) {
@ -94,6 +47,64 @@ class CharacterTeleportService {
return false
}
}
private async validateTeleportRequest(characterId: UUID, options: TeleportOptions) {
const socket = SocketManager.getSocketByCharacterId(characterId)
const targetMap = MapManager.getMapById(options.targetMapId)
if (!socket || !targetMap) {
this.logger.error(`Teleport failed - Missing socket or target map for character ${characterId}`)
return { socket: null, targetMap: null, mapCharacter: null }
}
if (options.isInitialJoin && !options.character) {
this.logger.error('Initial join requires character data')
return { socket, targetMap, mapCharacter: null }
}
const existingCharacter = !options.isInitialJoin && MapManager.getCharacterById(characterId)
const mapCharacter = options.isInitialJoin ? new MapCharacter(options.character!) : existingCharacter || null
if (!mapCharacter) {
this.logger.error(`Teleport failed - Character ${characterId} not found in MapManager`)
}
return { socket, targetMap, mapCharacter }
}
private async updateCharacterPosition(mapCharacter: MapCharacter, options: TeleportOptions, targetMap: any) {
await mapCharacter
.getCharacter()
.setPositionX(options.targetX)
.setPositionY(options.targetY)
.setRotation(options.rotation ?? 0)
.setMap(targetMap.getMap())
.save()
}
private async handleMapTransition(socket: any, io: any, currentMapId: UUID | undefined, currentMap: any, targetMapId: UUID, targetMap: any, characterId: UUID, mapCharacter: MapCharacter) {
// Clean up current map
if (currentMapId && currentMap) {
socket.leave(currentMapId)
await currentMap.removeCharacter(characterId)
io.in(currentMapId).emit(SocketEvent.MAP_CHARACTER_LEAVE, characterId)
}
// Join new map
socket.join(targetMapId)
targetMap.addCharacter(mapCharacter.getCharacter())
const mapRepository = new MapRepository()
const map = await mapRepository.getById(targetMapId)
await mapRepository.getEntityManager().populate(map!, mapRepository.POPULATE_TELEPORT as any)
// Notify clients
io.in(targetMapId).emit(SocketEvent.MAP_CHARACTER_JOIN, mapCharacter)
socket.emit(SocketEvent.MAP_CHARACTER_TELEPORT, {
mapId: targetMapId,
characters: targetMap.getCharactersInMap()
})
}
}
export default new CharacterTeleportService()