forked from noxious/server
Storage class is now OOP
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@ -4,7 +4,7 @@ import { Server } from 'socket.io'
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import { gameLogger, gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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@ -38,10 +38,10 @@ export default class ObjectRemoveEvent {
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})
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// get root path
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const public_folder = getPublicPath('objects')
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const public_folder = Storage.getPublicPath('objects')
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// remove the tile from the disk
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const finalFilePath = getPublicPath('objects', data.object + '.png')
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const finalFilePath = Storage.getPublicPath('objects', data.object + '.png')
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fs.unlink(finalFilePath, (err) => {
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if (err) {
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gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`)
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@ -6,7 +6,7 @@ import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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@ -32,7 +32,7 @@ export default class ObjectUploadEvent {
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if (character.role !== 'gm') {
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return callback(false)
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}
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const public_folder = getPublicPath('objects')
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const public_folder = Storage.getPublicPath('objects')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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@ -56,7 +56,7 @@ export default class ObjectUploadEvent {
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const uuid = object.id
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const filename = `${uuid}.png`
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const finalFilePath = getPublicPath('objects', filename)
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const finalFilePath = Storage.getPublicPath('objects', filename)
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await writeFile(finalFilePath, objectData)
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gameMasterLogger.info('gm:object:upload', `Object ${key} uploaded with id ${uuid}`)
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@ -3,7 +3,7 @@ import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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@ -26,7 +26,7 @@ export default class SpriteCreateEvent {
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return callback(false)
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}
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const public_folder = getPublicPath('sprites')
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const public_folder = Storage.getPublicPath('sprites')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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@ -39,7 +39,7 @@ export default class SpriteCreateEvent {
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const uuid = sprite.id
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// Create folder with uuid
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const sprite_folder = getPublicPath('sprites', uuid)
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const sprite_folder = Storage.getPublicPath('sprites', uuid)
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await fs.mkdir(sprite_folder, { recursive: true })
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callback(true)
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@ -4,7 +4,7 @@ import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import CharacterRepository from '#repositories/characterRepository'
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@ -19,7 +19,7 @@ export default class GMSpriteDeleteEvent {
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = getPublicPath('sprites')
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this.public_folder = Storage.getPublicPath('sprites')
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}
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public listen(): void {
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@ -45,7 +45,7 @@ export default class GMSpriteDeleteEvent {
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}
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private async deleteSpriteFolder(spriteId: string): Promise<void> {
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const finalFilePath = getPublicPath('sprites', spriteId)
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const finalFilePath = Storage.getPublicPath('sprites', spriteId)
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if (fs.existsSync(finalFilePath)) {
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await fs.promises.rmdir(finalFilePath, { recursive: true })
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@ -7,7 +7,7 @@ import type { Prisma, SpriteAction } from '@prisma/client'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import CharacterRepository from '#repositories/characterRepository'
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@ -314,13 +314,13 @@ export default class SpriteUpdateEvent {
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}
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private async saveSpritesToDisk(id: string, actions: ProcessedSpriteAction[]): Promise<void> {
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const publicFolder = getPublicPath('sprites', id)
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const publicFolder = Storage.getPublicPath('sprites', id)
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await mkdir(publicFolder, { recursive: true })
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await Promise.all(
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actions.map(async (action) => {
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const spritesheet = await this.createSpritesheet(action.buffersWithDimensions)
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await writeFile(getPublicPath('sprites', id, `${action.action}.png`), spritesheet)
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await writeFile(Storage.getPublicPath('sprites', id, `${action.action}.png`), spritesheet)
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})
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)
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}
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@ -4,7 +4,7 @@ import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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@ -19,7 +19,7 @@ export default class GMTileDeleteEvent {
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = getPublicPath('tiles')
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this.public_folder = Storage.getPublicPath('tiles')
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}
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public listen(): void {
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@ -56,7 +56,7 @@ export default class GMTileDeleteEvent {
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}
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private async deleteTileFile(tileId: string): Promise<void> {
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const finalFilePath = getPublicPath('tiles', `${tileId}.png`)
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const finalFilePath = Storage.getPublicPath('tiles', `${tileId}.png`)
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try {
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await fs.unlink(finalFilePath)
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} catch (error: any) {
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@ -5,7 +5,7 @@ import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { getPublicPath } from '#application/storage'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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@ -32,7 +32,7 @@ export default class TileUploadEvent {
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return
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}
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const public_folder = getPublicPath('tiles')
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const public_folder = Storage.getPublicPath('tiles')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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@ -45,7 +45,7 @@ export default class TileUploadEvent {
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})
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const uuid = tile.id
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const filename = `${uuid}.png`
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const finalFilePath = getPublicPath('tiles', filename)
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const finalFilePath = Storage.getPublicPath('tiles', filename)
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await writeFile(finalFilePath, tileData)
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})
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