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forked from noxious/server

NPM update, removed CRUD functions from object repository, added prettier

This commit is contained in:
2024-07-22 01:36:05 +02:00
parent 792abdfaf6
commit 6131a8455a
51 changed files with 1450 additions and 1460 deletions

View File

@ -1,104 +1,103 @@
import fs from "fs";
import path from "path";
import express, {Application} from 'express';
import {createServer as httpServer} from 'http';
import {addHttpRoutes} from './utilities/Http';
import cors from 'cors';
import {Server as SocketServer} from 'socket.io';
import {TSocket} from "./utilities/Types";
import config from './utilities/Config';
import prisma from './utilities/Prisma';
import ZoneManager from "./managers/ZoneManager";
import UserManager from "./managers/UserManager";
import {Authentication} from "./middleware/Authentication";
import CommandManager from "./managers/CommandManager";
import {Dirent} from "node:fs";
import fs from 'fs'
import path from 'path'
import express, { Application } from 'express'
import { createServer as httpServer } from 'http'
import { addHttpRoutes } from './utilities/Http'
import cors from 'cors'
import { Server as SocketServer } from 'socket.io'
import { TSocket } from './utilities/Types'
import config from './utilities/Config'
import prisma from './utilities/Prisma'
import ZoneManager from './managers/ZoneManager'
import UserManager from './managers/UserManager'
import { Authentication } from './middleware/Authentication'
import CommandManager from './managers/CommandManager'
import { Dirent } from 'node:fs'
export class Server
{
private readonly app: Application;
private readonly http: any;
private readonly io: SocketServer;
export class Server {
private readonly app: Application
private readonly http: any
private readonly io: SocketServer
/**
* Creates an instance of GameServer.
*/
constructor() {
this.app = express();
this.app.use(cors());
this.app.use(express.json());
this.app.use(express.urlencoded({ extended: true }));
this.http = httpServer(this.app)
this.io = new SocketServer(this.http);
this.io.use(Authentication)
/**
* Creates an instance of GameServer.
*/
constructor() {
this.app = express()
this.app.use(cors())
this.app.use(express.json())
this.app.use(express.urlencoded({ extended: true }))
this.http = httpServer(this.app)
this.io = new SocketServer(this.http)
this.io.use(Authentication)
}
/**
* Start the server
*/
public async start() {
// Check prisma connection
try {
await prisma.$connect()
console.log('[✅] Database connected')
} catch (error: any) {
throw new Error(`[❌] Database connection failed: ${error.message}`)
}
/**
* Start the server
*/
public async start() {
// Check prisma connection
try {
await prisma.$connect();
console.log('[✅] Database connected');
} catch (error: any) {
throw new Error(`[❌] Database connection failed: ${error.message}`);
}
// Start the server
try {
await this.http.listen(config.PORT, config.HOST);
console.log('[✅] Socket.IO running on port', config.PORT);
} catch (error: any) {
throw new Error(`[❌] Socket.IO failed to start: ${error.message}`);
}
// Add http API routes
await addHttpRoutes(this.app);
// Load user manager
await UserManager.boot();
// Load zone manager
await ZoneManager.boot();
// Load command manager - Disabled for now
// await CommandManager.boot(this.io);
// Listen for socket connections
this.io.on('connection', this.handleConnection.bind(this));
// Start the server
try {
await this.http.listen(config.PORT, config.HOST)
console.log('[✅] Socket.IO running on port', config.PORT)
} catch (error: any) {
throw new Error(`[❌] Socket.IO failed to start: ${error.message}`)
}
/**
* Handle socket connection
* @param socket
* @private
*/
private async handleConnection(socket: TSocket) {
const eventsPath = path.join(__dirname, 'events');
try {
await this.loadEventHandlers(eventsPath, socket);
} catch (error: any) {
throw new Error('[❌] Failed to load event handlers: ' + error.message);
}
// Add http API routes
await addHttpRoutes(this.app)
// Load user manager
await UserManager.boot()
// Load zone manager
await ZoneManager.boot()
// Load command manager - Disabled for now
// await CommandManager.boot(this.io);
// Listen for socket connections
this.io.on('connection', this.handleConnection.bind(this))
}
/**
* Handle socket connection
* @param socket
* @private
*/
private async handleConnection(socket: TSocket) {
const eventsPath = path.join(__dirname, 'events')
try {
await this.loadEventHandlers(eventsPath, socket)
} catch (error: any) {
throw new Error('[❌] Failed to load event handlers: ' + error.message)
}
}
private async loadEventHandlers(dir: string, socket: TSocket) {
const files: Dirent[] = await fs.promises.readdir(dir, { withFileTypes: true });
private async loadEventHandlers(dir: string, socket: TSocket) {
const files: Dirent[] = await fs.promises.readdir(dir, { withFileTypes: true })
for (const file of files) {
const fullPath = path.join(dir, file.name);
for (const file of files) {
const fullPath = path.join(dir, file.name)
if (file.isDirectory()) {
await this.loadEventHandlers(fullPath, socket);
} else if (file.isFile()) {
const module = await import(fullPath);
module.default(socket, this.io);
}
}
if (file.isDirectory()) {
await this.loadEventHandlers(fullPath, socket)
} else if (file.isFile()) {
const module = await import(fullPath)
module.default(socket, this.io)
}
}
}
}
// Start the server
const server = new Server();
server.start();
const server = new Server()
server.start()