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forked from noxious/server

Fix for loading assets, removed debugging logics

This commit is contained in:
Dennis Postma 2024-07-28 05:02:55 +02:00
parent 6c30e8d277
commit 6700ff7a5d
2 changed files with 23 additions and 19 deletions

View File

@ -38,14 +38,8 @@ export default function setupCharacterMove(socket: TSocket, io: Server) {
const start = { x: socket.character.position_x, y: socket.character.position_y };
const end = { x: data.position_x, y: data.position_y };
console.log('Starting position:', start);
console.log('Target position:', end);
console.log('Grid:', grid);
const path = AStar.findPath(start, end, grid);
console.log('Calculated path:', path);
if (path.length > 0) {
await moveAlongPath(socket, io, path, grid);
} else {

View File

@ -8,6 +8,7 @@ import { TAsset } from './Types'
import tileRepository from '../repositories/TileRepository'
import objectRepository from '../repositories/ObjectRepository'
import spriteRepository from '../repositories/SpriteRepository'
import fs from 'fs'
async function addHttpRoutes(app: Application) {
app.get('/assets', async (req: Request, res: Response) => {
@ -35,7 +36,7 @@ async function addHttpRoutes(app: Application) {
sprites.forEach((sprite) => {
sprite.spriteActions.forEach((spriteAction) => {
assets.push({
key: spriteAction.id,
key: sprite.id + '-' + spriteAction.action,
url: '/assets/sprites/' + sprite.id + '/' + spriteAction.action + '.png',
group: spriteAction.isAnimated ? 'sprite_animations' : 'sprites',
frameWidth: spriteAction.frameWidth,
@ -46,24 +47,33 @@ async function addHttpRoutes(app: Application) {
res.json(assets)
})
app.get('/assets/:type/:file', (req: Request, res: Response) => {
const assetName = req.params.file
// if (!isValidAsset(assetName)) {
// return res.status(400).send('Invalid asset name');
// }
app.get('/assets/:type/:spriteId?/:file', (req: Request, res: Response) => {
const assetType = req.params.type;
const spriteId = req.params.spriteId;
const fileName = req.params.file;
const options = {
root: path.join(process.cwd(), 'public', req.params.type)
let assetPath;
if (assetType === 'sprites' && spriteId) {
assetPath = path.join(process.cwd(), 'public', assetType, spriteId, fileName);
} else {
assetPath = path.join(process.cwd(), 'public', assetType, fileName);
}
res.sendFile(assetName, options, (err) => {
console.log(`Attempting to serve: ${assetPath}`);
if (!fs.existsSync(assetPath)) {
console.error(`File not found: ${assetPath}`);
return res.status(404).send('Asset not found');
}
res.sendFile(assetPath, (err) => {
if (err) {
console.error('Error sending file:', err)
res.status(500).send('Error downloading the asset')
console.error('Error sending file:', err);
res.status(500).send('Error downloading the asset');
}
})
})
});
});
app.post('/login', async (req: Request, res: Response) => {
const { username, password } = req.body