forked from noxious/server
Updated several events to new event format
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@ -3,7 +3,7 @@ import { TSocket } from '../../../utilities/types'
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import ZoneRepository from '../../../repositories/zoneRepository'
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import { Zone } from '@prisma/client'
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import prisma from '../../../utilities/prisma'
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import characterRepository from '../../../repositories/characterRepository'
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import CharacterRepository from '../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../utilities/logger'
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type Payload = {
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@ -12,25 +12,33 @@ type Payload = {
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height: number
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}
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/**
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* Handle game master zone create event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:zone_editor:zone:create', async (data: Payload, callback: (response: Zone[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return
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export default class ZoneCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to create zone but is not a game master.`)
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return
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}
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public listen(): void {
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this.socket.on('gm:zone_editor:zone:create', this.handleZoneCreate.bind(this))
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}
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gameMasterLogger.info(`User ${character.id} has created a new zone via zone editor.`)
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let zoneList: Zone[] = []
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private async handleZoneCreate(data: Payload, callback: (response: Zone[]) => void): Promise<void> {
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try {
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const character = await CharacterRepository.getById(this.socket.characterId as number)
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if (!character) {
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gameMasterLogger.error('gm:zone_editor:zone:create error', 'Character not found')
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callback([])
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return
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}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to create zone but is not a game master.`)
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callback([])
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return
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}
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gameMasterLogger.info(`User ${character.id} has created a new zone via zone editor.`)
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const zone = await prisma.zone.create({
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data: {
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name: data.name,
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@ -40,13 +48,15 @@ export default function (io: Server, socket: TSocket) {
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}
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})
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zoneList = await ZoneRepository.getAll()
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callback(zoneList)
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// send over zone and characters to socket
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} catch (e) {
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console.error(e)
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socket.emit('notification', { message: 'Failed to create zoneEditor.' })
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const zoneList = await ZoneRepository.getAll()
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callback(zoneList)
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// You might want to emit an event to notify other clients about the new zone
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// this.io.emit('gm:zone_created', zone);
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} catch (error: any) {
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gameMasterLogger.error('gm:zone_editor:zone:create error', error.message)
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this.socket.emit('notification', { message: 'Failed to create zone.' })
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callback([])
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}
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})
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}
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}
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}
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