forked from noxious/server
Updated several events to new event format
This commit is contained in:
parent
50d13af5d6
commit
81428ea0c2
@ -2,27 +2,47 @@ import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../utilities/types'
|
||||
import { getArgs, isCommand } from '../../../utilities/chat'
|
||||
import CharacterRepository from '../../../repositories/characterRepository'
|
||||
import { gameLogger } from '../../../utilities/logger'
|
||||
|
||||
type TypePayload = {
|
||||
message: string
|
||||
}
|
||||
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('chat:send_message', async (data: TypePayload, callback: (response: boolean) => void) => {
|
||||
export default class AlertCommandEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('chat:send_message', this.handleAlertCommand.bind(this))
|
||||
}
|
||||
|
||||
private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
if (!isCommand(data.message, 'alert')) return
|
||||
if (!isCommand(data.message, 'alert')) {
|
||||
return
|
||||
}
|
||||
|
||||
const args = getArgs('alert', data.message)
|
||||
|
||||
if (!args) return
|
||||
if (!args) {
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
const character = await CharacterRepository.getByUserAndId(socket.user?.id as number, socket.characterId as number)
|
||||
if (!character) return
|
||||
const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameLogger.error('chat:alert_command error', 'Character not found')
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
io.emit('notification', { title: 'Message from GM', message: args.join(' ') })
|
||||
this.io.emit('notification', { title: 'Message from GM', message: args.join(' ') })
|
||||
callback(true)
|
||||
} catch (error: any) {
|
||||
console.log(`---Error sending message: ${error.message}`)
|
||||
gameLogger.error('chat:alert_command error', error.message)
|
||||
callback(false)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -1,28 +1,42 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../utilities/types'
|
||||
import CharacterManager from '../managers/characterManager'
|
||||
import { gameLogger } from '../utilities/logger'
|
||||
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('disconnect', async (data: any) => {
|
||||
if (!socket.user) {
|
||||
console.log('User disconnected but had no user set')
|
||||
return
|
||||
export default class DisconnectEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('disconnect', this.handleDisconnect.bind(this))
|
||||
}
|
||||
|
||||
private async handleDisconnect(data: any): Promise<void> {
|
||||
try {
|
||||
if (!this.socket.user) {
|
||||
gameLogger.info('User disconnected but had no user set')
|
||||
return
|
||||
}
|
||||
|
||||
this.io.emit('user:disconnect', this.socket.user.id)
|
||||
|
||||
const character = CharacterManager.getCharacterFromSocket(this.socket)
|
||||
|
||||
if (!character) {
|
||||
gameLogger.info('User disconnected but had no character set')
|
||||
return
|
||||
}
|
||||
|
||||
gameLogger.info('User disconnected along with their character')
|
||||
|
||||
await CharacterManager.removeCharacter(character)
|
||||
|
||||
this.io.in(character.zoneId.toString()).emit('zone:character:leave', character.id)
|
||||
this.io.emit('character:disconnect', character.id)
|
||||
} catch (error: any) {
|
||||
gameLogger.error('disconnect error', error.message)
|
||||
}
|
||||
|
||||
io.emit('user:disconnect', socket.user.id)
|
||||
|
||||
const character = CharacterManager.getCharacterFromSocket(socket)
|
||||
|
||||
if (!character) {
|
||||
console.log('User disconnected but had no character set')
|
||||
return
|
||||
}
|
||||
|
||||
console.log('User disconnected along with their character')
|
||||
|
||||
await CharacterManager.removeCharacter(character)
|
||||
|
||||
io.in(character.zoneId.toString()).emit('zone:character:leave', character.id)
|
||||
io.emit('character:disconnect', character.id)
|
||||
})
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ import { TSocket } from '../../../utilities/types'
|
||||
import ZoneRepository from '../../../repositories/zoneRepository'
|
||||
import { Zone } from '@prisma/client'
|
||||
import prisma from '../../../utilities/prisma'
|
||||
import characterRepository from '../../../repositories/characterRepository'
|
||||
import CharacterRepository from '../../../repositories/characterRepository'
|
||||
import { gameMasterLogger } from '../../../utilities/logger'
|
||||
|
||||
type Payload = {
|
||||
@ -12,25 +12,33 @@ type Payload = {
|
||||
height: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master zone create event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('gm:zone_editor:zone:create', async (data: Payload, callback: (response: Zone[]) => void) => {
|
||||
const character = await characterRepository.getById(socket.characterId as number)
|
||||
if (!character) return
|
||||
export default class ZoneCreateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to create zone but is not a game master.`)
|
||||
return
|
||||
}
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:create', this.handleZoneCreate.bind(this))
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has created a new zone via zone editor.`)
|
||||
|
||||
let zoneList: Zone[] = []
|
||||
private async handleZoneCreate(data: Payload, callback: (response: Zone[]) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:create error', 'Character not found')
|
||||
callback([])
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to create zone but is not a game master.`)
|
||||
callback([])
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has created a new zone via zone editor.`)
|
||||
|
||||
const zone = await prisma.zone.create({
|
||||
data: {
|
||||
name: data.name,
|
||||
@ -40,13 +48,15 @@ export default function (io: Server, socket: TSocket) {
|
||||
}
|
||||
})
|
||||
|
||||
zoneList = await ZoneRepository.getAll()
|
||||
callback(zoneList)
|
||||
// send over zone and characters to socket
|
||||
} catch (e) {
|
||||
console.error(e)
|
||||
socket.emit('notification', { message: 'Failed to create zoneEditor.' })
|
||||
const zoneList = await ZoneRepository.getAll()
|
||||
callback(zoneList)
|
||||
|
||||
// You might want to emit an event to notify other clients about the new zone
|
||||
// this.io.emit('gm:zone_created', zone);
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:create error', error.message)
|
||||
this.socket.emit('notification', { message: 'Failed to create zone.' })
|
||||
callback([])
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -2,35 +2,44 @@ import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../utilities/types'
|
||||
import ZoneRepository from '../../../repositories/zoneRepository'
|
||||
import prisma from '../../../utilities/prisma'
|
||||
import characterRepository from '../../../repositories/characterRepository'
|
||||
import CharacterRepository from '../../../repositories/characterRepository'
|
||||
import { gameMasterLogger } from '../../../utilities/logger'
|
||||
|
||||
type Payload = {
|
||||
zoneId: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master zone delete event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('gm:zone_editor:zone:delete', async (data: Payload, callback: (response: boolean) => void) => {
|
||||
const character = await characterRepository.getById(socket.characterId as number)
|
||||
if (!character) return
|
||||
export default class ZoneDeleteEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to delete zone but is not a game master.`)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has deleted a zone via zone editor.`)
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:delete', this.handleZoneDelete.bind(this))
|
||||
}
|
||||
|
||||
private async handleZoneDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
const zone = await ZoneRepository.getById(data.zoneId)
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:delete error', 'Character not found')
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to delete zone but is not a game master.`)
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has deleted a zone via zone editor.`)
|
||||
|
||||
const zone = await ZoneRepository.getById(data.zoneId)
|
||||
if (!zone) {
|
||||
console.log(`---Zone not found.`)
|
||||
gameMasterLogger.error('gm:zone_editor:zone:delete error', 'Zone not found')
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
@ -41,9 +50,12 @@ export default function (io: Server, socket: TSocket) {
|
||||
})
|
||||
|
||||
callback(true)
|
||||
} catch (e) {
|
||||
console.error(e)
|
||||
|
||||
// You might want to emit an event to notify other clients about the deleted zone
|
||||
// this.io.emit('gm:zone_deleted', data.zoneId);
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:delete error', error.message)
|
||||
callback(false)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -2,34 +2,43 @@ import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../utilities/types'
|
||||
import { Zone } from '@prisma/client'
|
||||
import ZoneRepository from '../../../repositories/zoneRepository'
|
||||
import characterRepository from '../../../repositories/characterRepository'
|
||||
import CharacterRepository from '../../../repositories/characterRepository'
|
||||
import { gameMasterLogger } from '../../../utilities/logger'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
/**
|
||||
* Handle game master list zones event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('gm:zone_editor:zone:list', async (data: IPayload, callback: (response: Zone[]) => void) => {
|
||||
const character = await characterRepository.getById(socket.characterId as number)
|
||||
if (!character) return
|
||||
export default class ZoneListEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to list zones but is not a game master.`)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has requested zone list via zone editor.`)
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:list', this.handleZoneList.bind(this))
|
||||
}
|
||||
|
||||
private async handleZoneList(data: IPayload, callback: (response: Zone[]) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:list error', 'Character not found')
|
||||
callback([])
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to list zones but is not a game master.`)
|
||||
callback([])
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has requested zone list via zone editor.`)
|
||||
|
||||
const zones = await ZoneRepository.getAll()
|
||||
callback(zones)
|
||||
} catch (e) {
|
||||
console.error(e)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:list error', error.message)
|
||||
callback([])
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -2,46 +2,58 @@ import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../../utilities/types'
|
||||
import ZoneRepository from '../../../repositories/zoneRepository'
|
||||
import { Zone } from '@prisma/client'
|
||||
import characterRepository from '../../../repositories/characterRepository'
|
||||
import CharacterRepository from '../../../repositories/characterRepository'
|
||||
import { gameMasterLogger } from '../../../utilities/logger'
|
||||
|
||||
interface IPayload {
|
||||
zoneId: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master zone request event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('gm:zone_editor:zone:request', async (data: IPayload, callback: (response: Zone) => void) => {
|
||||
const character = await characterRepository.getById(socket.characterId as number)
|
||||
if (!character) return
|
||||
export default class ZoneRequestEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character!.id} tried to request zone but is not a game master.`)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has requested zone via zone editor.`)
|
||||
|
||||
if (!data.zoneId) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to request zone but did not provide a zone id.`)
|
||||
return
|
||||
}
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:request', this.handleZoneRequest.bind(this))
|
||||
}
|
||||
|
||||
private async handleZoneRequest(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:request error', 'Character not found')
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to request zone but is not a game master.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has requested zone via zone editor.`)
|
||||
|
||||
if (!data.zoneId) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to request zone but did not provide a zone id.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
const zone = await ZoneRepository.getById(data.zoneId)
|
||||
|
||||
if (!zone) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to request zone ${data.zoneId} but it does not exist.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
callback(zone)
|
||||
} catch (e) {
|
||||
console.error(e)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:request error', error.message)
|
||||
callback(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@ import ZoneRepository from '../../../repositories/zoneRepository'
|
||||
import { Zone, ZoneEventTileType, ZoneObject } from '@prisma/client'
|
||||
import prisma from '../../../utilities/prisma'
|
||||
import zoneManager from '../../../managers/zoneManager'
|
||||
import characterRepository from '../../../repositories/characterRepository'
|
||||
import CharacterRepository from '../../../repositories/characterRepository'
|
||||
import { gameMasterLogger } from '../../../utilities/logger'
|
||||
|
||||
interface IPayload {
|
||||
@ -27,40 +27,49 @@ interface IPayload {
|
||||
zoneObjects: ZoneObject[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master zone update event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('gm:zone_editor:zone:update', async (data: IPayload, callback: (response: Zone) => void) => {
|
||||
const character = await characterRepository.getById(socket.characterId as number)
|
||||
if (!character) return
|
||||
export default class ZoneUpdateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone but is not a game master.`)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
|
||||
|
||||
if (!data.zoneId) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone but did not provide a zone id.`)
|
||||
return
|
||||
}
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:update', this.handleZoneUpdate.bind(this))
|
||||
}
|
||||
|
||||
private async handleZoneUpdate(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:update error', 'Character not found')
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone but is not a game master.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
|
||||
|
||||
if (!data.zoneId) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone but did not provide a zone id.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
let zone = await ZoneRepository.getById(data.zoneId)
|
||||
|
||||
if (!zone) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
await prisma.zone.update({
|
||||
where: {
|
||||
id: data.zoneId
|
||||
},
|
||||
where: { id: data.zoneId },
|
||||
data: {
|
||||
name: data.name,
|
||||
width: data.width,
|
||||
@ -68,32 +77,26 @@ export default function (io: Server, socket: TSocket) {
|
||||
tiles: data.tiles,
|
||||
pvp: data.pvp,
|
||||
zoneEventTiles: {
|
||||
deleteMany: {
|
||||
zoneId: data.zoneId // Ensure only event tiles related to the zone are deleted
|
||||
},
|
||||
// Save new zone event tiles
|
||||
deleteMany: { zoneId: data.zoneId },
|
||||
create: data.zoneEventTiles.map((zoneEventTile) => ({
|
||||
type: zoneEventTile.type,
|
||||
positionX: zoneEventTile.positionX,
|
||||
positionY: zoneEventTile.positionY,
|
||||
...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport
|
||||
? {
|
||||
teleport: {
|
||||
create: {
|
||||
toZoneId: zoneEventTile.teleport.toZoneId,
|
||||
toPositionX: zoneEventTile.teleport.toPositionX,
|
||||
toPositionY: zoneEventTile.teleport.toPositionY
|
||||
}
|
||||
teleport: {
|
||||
create: {
|
||||
toZoneId: zoneEventTile.teleport.toZoneId,
|
||||
toPositionX: zoneEventTile.teleport.toPositionX,
|
||||
toPositionY: zoneEventTile.teleport.toPositionY
|
||||
}
|
||||
}
|
||||
}
|
||||
: {})
|
||||
}))
|
||||
},
|
||||
zoneObjects: {
|
||||
deleteMany: {
|
||||
zoneId: data.zoneId // Ensure only objects related to the zone are deleted
|
||||
},
|
||||
// Save new zone objects
|
||||
deleteMany: { zoneId: data.zoneId },
|
||||
create: data.zoneObjects.map((zoneObject) => ({
|
||||
objectId: zoneObject.objectId,
|
||||
depth: zoneObject.depth,
|
||||
@ -107,7 +110,8 @@ export default function (io: Server, socket: TSocket) {
|
||||
zone = await ZoneRepository.getById(data.zoneId)
|
||||
|
||||
if (!zone) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist after update.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
@ -116,7 +120,8 @@ export default function (io: Server, socket: TSocket) {
|
||||
zoneManager.unloadZone(data.zoneId)
|
||||
await zoneManager.loadZone(zone)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error(`Error updating zone: ${error.message}`)
|
||||
gameMasterLogger.error('gm:zone_editor:zone:update error', error.message)
|
||||
callback(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -1,9 +1,28 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../utilities/types'
|
||||
import { gameLogger } from '../utilities/logger'
|
||||
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('login', () => {
|
||||
if (!socket.user) return
|
||||
socket.emit('logged_in', { user: socket.user })
|
||||
})
|
||||
export default class LoginEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('login', this.handleLogin.bind(this))
|
||||
}
|
||||
|
||||
private handleLogin(): void {
|
||||
try {
|
||||
if (!this.socket.user) {
|
||||
gameLogger.warn('Login attempt without user data')
|
||||
return
|
||||
}
|
||||
|
||||
this.socket.emit('logged_in', { user: this.socket.user })
|
||||
gameLogger.info(`User logged in: ${this.socket.user.id}`)
|
||||
} catch (error: any) {
|
||||
gameLogger.error('login error', error.message)
|
||||
}
|
||||
}
|
||||
}
|
@ -5,55 +5,49 @@ import { Character, Zone } from '@prisma/client'
|
||||
import CharacterManager from '../../managers/characterManager'
|
||||
import { gameLogger } from '../../utilities/logger'
|
||||
|
||||
interface IPayload {
|
||||
// zoneId: number
|
||||
}
|
||||
|
||||
interface IResponse {
|
||||
zone: Zone
|
||||
characters: Character[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle character zone request event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('zone:character:join', async (callback: (response: IResponse) => void) => {
|
||||
try {
|
||||
if (!socket.characterId) return
|
||||
const character = CharacterManager.getCharacterFromSocket(socket)
|
||||
export default class CharacterJoinEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('zone:character:join', this.handleCharacterJoin.bind(this))
|
||||
}
|
||||
|
||||
private async handleCharacterJoin(callback: (response: IResponse) => void): Promise<void> {
|
||||
try {
|
||||
if (!this.socket.characterId) return
|
||||
|
||||
const character = CharacterManager.getCharacterFromSocket(this.socket)
|
||||
if (!character) return
|
||||
|
||||
const zone = await ZoneRepository.getById(character.zoneId)
|
||||
|
||||
if (!zone) {
|
||||
console.log(`---Zone not found.`)
|
||||
gameLogger.error('zone:character:join error', 'Zone not found')
|
||||
return
|
||||
}
|
||||
|
||||
if (character?.zoneId) {
|
||||
socket.leave(character.zoneId.toString())
|
||||
io.to(character.zoneId.toString()).emit('zone:character:leave', character)
|
||||
if (character.zoneId) {
|
||||
this.socket.leave(character.zoneId.toString())
|
||||
this.io.to(character.zoneId.toString()).emit('zone:character:leave', character)
|
||||
}
|
||||
|
||||
socket.join(zone.id.toString())
|
||||
this.socket.join(zone.id.toString())
|
||||
|
||||
// let other clients know of new character
|
||||
io.to(zone.id.toString()).emit('zone:character:join', character)
|
||||
|
||||
// add character to zone manager
|
||||
// ZoneManager.addCharacterToZone(zone.id, socket.character as Character)
|
||||
// CharacterManager.initCharacter(character as ExtendedCharacter)
|
||||
// ZoneManager.addCharacterToZone(zone.id, socket.character as Character)
|
||||
this.io.to(zone.id.toString()).emit('zone:character:join', character)
|
||||
|
||||
// send over zone and characters to socket
|
||||
callback({ zone, characters: CharacterManager.getCharactersInZone(zone) })
|
||||
} catch (error: any) {
|
||||
gameLogger.error(`Error requesting zone: ${error.message}`)
|
||||
socket.disconnect()
|
||||
gameLogger.error('zone:character:join error', error.message)
|
||||
this.socket.disconnect()
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user