forked from noxious/server
Typescript fix
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@ -26,7 +26,7 @@ export default function setupCharacterMove(socket: TSocket, io: Server) {
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// Cancel any ongoing movement for this character
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const moveToken = Symbol('moveToken')
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characterMoveTokens.set(socket.character.id, moveToken)
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characterMoveTokens.set(socket.character.id.toString(), moveToken)
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const grid = await ZoneManager.getGrid(socket.character.zoneId)
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@ -64,7 +64,7 @@ async function moveAlongPath(socket: TSocket, io: Server, path: Node[], grid: nu
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for (let i = 0; i < path.length; i++) {
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// Check if this movement has been cancelled
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if (characterMoveTokens.get(socket.character.id) !== moveToken) {
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if (characterMoveTokens.get(socket.character.id.toString()) !== moveToken) {
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console.log('Movement cancelled for character', socket.character.id)
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return
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}
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