forked from noxious/server
object stuff
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47
src/app/events/gm/object/GmObjectUpload.ts
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47
src/app/events/gm/object/GmObjectUpload.ts
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import { Server } from "socket.io";
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import { TSocket } from "../../../utilities/Types";
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import { writeFile } from "node:fs/promises";
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import path from "path";
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import fs from "fs/promises";
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import { randomUUID } from 'node:crypto';
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import objectRepository from '../../../repositories/ObjectRepository'
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interface IObjectData {
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[key: string]: Buffer;
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}
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/**
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* Handle game master upload object event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:upload', async (data: IObjectData, callback: (response: boolean) => void) => {
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try {
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if (socket.character?.role !== 'gm') {
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callback(false);
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return;
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}
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const public_folder = path.join(process.cwd(), 'public', 'objects');
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true });
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const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
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const object = await objectRepository.create('New object', 0, 0);
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const uuid = object.id;
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const filename = `${uuid}.png`;
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const finalFilePath = path.join(public_folder, filename);
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await writeFile(finalFilePath, objectData);
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});
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await Promise.all(uploadPromises);
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callback(true);
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} catch (error) {
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console.error('Error uploading tile:', error);
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callback(false);
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}
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});
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}
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