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forked from noxious/server

Mass replace parameter order (socket,io)>(io,socket), worked on queueing system

This commit is contained in:
2024-09-21 23:54:52 +02:00
parent 10dc9df8a9
commit 9d6de8a1a9
36 changed files with 206 additions and 121 deletions

View File

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import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import CharacterRepository from '../../repositories/characterRepository'
import ZoneRepository from '../../repositories/zoneRepository'
import { isCommand } from '../../utilities/chat'
import { gameLogger } from '../../utilities/logger'
type TypePayload = {
message: string
}
export default class ChatMessageEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('chat:send_message', this.handleChatMessage.bind(this))
}
private async handleChatMessage(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!data.message || isCommand(data.message)) {
callback(false)
return
}
const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.characterId as number)
if (!character) {
gameLogger.error('chat:send_message error', 'Character not found')
callback(false)
return
}
const zone = await ZoneRepository.getById(character.zoneId)
if (!zone) {
gameLogger.error('chat:send_message error', 'Zone not found')
callback(false)
return
}
callback(true)
this.io.to(zone.id.toString()).emit('chat:message', {
character: character,
message: data.message
})
} catch (error: any) {
gameLogger.error('chat:send_message error', error.message)
callback(false)
}
}
}