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forked from noxious/server

Mass replace parameter order (socket,io)>(io,socket), worked on queueing system

This commit is contained in:
2024-09-21 23:54:52 +02:00
parent 10dc9df8a9
commit 9d6de8a1a9
36 changed files with 206 additions and 121 deletions

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import path from 'path'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
/**
* Handle game master new sprite event
* @param socket
* @param io
*/
export default function (io: Server, socket: TSocket) {
socket.on('gm:sprite:create', async (data: undefined, callback: (response: boolean) => void) => {
try {
const character = await characterRepository.getById(socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const public_folder = path.join(process.cwd(), 'public', 'sprites')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const sprite = await prisma.sprite.create({
data: {
name: 'New sprite'
}
})
const uuid = sprite.id
// Create folder with uuid
const sprite_folder = path.join(public_folder, uuid)
await fs.mkdir(sprite_folder, { recursive: true })
callback(true)
} catch (error) {
console.error('Error creating sprite:', error)
callback(false)
}
})
}

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import fs from 'fs'
import path from 'path'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
import { gameMasterLogger } from '../../../../utilities/logger'
type Payload = {
id: string
}
export default class GMSpriteDeleteEvent {
private readonly public_folder: string
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = path.join(process.cwd(), 'public', 'sprites')
}
public listen(): void {
this.socket.on('gm:sprite:delete', this.handleSpriteDelete.bind(this))
}
private async handleSpriteDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = CharacterManager.getCharacterFromSocket(this.socket)
if (character?.role !== 'gm') {
return callback(false)
}
try {
await this.deleteSpriteFolder(data.id)
await this.deleteSpriteFromDatabase(data.id)
gameMasterLogger.info(`Sprite ${data.id} deleted.`)
callback(true)
} catch (error: any) {
gameMasterLogger.error('gm:sprite:delete error', error.message)
callback(false)
}
}
private async deleteSpriteFolder(spriteId: string): Promise<void> {
const finalFilePath = path.join(this.public_folder, spriteId)
if (fs.existsSync(finalFilePath)) {
await fs.promises.rmdir(finalFilePath, { recursive: true })
}
}
private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
await prisma.sprite.delete({
where: {
id: spriteId
}
})
}
}

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Sprite } from '@prisma/client'
import SpriteRepository from '../../../../repositories/spriteRepository'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
interface IPayload {}
/**
* Handle game master list sprite event
* @param socket
* @param io
*/
export default function (io: Server, socket: TSocket) {
socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
const character = await characterRepository.getById(socket.characterId as number)
if (!character) return callback([])
if (character.role !== 'gm') {
return callback([])
}
// get all sprites
const sprites = await SpriteRepository.getAll()
callback(sprites)
})
}

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import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import type { Prisma, SpriteAction } from '@prisma/client'
import path from 'path'
import { writeFile, mkdir } from 'node:fs/promises'
import sharp from 'sharp'
import CharacterManager from '../../../../managers/characterManager'
type SpriteActionInput = Omit<SpriteAction, 'id' | 'spriteId' | 'frameWidth' | 'frameHeight'> & {
sprites: string[]
}
type Payload = {
id: string
name: string
spriteActions: Prisma.JsonValue
}
interface ProcessedSpriteAction extends SpriteActionInput {
frameWidth: number
frameHeight: number
buffersWithDimensions: Array<{
buffer: Buffer
width: number | undefined
height: number | undefined
}>
}
export default function (io: Server, socket: TSocket) {
socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
const character = CharacterManager.getCharacterFromSocket(socket)
if (character?.role !== 'gm') {
return callback(false)
}
try {
const parsedSpriteActions = validateSpriteActions(data.spriteActions)
const processedActions = await processSprites(parsedSpriteActions)
await updateDatabase(data.id, data.name, processedActions)
await saveSpritesToDisk(data.id, processedActions)
callback(true)
} catch (error) {
console.error('Error updating sprite:', error)
callback(false)
}
})
}
function validateSpriteActions(spriteActions: Prisma.JsonValue): SpriteActionInput[] {
try {
const parsed = JSON.parse(JSON.stringify(spriteActions)) as SpriteActionInput[]
if (!Array.isArray(parsed)) {
throw new Error('spriteActions is not an array')
}
return parsed
} catch (error) {
console.error('Error parsing spriteActions:', error)
throw error
}
}
async function processSprites(spriteActions: SpriteActionInput[]): Promise<ProcessedSpriteAction[]> {
return Promise.all(
spriteActions.map(async (spriteAction) => {
const { action, sprites } = spriteAction
if (!Array.isArray(sprites) || sprites.length === 0) {
throw new Error(`Invalid sprites array for action: ${action}`)
}
const buffersWithDimensions = await Promise.all(
sprites.map(async (sprite: string) => {
const buffer = Buffer.from(sprite.split(',')[1], 'base64')
const { width, height } = await sharp(buffer).metadata()
return { buffer, width, height }
})
)
const frameWidth = Math.max(...buffersWithDimensions.map((b) => b.width || 0))
const frameHeight = Math.max(...buffersWithDimensions.map((b) => b.height || 0))
return {
...spriteAction,
frameWidth,
frameHeight,
buffersWithDimensions
}
})
)
}
async function updateDatabase(id: string, name: string, processedActions: ProcessedSpriteAction[]) {
await prisma.sprite.update({
where: { id },
data: {
name,
spriteActions: {
deleteMany: { spriteId: id },
create: processedActions.map(({ action, sprites, originX, originY, isAnimated, isLooping, frameWidth, frameHeight, frameSpeed }) => ({
action,
sprites,
originX,
originY,
isAnimated,
isLooping,
frameWidth,
frameHeight,
frameSpeed
}))
}
}
})
}
async function saveSpritesToDisk(id: string, processedActions: ProcessedSpriteAction[]) {
const publicFolder = path.join(process.cwd(), 'public', 'sprites', id)
await mkdir(publicFolder, { recursive: true })
await Promise.all(
processedActions.map(async ({ action, buffersWithDimensions, frameWidth, frameHeight }) => {
const combinedImage = await sharp({
create: {
width: frameWidth * buffersWithDimensions.length,
height: frameHeight,
channels: 4,
background: { r: 0, g: 0, b: 0, alpha: 0 }
}
})
.composite(
buffersWithDimensions.map(({ buffer }, index) => ({
input: buffer,
left: index * frameWidth,
top: 0
}))
)
.png()
.toBuffer()
const filename = path.join(publicFolder, `${action}.png`)
await writeFile(filename, combinedImage)
})
)
}