forked from noxious/server
Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
This commit is contained in:
46
src/socketEvents/gameMaster/assetManager/sprite/create.ts
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46
src/socketEvents/gameMaster/assetManager/sprite/create.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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/**
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* Handle game master new sprite event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:create', async (data: undefined, callback: (response: boolean) => void) => {
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try {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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const public_folder = path.join(process.cwd(), 'public', 'sprites')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const sprite = await prisma.sprite.create({
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data: {
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name: 'New sprite'
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}
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})
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const uuid = sprite.id
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// Create folder with uuid
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const sprite_folder = path.join(public_folder, uuid)
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await fs.mkdir(sprite_folder, { recursive: true })
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callback(true)
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} catch (error) {
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console.error('Error creating sprite:', error)
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callback(false)
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}
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})
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}
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60
src/socketEvents/gameMaster/assetManager/sprite/delete.ts
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60
src/socketEvents/gameMaster/assetManager/sprite/delete.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import fs from 'fs'
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import path from 'path'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import { gameMasterLogger } from '../../../../utilities/logger'
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type Payload = {
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id: string
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}
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export default class GMSpriteDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = path.join(process.cwd(), 'public', 'sprites')
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}
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public listen(): void {
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this.socket.on('gm:sprite:delete', this.handleSpriteDelete.bind(this))
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}
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private async handleSpriteDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = CharacterManager.getCharacterFromSocket(this.socket)
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if (character?.role !== 'gm') {
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return callback(false)
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}
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try {
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await this.deleteSpriteFolder(data.id)
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await this.deleteSpriteFromDatabase(data.id)
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gameMasterLogger.info(`Sprite ${data.id} deleted.`)
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callback(true)
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} catch (error: any) {
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gameMasterLogger.error('gm:sprite:delete error', error.message)
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callback(false)
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}
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}
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private async deleteSpriteFolder(spriteId: string): Promise<void> {
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const finalFilePath = path.join(this.public_folder, spriteId)
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if (fs.existsSync(finalFilePath)) {
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await fs.promises.rmdir(finalFilePath, { recursive: true })
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}
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}
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private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
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await prisma.sprite.delete({
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where: {
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id: spriteId
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}
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})
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}
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}
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28
src/socketEvents/gameMaster/assetManager/sprite/list.ts
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28
src/socketEvents/gameMaster/assetManager/sprite/list.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Sprite } from '@prisma/client'
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import SpriteRepository from '../../../../repositories/spriteRepository'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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/**
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* Handle game master list sprite event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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return callback([])
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}
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// get all sprites
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const sprites = await SpriteRepository.getAll()
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callback(sprites)
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})
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}
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146
src/socketEvents/gameMaster/assetManager/sprite/update.ts
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146
src/socketEvents/gameMaster/assetManager/sprite/update.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import type { Prisma, SpriteAction } from '@prisma/client'
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import path from 'path'
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import { writeFile, mkdir } from 'node:fs/promises'
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import sharp from 'sharp'
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import CharacterManager from '../../../../managers/characterManager'
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type SpriteActionInput = Omit<SpriteAction, 'id' | 'spriteId' | 'frameWidth' | 'frameHeight'> & {
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sprites: string[]
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}
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type Payload = {
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id: string
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name: string
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spriteActions: Prisma.JsonValue
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}
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interface ProcessedSpriteAction extends SpriteActionInput {
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frameWidth: number
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frameHeight: number
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buffersWithDimensions: Array<{
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buffer: Buffer
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width: number | undefined
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height: number | undefined
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}>
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}
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = CharacterManager.getCharacterFromSocket(socket)
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if (character?.role !== 'gm') {
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return callback(false)
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}
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try {
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const parsedSpriteActions = validateSpriteActions(data.spriteActions)
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const processedActions = await processSprites(parsedSpriteActions)
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await updateDatabase(data.id, data.name, processedActions)
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await saveSpritesToDisk(data.id, processedActions)
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callback(true)
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} catch (error) {
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console.error('Error updating sprite:', error)
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callback(false)
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}
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})
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}
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function validateSpriteActions(spriteActions: Prisma.JsonValue): SpriteActionInput[] {
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try {
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const parsed = JSON.parse(JSON.stringify(spriteActions)) as SpriteActionInput[]
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if (!Array.isArray(parsed)) {
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throw new Error('spriteActions is not an array')
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}
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return parsed
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} catch (error) {
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console.error('Error parsing spriteActions:', error)
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throw error
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}
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}
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async function processSprites(spriteActions: SpriteActionInput[]): Promise<ProcessedSpriteAction[]> {
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return Promise.all(
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spriteActions.map(async (spriteAction) => {
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const { action, sprites } = spriteAction
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if (!Array.isArray(sprites) || sprites.length === 0) {
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throw new Error(`Invalid sprites array for action: ${action}`)
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}
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const buffersWithDimensions = await Promise.all(
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sprites.map(async (sprite: string) => {
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const buffer = Buffer.from(sprite.split(',')[1], 'base64')
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const { width, height } = await sharp(buffer).metadata()
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return { buffer, width, height }
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})
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)
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const frameWidth = Math.max(...buffersWithDimensions.map((b) => b.width || 0))
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const frameHeight = Math.max(...buffersWithDimensions.map((b) => b.height || 0))
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return {
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...spriteAction,
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frameWidth,
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frameHeight,
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buffersWithDimensions
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}
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})
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)
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}
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async function updateDatabase(id: string, name: string, processedActions: ProcessedSpriteAction[]) {
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await prisma.sprite.update({
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where: { id },
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data: {
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name,
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spriteActions: {
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deleteMany: { spriteId: id },
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create: processedActions.map(({ action, sprites, originX, originY, isAnimated, isLooping, frameWidth, frameHeight, frameSpeed }) => ({
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action,
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sprites,
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originX,
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originY,
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isAnimated,
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isLooping,
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frameWidth,
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frameHeight,
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frameSpeed
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}))
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}
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}
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})
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}
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async function saveSpritesToDisk(id: string, processedActions: ProcessedSpriteAction[]) {
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const publicFolder = path.join(process.cwd(), 'public', 'sprites', id)
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await mkdir(publicFolder, { recursive: true })
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await Promise.all(
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processedActions.map(async ({ action, buffersWithDimensions, frameWidth, frameHeight }) => {
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const combinedImage = await sharp({
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create: {
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width: frameWidth * buffersWithDimensions.length,
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height: frameHeight,
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channels: 4,
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background: { r: 0, g: 0, b: 0, alpha: 0 }
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}
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})
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.composite(
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buffersWithDimensions.map(({ buffer }, index) => ({
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input: buffer,
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left: index * frameWidth,
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top: 0
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}))
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)
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.png()
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.toBuffer()
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const filename = path.join(publicFolder, `${action}.png`)
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await writeFile(filename, combinedImage)
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})
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)
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}
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