forked from noxious/server
Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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46
src/socketEvents/gameMaster/assetManager/sprite/create.ts
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46
src/socketEvents/gameMaster/assetManager/sprite/create.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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/**
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* Handle game master new sprite event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:create', async (data: undefined, callback: (response: boolean) => void) => {
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try {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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const public_folder = path.join(process.cwd(), 'public', 'sprites')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const sprite = await prisma.sprite.create({
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data: {
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name: 'New sprite'
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}
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})
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const uuid = sprite.id
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// Create folder with uuid
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const sprite_folder = path.join(public_folder, uuid)
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await fs.mkdir(sprite_folder, { recursive: true })
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callback(true)
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} catch (error) {
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console.error('Error creating sprite:', error)
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callback(false)
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}
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})
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}
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