forked from noxious/server
Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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28
src/socketEvents/gameMaster/assetManager/sprite/list.ts
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28
src/socketEvents/gameMaster/assetManager/sprite/list.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Sprite } from '@prisma/client'
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import SpriteRepository from '../../../../repositories/spriteRepository'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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/**
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* Handle game master list sprite event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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return callback([])
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}
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// get all sprites
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const sprites = await SpriteRepository.getAll()
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callback(sprites)
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})
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}
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