forked from noxious/server
Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
This commit is contained in:
67
src/socketEvents/gameMaster/assetManager/tile/delete.ts
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67
src/socketEvents/gameMaster/assetManager/tile/delete.ts
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import path from 'path'
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import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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type Payload = {
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id: string
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}
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export default class GMTileDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = path.join(process.cwd(), 'public', 'tiles')
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}
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public listen(): void {
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this.socket.on('gm:tile:delete', this.handleTileDelete.bind(this))
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}
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private async handleTileDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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try {
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gameMasterLogger.info(`Deleting tile ${data.id}`)
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await this.deleteTileFromDatabase(data.id)
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await this.deleteTileFile(data.id)
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gameMasterLogger.info(`Tile ${data.id} deleted successfully.`)
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callback(true)
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} catch (error: any) {
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gameMasterLogger.error('gm:tile:delete error', error.message)
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callback(false)
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}
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}
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private async deleteTileFromDatabase(tileId: string): Promise<void> {
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await prisma.tile.delete({
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where: {
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id: tileId
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}
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})
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}
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private async deleteTileFile(tileId: string): Promise<void> {
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const finalFilePath = path.join(this.public_folder, `${tileId}.png`)
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try {
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await fs.unlink(finalFilePath)
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} catch (error: any) {
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if (error.code !== 'ENOENT') {
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throw error
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}
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gameMasterLogger.warn(`File ${finalFilePath} does not exist.`)
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}
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}
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}
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