forked from noxious/server
Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
This commit is contained in:
35
src/socketEvents/gameMaster/zoneEditor/list.ts
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35
src/socketEvents/gameMaster/zoneEditor/list.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../utilities/types'
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import { Zone } from '@prisma/client'
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import ZoneRepository from '../../../repositories/zoneRepository'
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import characterRepository from '../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../utilities/logger'
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interface IPayload {}
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/**
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* Handle game master list zones event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:zone_editor:zone:list', async (data: IPayload, callback: (response: Zone[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to list zones but is not a game master.`)
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return
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}
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gameMasterLogger.info(`User ${character.id} has requested zone list via zone editor.`)
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try {
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const zones = await ZoneRepository.getAll()
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callback(zones)
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} catch (e) {
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console.error(e)
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callback([])
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}
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})
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}
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