forked from noxious/server
Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
This commit is contained in:
144
src/socketEvents/zone/characterMove.ts
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144
src/socketEvents/zone/characterMove.ts
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import { Server } from 'socket.io'
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import { TSocket, ExtendedCharacter } from '../../utilities/types'
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import { CharacterMoveService } from '../../services/character/characterMoveService'
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import { ZoneEventTileService } from '../../services/zoneEventTileService'
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import prisma from '../../utilities/prisma'
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import { ZoneEventTile, ZoneEventTileTeleport } from '@prisma/client'
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import Rotation from '../../utilities/character/rotation'
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import CharacterManager from '../../managers/characterManager'
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import { gameLogger } from '../../utilities/logger'
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import QueueManager from '../../managers/queueManager'
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export type ZoneEventTileWithTeleport = ZoneEventTile & {
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teleport: ZoneEventTileTeleport
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}
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export default class CharacterMove {
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private characterMoveService: CharacterMoveService
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private zoneEventTileService: ZoneEventTileService
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private nextPath: { [index: number]: { x: number; y: number }[] } = []
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private currentZoneId: { [index: number]: number } = []
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.characterMoveService = new CharacterMoveService()
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this.zoneEventTileService = new ZoneEventTileService()
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}
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public listen(): void {
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this.socket.on('character:initMove', this.handleCharacterMove.bind(this))
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}
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private async handleCharacterMove({ positionX, positionY }: { positionX: number; positionY: number }): Promise<void> {
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let character = CharacterManager.getCharacterFromSocket(this.socket)
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if (!character) {
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gameLogger.error('character:move error', 'Character not found')
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return
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}
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if (!character) {
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gameLogger.error('character:move error', 'character has not been initialized?')
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return
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}
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const path = await this.characterMoveService.calculatePath(character, positionX, positionY)
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if (!path) {
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this.io.in(character.zoneId.toString()).emit('character:moveError', 'No valid path found')
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return
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}
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if (!character.isMoving && character.resetMovement) {
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character.resetMovement = false
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}
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if (character.isMoving && !character.resetMovement) {
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character.resetMovement = true
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this.nextPath[character.id] = path
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}
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if (!character.isMoving && !character.resetMovement) {
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character.isMoving = true
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this.currentZoneId[character.id] = character.zoneId
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await this.moveAlongPath(character, path)
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}
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}
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private async moveAlongPath(character: ExtendedCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
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for (let i = 0; i < path.length - 1; i++) {
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const start = path[i]
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const end = path[i + 1]
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// if (!(await this.movementValidator.isValidMove(character, end))) {
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// break
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// }
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if (CharacterManager.hasResetMovement(character)) {
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break
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}
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character.rotation = Rotation.calculate(start.x, start.y, end.x, end.y)
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const zoneEventTile = await prisma.zoneEventTile.findFirst({
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where: {
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zoneId: character.zoneId,
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positionX: Math.floor(end.x),
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positionY: Math.floor(end.y)
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}
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})
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if (zoneEventTile) {
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if (zoneEventTile.type === 'BLOCK') {
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break
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}
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if (zoneEventTile.type === 'TELEPORT') {
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const teleportTile = (await prisma.zoneEventTile.findFirst({
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where: { id: zoneEventTile.id },
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include: { teleport: true }
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})) as ZoneEventTileWithTeleport
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if (teleportTile) {
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await this.handleZoneEventTile(teleportTile)
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break
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}
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}
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}
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this.characterMoveService.updatePosition(character, end)
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this.io.in(character.zoneId.toString()).emit('character:move', character)
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await this.characterMoveService.applyMovementDelay()
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}
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if (CharacterManager.hasResetMovement(character)) {
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character.resetMovement = false
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if (this.currentZoneId[character.id] === character.zoneId) {
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await this.moveAlongPath(character, this.nextPath[character.id])
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} else {
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delete this.currentZoneId[character.id]
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character.isMoving = false
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}
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} else {
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this.finalizeMovement(character)
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}
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}
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private async handleZoneEventTile(zoneEventTile: ZoneEventTileWithTeleport): Promise<void> {
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const character = CharacterManager.getCharacterFromSocket(this.socket)
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if (!character) {
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gameLogger.error('character:move error', 'Character not found')
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return
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}
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const teleport = zoneEventTile.teleport
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if (teleport) {
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await this.zoneEventTileService.handleTeleport(this.io, this.socket, character, teleport)
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return
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}
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}
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private finalizeMovement(character: ExtendedCharacter): void {
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character.isMoving = false
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this.io.in(character.zoneId.toString()).emit('character:move', character)
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}
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}
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