forked from noxious/server
Almost finalised refactoring
This commit is contained in:
@ -1,9 +1,9 @@
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import { BaseEvent } from '#application/base/baseEvent'
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import CharacterHairRepository from '#repositories/characterHairRepository'
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import characterRepository from '#repositories/characterRepository'
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import { UUID } from '#application/types'
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interface IPayload {
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id: number
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id: UUID
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}
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export default class characterHairDeleteEvent extends BaseEvent {
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@ -12,20 +12,13 @@ export default class characterHairDeleteEvent extends BaseEvent {
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}
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private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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const characterHair = await CharacterHairRepository.getById(data.id)
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if (characterHair) {
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await characterHair.delete()
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}
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if (!(await this.isCharacterGM())) return
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callback(true)
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const characterHair = await CharacterHairRepository.getById(data.id)
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await (await CharacterHairRepository.getById(data.id))?.delete()
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return callback(true)
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} catch (error) {
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this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
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callback(false)
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@ -1,7 +1,6 @@
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import { BaseEvent } from '#application/base/baseEvent'
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import { CharacterHair } from '#entities/characterHair'
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import characterHairRepository from '#repositories/characterHairRepository'
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import characterRepository from '#repositories/characterRepository'
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interface IPayload {}
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@ -11,19 +10,14 @@ export default class characterHairListEvent extends BaseEvent {
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}
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private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) {
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this.logger.error('gm:characterHair:list error', 'Character not found')
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try {
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if (!(await this.isCharacterGM())) return
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const items = await characterHairRepository.getAll()
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return callback(items)
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} catch (error) {
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this.logger.error('gm:characterHair:list error', error)
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return callback([])
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}
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if (character.role !== 'gm') {
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this.logger.info(`User ${character.id} tried to list character hair but is not a game master.`)
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return callback([])
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}
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// get all objects
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const items = await characterHairRepository.getAll()
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callback(items)
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}
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}
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@ -6,7 +6,7 @@ import characterRepository from '#repositories/characterRepository'
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import SpriteRepository from '#repositories/spriteRepository'
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type Payload = {
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id: number
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id: UUID
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name: string
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gender: CharacterGender
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isSelectable: boolean
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@ -19,21 +19,17 @@ export default class CharacterHairUpdateEvent extends BaseEvent {
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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if (!(await this.isCharacterGM())) return
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const sprite = await SpriteRepository.getById(data.spriteId)
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const characterHair = await CharacterHairRepository.getById(data.id)
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if (characterHair) {
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await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite!).update()
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if (!characterHair) {
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return callback(false)
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}
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await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite!).update()
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return callback(true)
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} catch (error) {
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this.logger.error(`Error updating character hair: ${error instanceof Error ? error.message : String(error)}`)
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@ -1,41 +1,22 @@
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import { CharacterGender, CharacterRace } from '@prisma/client'
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import { Server } from 'socket.io'
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import prisma from '#application/prisma'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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export default class CharacterTypeCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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import { BaseEvent } from '#application/base/baseEvent'
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import { CharacterType } from '#entities/characterType'
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export default class CharacterTypeCreateEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:characterType:create', this.handleEvent.bind(this))
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}
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private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (!(await this.isCharacterGM())) return
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if (character.role !== 'gm') {
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return callback(false)
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}
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const newCharacterType = new CharacterType()
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await newCharacterType.setName('New character type').save()
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const newCharacterType = await prisma.characterType.create({
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data: {
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name: 'New character type',
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gender: CharacterGender.MALE,
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race: CharacterRace.HUMAN
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}
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})
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callback(true, newCharacterType)
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return callback(true, newCharacterType)
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} catch (error) {
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console.error('Error creating character type:', error)
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callback(false)
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return callback(false)
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}
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}
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}
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@ -1,41 +1,28 @@
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import { UUID } from '#application/types'
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import CharacterTypeRepository from '#repositories/characterTypeRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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interface IPayload {
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id: number
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id: UUID
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}
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export default class CharacterTypeDeleteEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class CharacterTypeDeleteEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:characterType:remove', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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if (!(await this.isCharacterGM())) return
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const characterType = await CharacterTypeRepository.getById(data.id)
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if (!characterType) return callback(false)
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await characterType.delete()
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callback(true)
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return callback(true)
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} catch (error) {
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gameMasterLogger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
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callback(false)
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this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
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return callback(false)
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}
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}
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}
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@ -1,37 +1,23 @@
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import { CharacterType } from '@prisma/client'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import CharacterTypeRepository from '#repositories/characterTypeRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import { CharacterType } from '#entities/characterType'
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interface IPayload {}
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export default class CharacterTypeListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class CharacterTypeListEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:characterType:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) {
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gameMasterLogger.error('gm:characterType:list error', 'Character not found')
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try {
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if (!(await this.isCharacterGM())) return
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const items = await CharacterTypeRepository.getAll()
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return callback(items)
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} catch (error) {
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this.logger.error('gm:characterType:list error', error)
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return callback([])
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}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to list character types but is not a game master.`)
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return callback([])
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}
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// get all objects
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const items = await CharacterTypeRepository.getAll()
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callback(items)
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}
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}
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@ -1,14 +1,15 @@
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import ObjectRepository from '#repositories/mapObjectRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import { MapObject } from '#entities/mapObject'
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interface IPayload {}
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export default class ObjectListEvent extends BaseEvent{
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export default class MapObjectListEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:object:list', this.handleEvent.bind(this))
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this.socket.on('gm:mapObject:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
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private async handleEvent(data: IPayload, callback: (response: MapObject[]) => void): Promise<void> {
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if (!(await this.isCharacterGM())) return
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// get all objects
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38
src/events/gameMaster/assetManager/mapObject/remove.ts
Normal file
38
src/events/gameMaster/assetManager/mapObject/remove.ts
Normal file
@ -0,0 +1,38 @@
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import fs from 'fs'
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import Storage from '#application/storage'
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import { BaseEvent } from '#application/base/baseEvent'
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import MapObjectRepository from '#repositories/mapObjectRepository'
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import { UUID } from '#application/types'
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interface IPayload {
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mapObjectId: UUID
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}
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export default class MapObjectRemoveEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:mapObject:remove', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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if (!(await this.isCharacterGM())) return
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try {
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// remove the tile from the disk
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const finalFilePath = Storage.getPublicPath('map_objects', data.mapObjectId + '.png')
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fs.unlink(finalFilePath, async (err) => {
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if (err) {
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this.logger.error(`Error deleting object ${data.mapObjectId}: ${err.message}`)
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callback(false)
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return
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}
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await (await MapObjectRepository.getById(data.mapObjectId))?.delete()
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return callback(true)
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})
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} catch (error) {
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this.logger.error(`Error deleting object ${data.mapObjectId}: ${error instanceof Error ? error.message : String(error)}`)
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return callback(false)
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}
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}
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}
|
46
src/events/gameMaster/assetManager/mapObject/update.ts
Normal file
46
src/events/gameMaster/assetManager/mapObject/update.ts
Normal file
@ -0,0 +1,46 @@
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import { UUID } from '#application/types'
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import { BaseEvent } from '#application/base/baseEvent'
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import MapObjectRepository from '#repositories/mapObjectRepository'
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type Payload = {
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id: UUID
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name: string
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tags: string[]
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originX: number
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originY: number
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isAnimated: boolean
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frameRate: number
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frameWidth: number
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frameHeight: number
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}
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export default class MapObjectUpdateEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:mapObject:update', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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||||
try {
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if (!(await this.isCharacterGM())) return
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const mapObject = await MapObjectRepository.getById(data.id)
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if (!mapObject) return callback(false)
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await mapObject
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.setName(data.name)
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.setTags(data.tags)
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.setOriginX(data.originX)
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||||
.setOriginY(data.originY)
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.setIsAnimated(data.isAnimated)
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.setFrameRate(data.frameRate)
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.setFrameWidth(data.frameWidth)
|
||||
.setFrameHeight(data.frameHeight)
|
||||
.update()
|
||||
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
53
src/events/gameMaster/assetManager/mapObject/upload.ts
Normal file
53
src/events/gameMaster/assetManager/mapObject/upload.ts
Normal file
@ -0,0 +1,53 @@
|
||||
import fs from 'fs/promises'
|
||||
import { writeFile } from 'node:fs/promises'
|
||||
|
||||
import sharp from 'sharp'
|
||||
import Storage from '#application/storage'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { MapObject } from '#entities/mapObject'
|
||||
|
||||
interface IObjectData {
|
||||
[key: string]: Buffer
|
||||
}
|
||||
|
||||
export default class MapObjectUploadEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:mapObject:upload', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const public_folder = Storage.getPublicPath('map_objects')
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true })
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
|
||||
// Get image dimensions
|
||||
const metadata = await sharp(objectData).metadata()
|
||||
const width = metadata.width || 0
|
||||
const height = metadata.height || 0
|
||||
|
||||
// Create new map object and save it to database
|
||||
const mapObject = new MapObject()
|
||||
await mapObject.setName(key).setTags([]).setOriginX(0).setOriginY(0).setFrameWidth(width).setFrameHeight(height).save()
|
||||
|
||||
// Save image to disk
|
||||
const uuid = mapObject.getId()
|
||||
const filename = `${uuid}.png`
|
||||
const finalFilePath = Storage.getPublicPath('map_objects', filename)
|
||||
await writeFile(finalFilePath, objectData)
|
||||
|
||||
this.logger.info('gm:mapObject:upload', `Object ${key} uploaded with id ${uuid}`)
|
||||
})
|
||||
|
||||
await Promise.all(uploadPromises)
|
||||
return callback(true)
|
||||
} catch (error: any) {
|
||||
this.logger.error('gm:mapObject:upload error', error.message)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
import fs from 'fs'
|
||||
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameLogger, gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import Storage from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
interface IPayload {
|
||||
object: string
|
||||
}
|
||||
|
||||
export default class ObjectRemoveEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:object:remove', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
await prisma.object.delete({
|
||||
where: {
|
||||
id: data.object
|
||||
}
|
||||
})
|
||||
|
||||
// get root path
|
||||
const public_folder = Storage.getPublicPath('objects')
|
||||
|
||||
// remove the tile from the disk
|
||||
const finalFilePath = Storage.getPublicPath('objects', data.object + '.png')
|
||||
fs.unlink(finalFilePath, (err) => {
|
||||
if (err) {
|
||||
gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`)
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
callback(true)
|
||||
})
|
||||
} catch (error) {
|
||||
gameLogger.error(`Error deleting object ${data.object}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import prisma from '#application/prisma'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
type Payload = {
|
||||
id: string
|
||||
name: string
|
||||
tags: string[]
|
||||
originX: number
|
||||
originY: number
|
||||
isAnimated: boolean
|
||||
frameRate: number
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
}
|
||||
|
||||
export default class ObjectUpdateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:object:update', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
const object = await prisma.object.update({
|
||||
where: {
|
||||
id: data.id
|
||||
},
|
||||
data: {
|
||||
name: data.name,
|
||||
tags: data.tags,
|
||||
originX: data.originX,
|
||||
originY: data.originY,
|
||||
isAnimated: data.isAnimated,
|
||||
frameRate: data.frameRate,
|
||||
frameWidth: data.frameWidth,
|
||||
frameHeight: data.frameHeight
|
||||
}
|
||||
})
|
||||
callback(true)
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,73 +0,0 @@
|
||||
import fs from 'fs/promises'
|
||||
import { writeFile } from 'node:fs/promises'
|
||||
|
||||
import sharp from 'sharp'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import Storage from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
interface IObjectData {
|
||||
[key: string]: Buffer
|
||||
}
|
||||
|
||||
export default class ObjectUploadEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:object:upload', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
const public_folder = Storage.getPublicPath('objects')
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true })
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
|
||||
// Get image dimensions
|
||||
const metadata = await sharp(objectData).metadata()
|
||||
const width = metadata.width || 0
|
||||
const height = metadata.height || 0
|
||||
|
||||
const object = await prisma.object.create({
|
||||
data: {
|
||||
name: key,
|
||||
tags: [],
|
||||
originX: 0,
|
||||
originY: 0,
|
||||
frameWidth: width,
|
||||
frameHeight: height
|
||||
}
|
||||
})
|
||||
|
||||
const uuid = object.id
|
||||
const filename = `${uuid}.png`
|
||||
const finalFilePath = Storage.getPublicPath('objects', filename)
|
||||
await writeFile(finalFilePath, objectData)
|
||||
|
||||
gameMasterLogger.info('gm:object:upload', `Object ${key} uploaded with id ${uuid}`)
|
||||
})
|
||||
|
||||
await Promise.all(uploadPromises)
|
||||
|
||||
callback(true)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:object:upload error', error.message)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user