forked from noxious/server
Almost finalised refactoring
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46
src/events/gameMaster/assetManager/mapObject/update.ts
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46
src/events/gameMaster/assetManager/mapObject/update.ts
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import { UUID } from '#application/types'
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import { BaseEvent } from '#application/base/baseEvent'
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import MapObjectRepository from '#repositories/mapObjectRepository'
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type Payload = {
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id: UUID
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name: string
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tags: string[]
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originX: number
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originY: number
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isAnimated: boolean
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frameRate: number
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frameWidth: number
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frameHeight: number
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}
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export default class MapObjectUpdateEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:mapObject:update', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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try {
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if (!(await this.isCharacterGM())) return
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const mapObject = await MapObjectRepository.getById(data.id)
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if (!mapObject) return callback(false)
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await mapObject
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.setName(data.name)
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.setTags(data.tags)
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.setOriginX(data.originX)
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.setOriginY(data.originY)
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.setIsAnimated(data.isAnimated)
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.setFrameRate(data.frameRate)
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.setFrameWidth(data.frameWidth)
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.setFrameHeight(data.frameHeight)
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.update()
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return callback(true)
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} catch (error) {
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console.error(error)
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return callback(false)
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}
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}
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}
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