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forked from noxious/server

Converted socketEvents to new format

Still need to rework 'any' type Promises
This commit is contained in:
2024-09-22 18:35:07 +02:00
parent 81428ea0c2
commit a729371741
13 changed files with 279 additions and 202 deletions

View File

@ -6,15 +6,19 @@ import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
/**
* Handle game master new sprite event
* @param socket
* @param io
*/
export default function (io: Server, socket: TSocket) {
socket.on('gm:sprite:create', async (data: undefined, callback: (response: boolean) => void) => {
export default class SpriteCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:sprite:create', this.handleSpriteCreate.bind(this))
}
private async handleSpriteCreate(data: undefined, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(socket.characterId as number)
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
@ -42,5 +46,5 @@ export default function (io: Server, socket: TSocket) {
console.error('Error creating sprite:', error)
callback(false)
}
})
}
}
}