forked from noxious/server
Converted socketEvents to new format
Still need to rework 'any' type Promises
This commit is contained in:
parent
81428ea0c2
commit
a729371741
@ -7,18 +7,27 @@ type SocketResponseT = {
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character_id: number
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}
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export default function (io: Server, socket: TSocket) {
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socket.on('character:connect', async (data: SocketResponseT) => {
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export default class CharacterConnectEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('character:connect', this.handleCharacterConnect.bind(this))
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}
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private async handleCharacterConnect(data: SocketResponseT): Promise<void> {
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console.log('character:connect requested', data)
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try {
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const character = await CharacterRepository.getByUserAndId(socket?.user?.id as number, data.character_id)
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const character = await CharacterRepository.getByUserAndId(this.socket?.user?.id as number, data.character_id)
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if (!character) return
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socket.characterId = character.id
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this.socket.characterId = character.id
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CharacterManager.initCharacter(character as ExtendedCharacter)
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socket.emit('character:connect', character)
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this.socket.emit('character:connect', character)
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} catch (error: any) {
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console.log('character:connect error', error)
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}
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})
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}
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}
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@ -6,26 +6,35 @@ import { ZCharacterCreate } from '../../utilities/zodTypes'
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import prisma from '../../utilities/prisma'
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import { gameLogger } from '../../utilities/logger'
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export default function (io: Server, socket: TSocket) {
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socket.on('character:create', async (data: any) => {
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export default class CharacterCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('character:create', this.handleCharacterCreate.bind(this))
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}
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private async handleCharacterCreate(data: any): Promise<any> {
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console.log('character:create requested', data)
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// zod validate
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try {
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data = ZCharacterCreate.parse(data)
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const user_id = socket.user?.id as number
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const user_id = this.socket.user?.id as number
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// Check if character name already exists
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const characterExists = await CharacterRepository.getByName(data.name)
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if (characterExists) {
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return socket.emit('notification', { message: 'Character name already exists' })
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return this.socket.emit('notification', { message: 'Character name already exists' })
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}
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let characters: Character[] = (await CharacterRepository.getByUserId(user_id)) as Character[]
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if (characters.length >= 4) {
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return socket.emit('notification', { message: 'You can only have 4 characters' })
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return this.socket.emit('notification', { message: 'You can only have 4 characters' })
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}
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const character: Character = await prisma.character.create({
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@ -38,14 +47,14 @@ export default function (io: Server, socket: TSocket) {
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characters = [...characters, character]
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socket.emit('character:create:success')
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socket.emit('character:list', characters)
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this.socket.emit('character:create:success')
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this.socket.emit('character:list', characters)
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gameLogger.info('character:create success')
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} catch (error: any) {
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console.log(error)
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gameLogger.error(`character:create error: ${error.message}`)
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return socket.emit('notification', { message: 'Could not create character. Please try again (later).' })
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return this.socket.emit('notification', { message: 'Could not create character. Please try again (later).' })
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}
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}
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})
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}
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@ -12,19 +12,28 @@ type TypeResponse = {
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characters: Character[]
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}
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export default function (io: Server, socket: TSocket) {
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socket.on('character:delete', async (data: TypePayload, callback: (response: TypeResponse) => void) => {
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export default class CharacterDeleteEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('character:delete', this.handleCharacterDelete.bind(this))
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}
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private async handleCharacterDelete(data: TypePayload, callback: (response: TypeResponse) => void): Promise<any> {
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// zod validate
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try {
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await CharacterRepository.deleteByUserIdAndId(socket.user?.id as number, data.character_id as number)
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await CharacterRepository.deleteByUserIdAndId(this.socket.user?.id as number, data.character_id as number)
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const user_id = socket.user?.id as number
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const user_id = this.socket.user?.id as number
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const characters: Character[] = (await CharacterRepository.getByUserId(user_id)) as Character[]
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socket.emit('character:list', characters)
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this.socket.emit('character:list', characters)
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} catch (error: any) {
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console.log(error)
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return socket.emit('notification', { message: 'Character delete failed. Please try again.' })
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return this.socket.emit('notification', { message: 'Character delete failed. Please try again.' })
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}
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}
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})
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}
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@ -3,15 +3,24 @@ import { TSocket } from '../../utilities/types'
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import { Character } from '@prisma/client'
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import CharacterRepository from '../../repositories/characterRepository'
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export default function CharacterList(io: Server, socket: TSocket) {
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socket.on('character:list', async (data: any) => {
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export default class CharacterListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('character:list', this.handleCharacterList.bind(this))
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}
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private async handleCharacterList(data: any): Promise<void> {
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try {
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console.log('character:list requested')
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const user_id = socket.user?.id as number
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const user_id = this.socket.user?.id as number
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const characters: Character[] = (await CharacterRepository.getByUserId(user_id)) as Character[]
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socket.emit('character:list', characters)
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this.socket.emit('character:list', characters)
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} catch (error: any) {
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console.log('character:list error', error)
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}
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})
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}
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}
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@ -7,14 +7,18 @@ import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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/**
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* Handle game master list object event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:list', async (data: any, callback: (response: Object[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class ObjectListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:list', this.handleObjectList.bind(this))
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}
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private async handleObjectList(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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@ -24,5 +28,5 @@ export default function (io: Server, socket: TSocket) {
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// get all objects
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const objects = await ObjectRepository.getAll()
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callback(objects)
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})
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}
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}
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@ -10,14 +10,18 @@ interface IPayload {
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object: string
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}
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/**
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* Handle game master remove object event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class ObjectRemoveEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:remove', this.handleObjectRemove.bind(this))
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}
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private async handleObjectRemove(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -49,5 +53,5 @@ export default function (io: Server, socket: TSocket) {
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console.log(e)
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callback(false)
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}
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})
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}
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}
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@ -16,14 +16,18 @@ type Payload = {
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frameHeight: number
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}
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/**
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* Handle game master object update event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class ObjectUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:update', this.handleObjectUpdate.bind(this))
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}
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private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -51,5 +55,5 @@ export default function (io: Server, socket: TSocket) {
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console.error(error)
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callback(false)
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}
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})
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}
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}
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@ -6,15 +6,19 @@ import prisma from '../../../../utilities/prisma'
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import CharacterManager from '../../../../managers/characterManager'
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import characterRepository from '../../../../repositories/characterRepository'
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/**
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* Handle game master new sprite event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:create', async (data: undefined, callback: (response: boolean) => void) => {
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export default class SpriteCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:sprite:create', this.handleSpriteCreate.bind(this))
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}
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private async handleSpriteCreate(data: undefined, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(socket.characterId as number)
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -42,5 +46,5 @@ export default function (io: Server, socket: TSocket) {
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console.error('Error creating sprite:', error)
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callback(false)
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}
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})
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}
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}
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@ -7,14 +7,18 @@ import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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/**
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* Handle game master list sprite event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class SpriteListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:sprite:list', this.handleSpriteList.bind(this))
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}
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private async handleSpriteList(data: any, callback: (response: Sprite[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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@ -24,5 +28,5 @@ export default function (io: Server, socket: TSocket) {
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// get all sprites
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const sprites = await SpriteRepository.getAll()
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callback(sprites)
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})
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}
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}
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@ -27,9 +27,18 @@ interface ProcessedSpriteAction extends SpriteActionInput {
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}>
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}
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = CharacterManager.getCharacterFromSocket(socket)
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export default class SpriteUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:sprite:update', this.handleSpriteUpdate.bind(this))
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}
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private async handleSpriteUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = CharacterManager.getCharacterFromSocket(this.socket)
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if (character?.role !== 'gm') {
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return callback(false)
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}
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@ -46,8 +55,6 @@ export default function (io: Server, socket: TSocket) {
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console.error('Error updating sprite:', error)
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callback(false)
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}
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})
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}
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function validateSpriteActions(spriteActions: Prisma.JsonValue): SpriteActionInput[] {
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try {
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@ -144,3 +151,5 @@ async function saveSpritesToDisk(id: string, processedActions: ProcessedSpriteAc
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})
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)
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}
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}
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}
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@ -7,14 +7,18 @@ import characterRepository from '../../../../repositories/characterRepository'
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interface IPayload {}
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/**
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* Handle game master list tile event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:tile:list', async (data: any, callback: (response: Tile[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class TileListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:tile:list', this.handleTileList.bind(this))
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}
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private async handleTileList(data: any, callback: (response: Tile[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return
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if (character.role !== 'gm') {
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@ -24,5 +28,5 @@ export default function (io: Server, socket: TSocket) {
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// get all tiles
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const tiles = await TileRepository.getAll()
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callback(tiles)
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})
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}
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}
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@ -10,14 +10,18 @@ type Payload = {
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tags: string[]
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}
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/**
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* Handle game master tile update event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number)
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export default class TileUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:tile:update', this.handleTileUpdate.bind(this))
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}
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private async handleTileUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -40,5 +44,5 @@ export default function (io: Server, socket: TSocket) {
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console.error(error)
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callback(false)
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}
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})
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}
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}
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@ -11,15 +11,19 @@ interface ITileData {
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[key: string]: Buffer
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}
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/**
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* Handle game master upload tile event
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* @param socket
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* @param io
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*/
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
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export default class TileUploadEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:tile:upload', this.handleTileUpload.bind(this))
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}
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private async handleTileUpload(data: ITileData, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(socket.characterId as number)
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -50,5 +54,5 @@ export default function (io: Server, socket: TSocket) {
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gameMasterLogger.error('Error uploading tile:', error)
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callback(false)
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}
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})
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}
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}
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