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forked from noxious/server

Removed redundant code

This commit is contained in:
Dennis Postma 2024-12-26 23:50:04 +01:00
parent e571cf2230
commit a95c67b5fe
6 changed files with 28 additions and 71 deletions

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@ -43,10 +43,10 @@ export class Character extends BaseEntity {
// Customization
@ManyToOne()
characterType?: CharacterType
characterType?: CharacterType | null | undefined
@ManyToOne()
characterHair?: CharacterHair
characterHair?: CharacterHair | null | undefined
// Inventory
@OneToMany({ mappedBy: 'character' })
@ -173,7 +173,7 @@ export class Character extends BaseEntity {
return this.rotation
}
setCharacterType(characterType: CharacterType | undefined) {
setCharacterType(characterType: CharacterType | null | undefined) {
this.characterType = characterType
return this
}
@ -182,7 +182,7 @@ export class Character extends BaseEntity {
return this.characterType
}
setCharacterHair(characterHair: CharacterHair | undefined) {
setCharacterHair(characterHair: CharacterHair | null | undefined) {
this.characterHair = characterHair
return this
}

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@ -142,6 +142,4 @@ export class Server {
// Start the server
const server = new Server()
server.start()
appLogger.info('Server started')
server.start()

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@ -18,44 +18,6 @@ interface Position {
export class CharacterService {
private readonly MOVEMENT_DELAY_MS = 250
async create(name: string, userId: number) {
const user = await UserRepository.getById(userId)
if (!user) return null
const character = new Character()
character.setName(name).setUser(user)
return await character.save()
}
async updateHair(characterId: number, characterHairId: number | null) {
const character = await CharacterRepository.getById(characterId)
if (!character) return null
if (characterHairId === null) {
character.setCharacterHair(undefined)
return await character.save()
}
const characterHair = await CharacterHairRepository.getById(characterHairId)
character.setCharacterHair(characterHair ?? undefined)
return await character.save()
}
async deleteByUserIdAndId(userId: number, characterId: number): Promise<Character | null> {
try {
const character = await CharacterRepository.getByUserAndId(userId, characterId)
if (!character) return null
return await character.delete()
} catch (error: any) {
// Handle error
appLogger.error(`Failed to delete character by user ID and character ID: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
async updateCharacterPosition(id: number, positionX: number, positionY: number, rotation: number, zoneId: number) {
const character = await CharacterRepository.getById(id)
if (!character) return null
@ -71,19 +33,6 @@ export class CharacterService {
return character
}
public updatePosition(character: Character, position: Position, newZoneId?: number): void {
if (!this.isValidPosition(position)) {
gameLogger.error(`Invalid position coordinates: ${position.x}, ${position.y}`)
}
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation: Rotation.calculate(character.positionX, character.positionY, position.x, position.y),
zoneId: newZoneId ?? character.zone!.id
})
}
public async calculatePath(character: Character, targetX: number, targetY: number): Promise<Position[] | null> {
const zone = ZoneManager.getZoneById(character.zone!.id)
const grid = await zone?.getGrid()

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@ -4,6 +4,7 @@ import CharacterRepository from '#repositories/characterRepository'
import { gameLogger } from '#application/logger'
import ZoneManager from '#managers/zoneManager'
import { CharacterService } from '#services/characterService'
import CharacterHairRepository from '#repositories/characterHairRepository'
interface CharacterConnectPayload {
characterId: number
@ -32,16 +33,16 @@ export default class CharacterConnectEvent {
return
}
// Update hair
const characterService = new CharacterService()
await characterService.updateHair(characterId, characterHairId ?? null)
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, characterId)
if (!character) {
this.emitError('Character not found or does not belong to this user')
return
}
const characterHair = await CharacterHairRepository.getById(characterHairId ?? 0)
await character.setCharacterHair(characterHair).save()
this.socket.characterId = character.id
this.socket.emit('character:connect', character)
} catch (error) {

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@ -2,10 +2,10 @@ import { Server } from 'socket.io'
import { TSocket } from '#application/types'
import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository'
import { CharacterService } from '#services/characterService'
import { ZCharacterCreate } from '#application/zodTypes'
import { gameLogger } from '#application/logger'
import { ZodError } from 'zod'
import UserRepository from '#repositories/userRepository'
export default class CharacterCreateEvent {
constructor(
@ -22,7 +22,11 @@ export default class CharacterCreateEvent {
try {
data = ZCharacterCreate.parse(data)
const user_id = this.socket.userId!
const user = await UserRepository.getById(this.socket.userId!)
if (!user) {
return this.socket.emit('notification', { message: 'User not found' })
}
// Check if character name already exists
const characterExists = await CharacterRepository.getByName(data.name)
@ -31,18 +35,21 @@ export default class CharacterCreateEvent {
return this.socket.emit('notification', { message: 'Character name already exists' })
}
let characters: Character[] = (await CharacterRepository.getByUserId(user_id)) as Character[]
let characters: Character[] = (await CharacterRepository.getByUserId(user.getId()))
if (characters.length >= 4) {
return this.socket.emit('notification', { message: 'You can only have 4 characters' })
}
const characterService = new CharacterService()
const character = await characterService.create(data.name, user_id)
const newCharacter = new Character()
await newCharacter
.setName(data.name)
.setUser(user)
.save()
if (!character) return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' })
if (!newCharacter) return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' })
characters = [...characters, character]
characters = [...characters, newCharacter]
this.socket.emit('character:create:success')
this.socket.emit('character:list', characters)

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@ -26,8 +26,10 @@ export default class CharacterDeleteEvent {
private async handleCharacterDelete(data: TypePayload, callback: (response: TypeResponse) => void): Promise<any> {
try {
const characterService = new CharacterService()
await characterService.deleteByUserIdAndId(this.socket.userId!, data.characterId!)
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, data.characterId!)
if (character) {
await character.delete()
}
const characters: Character[] = (await CharacterRepository.getByUserId(this.socket.userId!)) as Character[]