forked from noxious/server
Copy sprite event listener and logic
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parent
3dffad928d
commit
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6
package-lock.json
generated
6
package-lock.json
generated
@ -2141,9 +2141,9 @@
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}
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},
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"node_modules/pino": {
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"version": "9.5.0",
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"resolved": "https://registry.npmjs.org/pino/-/pino-9.5.0.tgz",
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"integrity": "sha512-xSEmD4pLnV54t0NOUN16yCl7RIB1c5UUOse5HSyEXtBp+FgFQyPeDutc+Q2ZO7/22vImV7VfEjH/1zV2QuqvYw==",
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"version": "9.6.0",
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"resolved": "https://registry.npmjs.org/pino/-/pino-9.6.0.tgz",
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"integrity": "sha512-i85pKRCt4qMjZ1+L7sy2Ag4t1atFcdbEt76+7iRJn1g2BvsnRMGu9p8pivl9fs63M2kF/A0OacFZhTub+m/qMg==",
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"license": "MIT",
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"dependencies": {
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"atomic-sleep": "^1.0.0",
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77
src/socketEvents/gameMaster/assetManager/sprite/copy.ts
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77
src/socketEvents/gameMaster/assetManager/sprite/copy.ts
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@ -0,0 +1,77 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import CharacterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import type { Prisma } from '@prisma/client'
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interface CopyPayload {
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id: string
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}
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export default class SpriteCopyEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:sprite:copy', this.handleSpriteCopy.bind(this))
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}
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private async handleSpriteCopy(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> {
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try {
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if (!(await this.validateGameMasterAccess())) {
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return callback(false)
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}
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const sourceSprite = await prisma.sprite.findUnique({
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where: { id: payload.id },
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include: {
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spriteActions: true
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}
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})
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if (!sourceSprite) {
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throw new Error('Source sprite not found')
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}
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const newSprite = await prisma.sprite.create({
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data: {
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name: `${sourceSprite.name} (Copy)`,
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spriteActions: {
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create: sourceSprite.spriteActions.map(action => ({
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action: action.action,
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sprites: action.sprites as Prisma.InputJsonValue,
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originX: action.originX,
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originY: action.originY,
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isAnimated: action.isAnimated,
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isLooping: action.isLooping,
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frameWidth: action.frameWidth,
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frameHeight: action.frameHeight,
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frameRate: action.frameRate
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}))
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}
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}
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})
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callback(true)
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} catch (error) {
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this.handleError(error, payload.id, callback)
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}
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}
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private async validateGameMasterAccess(): Promise<boolean> {
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const character = await CharacterRepository.getById(this.socket.characterId!)
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return character?.role === 'gm'
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}
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private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
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gameMasterLogger.error(`Error copying sprite ${spriteId}: ${this.getErrorMessage(error)}`)
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callback(false)
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}
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private getErrorMessage(error: unknown): string {
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return error instanceof Error ? error.message : String(error)
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}
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}
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