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forked from noxious/server

Copy sprite event listener and logic

This commit is contained in:
Dennis Postma 2024-12-24 00:54:43 +01:00
parent 3dffad928d
commit ac4cefa902
2 changed files with 80 additions and 3 deletions

6
package-lock.json generated
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@ -2141,9 +2141,9 @@
}
},
"node_modules/pino": {
"version": "9.5.0",
"resolved": "https://registry.npmjs.org/pino/-/pino-9.5.0.tgz",
"integrity": "sha512-xSEmD4pLnV54t0NOUN16yCl7RIB1c5UUOse5HSyEXtBp+FgFQyPeDutc+Q2ZO7/22vImV7VfEjH/1zV2QuqvYw==",
"version": "9.6.0",
"resolved": "https://registry.npmjs.org/pino/-/pino-9.6.0.tgz",
"integrity": "sha512-i85pKRCt4qMjZ1+L7sy2Ag4t1atFcdbEt76+7iRJn1g2BvsnRMGu9p8pivl9fs63M2kF/A0OacFZhTub+m/qMg==",
"license": "MIT",
"dependencies": {
"atomic-sleep": "^1.0.0",

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@ -0,0 +1,77 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import CharacterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
import type { Prisma } from '@prisma/client'
interface CopyPayload {
id: string
}
export default class SpriteCopyEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:sprite:copy', this.handleSpriteCopy.bind(this))
}
private async handleSpriteCopy(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.validateGameMasterAccess())) {
return callback(false)
}
const sourceSprite = await prisma.sprite.findUnique({
where: { id: payload.id },
include: {
spriteActions: true
}
})
if (!sourceSprite) {
throw new Error('Source sprite not found')
}
const newSprite = await prisma.sprite.create({
data: {
name: `${sourceSprite.name} (Copy)`,
spriteActions: {
create: sourceSprite.spriteActions.map(action => ({
action: action.action,
sprites: action.sprites as Prisma.InputJsonValue,
originX: action.originX,
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight,
frameRate: action.frameRate
}))
}
}
})
callback(true)
} catch (error) {
this.handleError(error, payload.id, callback)
}
}
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error copying sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false)
}
private getErrorMessage(error: unknown): string {
return error instanceof Error ? error.message : String(error)
}
}