forked from noxious/server
Worked on pathfinding, character animation & rotation, few enhancements
This commit is contained in:
@ -49,31 +49,31 @@ async function addHttpRoutes(app: Application) {
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})
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app.get('/assets/:type/:spriteId?/:file', (req: Request, res: Response) => {
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const assetType = req.params.type;
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const spriteId = req.params.spriteId;
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const fileName = req.params.file;
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const assetType = req.params.type
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const spriteId = req.params.spriteId
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const fileName = req.params.file
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let assetPath;
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let assetPath
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if (assetType === 'sprites' && spriteId) {
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assetPath = path.join(process.cwd(), 'public', assetType, spriteId, fileName);
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assetPath = path.join(process.cwd(), 'public', assetType, spriteId, fileName)
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} else {
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assetPath = path.join(process.cwd(), 'public', assetType, fileName);
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assetPath = path.join(process.cwd(), 'public', assetType, fileName)
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}
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console.log(`Attempting to serve: ${assetPath}`);
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console.log(`Attempting to serve: ${assetPath}`)
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if (!fs.existsSync(assetPath)) {
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console.error(`File not found: ${assetPath}`);
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return res.status(404).send('Asset not found');
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console.error(`File not found: ${assetPath}`)
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return res.status(404).send('Asset not found')
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}
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res.sendFile(assetPath, (err) => {
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if (err) {
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console.error('Error sending file:', err);
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res.status(500).send('Error downloading the asset');
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console.error('Error sending file:', err)
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res.status(500).send('Error downloading the asset')
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}
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});
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});
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})
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})
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app.post('/login', async (req: Request, res: Response) => {
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const { username, password } = req.body
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@ -1,13 +1,13 @@
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interface Position {
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x: number;
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y: number;
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x: number
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y: number
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}
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export interface Node extends Position {
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parent?: Node;
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g: number;
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h: number;
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f: number;
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parent?: Node
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g: number
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h: number
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f: number
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}
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/**
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@ -16,17 +16,17 @@ export interface Node extends Position {
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class AStar {
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private static readonly ORTHOGONAL_DIRECTIONS: Position[] = [
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{ x: 0, y: -1 }, // up
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{ x: 0, y: 1 }, // down
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{ x: 0, y: 1 }, // down
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{ x: -1, y: 0 }, // left
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{ x: 1, y: 0 } // right
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];
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{ x: 1, y: 0 } // right
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]
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private static readonly DIAGONAL_DIRECTIONS: Position[] = [
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{ x: -1, y: -1 }, // up-left
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{ x: -1, y: 1 }, // down-left
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{ x: 1, y: -1 }, // up-right
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{ x: 1, y: 1 } // down-right
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];
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{ x: -1, y: 1 }, // down-left
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{ x: 1, y: -1 }, // up-right
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{ x: 1, y: 1 } // down-right
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]
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/**
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* Finds the shortest path from start to end on the given grid.
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@ -37,79 +37,77 @@ class AStar {
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* @returns Array of `Node` representing the path from start to end.
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*/
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static findPath(start: Position, end: Position, grid: number[][], allowDiagonal: boolean = false): Node[] {
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const openList: Node[] = [];
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const closedSet = new Set<string>();
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const openList: Node[] = []
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const closedSet = new Set<string>()
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const startNode: Node = { ...start, g: 0, h: 0, f: 0 };
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openList.push(startNode);
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const startNode: Node = { ...start, g: 0, h: 0, f: 0 }
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openList.push(startNode)
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while (openList.length > 0) {
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const currentNode = this.getLowestFScoreNode(openList);
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const currentNode = this.getLowestFScoreNode(openList)
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if (this.isEndNode(currentNode, end)) {
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return this.reconstructPath(currentNode);
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return this.reconstructPath(currentNode)
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}
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this.removeNodeFromOpenList(openList, currentNode);
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closedSet.add(this.nodeToString(currentNode));
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this.removeNodeFromOpenList(openList, currentNode)
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closedSet.add(this.nodeToString(currentNode))
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for (const neighbor of this.getValidNeighbors(currentNode, grid, end, allowDiagonal)) {
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if (closedSet.has(this.nodeToString(neighbor))) continue;
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if (closedSet.has(this.nodeToString(neighbor))) continue
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const tentativeGScore = currentNode.g + this.getDistance(currentNode, neighbor);
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const tentativeGScore = currentNode.g + this.getDistance(currentNode, neighbor)
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if (!this.isInOpenList(openList, neighbor) || tentativeGScore < neighbor.g) {
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neighbor.parent = currentNode;
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neighbor.g = tentativeGScore;
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neighbor.h = this.heuristic(neighbor, end);
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neighbor.f = neighbor.g + neighbor.h;
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neighbor.parent = currentNode
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neighbor.g = tentativeGScore
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neighbor.h = this.heuristic(neighbor, end)
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neighbor.f = neighbor.g + neighbor.h
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if (!this.isInOpenList(openList, neighbor)) {
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openList.push(neighbor);
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openList.push(neighbor)
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}
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}
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}
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}
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return []; // No path found
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return [] // No path found
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}
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/**
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* Gets the node with the lowest F score from a list.
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*/
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private static getLowestFScoreNode(nodes: Node[]): Node {
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return nodes.reduce((min, node) => (node.f < min.f ? node : min));
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return nodes.reduce((min, node) => (node.f < min.f ? node : min))
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}
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/**
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* Checks if the given node is the end node.
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*/
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private static isEndNode(node: Node, end: Position): boolean {
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return node.x === end.x && node.y === end.y;
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return node.x === end.x && node.y === end.y
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}
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/**
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* Removes a node from the open list.
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*/
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private static removeNodeFromOpenList(openList: Node[], node: Node): void {
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const index = openList.findIndex(n => n.x === node.x && n.y === node.y);
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if (index !== -1) openList.splice(index, 1);
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const index = openList.findIndex((n) => n.x === node.x && n.y === node.y)
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if (index !== -1) openList.splice(index, 1)
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}
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/**
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* Converts a node to a string representation.
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*/
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private static nodeToString(node: Position): string {
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return `${node.x},${node.y}`;
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return `${node.x},${node.y}`
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}
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/**
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* Gets valid neighbors of the given node.
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*/
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private static getValidNeighbors(node: Node, grid: number[][], end: Position, allowDiagonal: boolean): Node[] {
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const directions = allowDiagonal
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? [...this.ORTHOGONAL_DIRECTIONS, ...this.DIAGONAL_DIRECTIONS]
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: this.ORTHOGONAL_DIRECTIONS;
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const directions = allowDiagonal ? [...this.ORTHOGONAL_DIRECTIONS, ...this.DIAGONAL_DIRECTIONS] : this.ORTHOGONAL_DIRECTIONS
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return directions
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.map((dir) => ({
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@ -119,41 +117,37 @@ class AStar {
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h: 0,
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f: 0
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}))
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.filter((pos) => this.isValidPosition(pos, grid, end)) as Node[];
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.filter((pos) => this.isValidPosition(pos, grid, end)) as Node[]
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}
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/**
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* Checks if the given position is valid.
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*/
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private static isValidPosition(pos: Position, grid: number[][], end: Position): boolean {
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const { x, y } = pos;
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return (
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x >= 0 && y >= 0 &&
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x < grid.length && y < grid[0].length &&
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(grid[y][x] === 0 || (x === end.x && y === end.y))
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);
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const { x, y } = pos
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return x >= 0 && y >= 0 && x < grid.length && y < grid[0].length && (grid[y][x] === 0 || (x === end.x && y === end.y))
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}
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/**
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* Checks if the given node is in the open list.
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*/
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private static isInOpenList(openList: Node[], node: Position): boolean {
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return openList.some((n) => n.x === node.x && n.y === node.y);
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return openList.some((n) => n.x === node.x && n.y === node.y)
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}
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/**
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* Gets the distance between two positions.
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*/
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private static getDistance(a: Position, b: Position): number {
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const dx = Math.abs(a.x - b.x);
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const dy = Math.abs(a.y - b.y);
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const dx = Math.abs(a.x - b.x)
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const dy = Math.abs(a.y - b.y)
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if (a.x === b.x || a.y === b.y) {
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// Orthogonal movement (horizontal/vertical)
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return Math.sqrt(dx * dx + dy * dy);
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return Math.sqrt(dx * dx + dy * dy)
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} else {
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// Diagonal movement with cost sqrt(2)
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return Math.sqrt(dx * dx + dy * dy);
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return Math.sqrt(dx * dx + dy * dy)
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}
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}
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@ -161,23 +155,23 @@ class AStar {
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* Heuristic function estimating the distance from a node to the goal.
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*/
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private static heuristic(node: Position, goal: Position): number {
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return this.getDistance(node, goal);
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return this.getDistance(node, goal)
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}
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/**
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* Reconstructs the path from the end node.
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*/
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private static reconstructPath(endNode: Node): Node[] {
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const path: Node[] = [];
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let currentNode: Node | undefined = endNode;
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const path: Node[] = []
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let currentNode: Node | undefined = endNode
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while (currentNode) {
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path.unshift(currentNode);
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currentNode = currentNode.parent;
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path.unshift(currentNode)
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currentNode = currentNode.parent
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}
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return path;
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return path
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}
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}
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export default AStar;
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export default AStar
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Reference in New Issue
Block a user