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forked from noxious/server

Updated db structure

This commit is contained in:
Dennis Postma 2024-07-25 21:05:04 +02:00
parent b54b614a1b
commit bc626c57ad
2 changed files with 19 additions and 56 deletions

View File

@ -8,15 +8,23 @@ model Sprite {
}
model SpriteAction {
id String @id @default(uuid())
spriteId String
sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
action String
origin_x Decimal @default(0)
origin_y Decimal @default(0)
isAnimated Boolean @default(false)
isLooping Boolean @default(false)
frameWidth Int @default(0)
frameHeight Int @default(0)
frameSpeed Int @default(0)
id String @id @default(uuid())
spriteId String
sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
action String
origin_x Decimal @default(0)
origin_y Decimal @default(0)
isAnimated Boolean @default(false)
isLooping Boolean @default(false)
frameWidth Int @default(0)
frameHeight Int @default(0)
frameSpeed Int @default(0)
images SpriteActionImage[]
}
model SpriteActionImage {
id String @id @default(uuid())
spriteActionId String
spriteAction SpriteAction @relation(fields: [spriteActionId], references: [id], onDelete: Cascade)
order Int
}

View File

@ -1,45 +0,0 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import path from 'path'
import fs from 'fs/promises'
import spriteRepository from '../../../repositories/SpriteRepository'
type Payload = {
id: string
}
type Response = string[]
/**
* Handle game master sprite update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:action:images', async (data: Payload, callback: (response: Response) => void) => {
if (socket.character?.role !== 'gm') {
return
}
try {
const sprite = await spriteRepository.getById(data.id)
if (!sprite) {
console.log(`---Sprite not found.`)
return [];
}
const public_folder = path.join(process.cwd(), 'public', 'sprites')
const sprite_folder = path.join(public_folder, sprite.id)
const spriteActions = await fs.readdir(sprite_folder)
const urls = spriteActions.map((action: string) => {
return path.join(sprite_folder, action)
})
callback(urls)
} catch (error) {
console.error(error)
callback([])
}
})
}