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forked from noxious/server
This commit is contained in:
2025-02-21 01:46:53 +01:00
parent d6681f9af7
commit c59b391a6a
4 changed files with 60 additions and 40 deletions

View File

@ -31,6 +31,8 @@ interface EffectiveDimensions {
type Payload = {
id: UUID
name: string
width: number
height: number
spriteActions: Array<{
action: string
sprites: SpriteImage[]
@ -56,7 +58,7 @@ export default class SpriteUpdateEvent extends BaseEvent {
await spriteRepository.getEntityManager().populate(sprite, ['spriteActions'])
// Update sprite in database
await sprite.setName(data.name).setUpdatedAt(new Date()).save()
await sprite.setName(data.name).setWidth(data.width).setHeight(data.height).setUpdatedAt(new Date()).save()
// First verify all sprite sheets can be generated
for (const actionData of data.spriteActions) {
@ -89,13 +91,13 @@ export default class SpriteUpdateEvent extends BaseEvent {
sprite.getSpriteActions().add(spriteAction)
spriteAction
.setAction(actionData.action)
.setSprites(actionData.sprites)
.setOriginX(actionData.originX)
.setOriginY(actionData.originY)
.setFrameWidth(await this.calculateMaxWidth(actionData.sprites))
.setFrameHeight(totalHeight)
.setFrameRate(actionData.frameRate)
.setAction(actionData.action)
.setSprites(actionData.sprites)
.setOriginX(actionData.originX)
.setOriginY(actionData.originY)
.setFrameWidth(await this.calculateMaxWidth(actionData.sprites))
.setFrameHeight(totalHeight)
.setFrameRate(actionData.frameRate)
await spriteRepository.getEntityManager().persistAndFlush(spriteAction)
}
@ -126,27 +128,27 @@ export default class SpriteUpdateEvent extends BaseEvent {
// Process images and create sprite sheet
const processedImages = await Promise.all(
sprites.map(async (sprite, index) => {
const { width, height, offsetX, offsetY } = await this.processImage(sprite)
const uri = sprite.url.split(';base64,').pop()
if (!uri) throw new Error('Invalid base64 image')
const buffer = Buffer.from(uri, 'base64')
sprites.map(async (sprite, index) => {
const { width, height, offsetX, offsetY } = await this.processImage(sprite)
const uri = sprite.url.split(';base64,').pop()
if (!uri) throw new Error('Invalid base64 image')
const buffer = Buffer.from(uri, 'base64')
// Create individual frame
const left = offsetX >= 0 ? offsetX : 0
const verticalOffset = totalHeight - height - (offsetY >= 0 ? offsetY : 0)
return sharp({
create: {
width: maxWidth,
height: totalHeight,
channels: 4,
background: { r: 0, g: 0, b: 0, alpha: 0 }
}
// Create individual frame
const left = offsetX >= 0 ? offsetX : 0
const verticalOffset = totalHeight - height - (offsetY >= 0 ? offsetY : 0)
return sharp({
create: {
width: maxWidth,
height: totalHeight,
channels: 4,
background: { r: 0, g: 0, b: 0, alpha: 0 }
}
})
.composite([{ input: buffer, left, top: verticalOffset }])
.png()
.toBuffer()
})
.composite([{ input: buffer, left, top: verticalOffset }])
.png()
.toBuffer()
})
)
// Combine frames into sprite sheet
@ -158,15 +160,15 @@ export default class SpriteUpdateEvent extends BaseEvent {
background: { r: 0, g: 0, b: 0, alpha: 0 }
}
})
.composite(
processedImages.map((buffer, index) => ({
input: buffer,
left: index * maxWidth,
top: 0
}))
)
.png()
.toBuffer()
.composite(
processedImages.map((buffer, index) => ({
input: buffer,
left: index * maxWidth,
top: 0
}))
)
.png()
.toBuffer()
// Ensure directory exists
const dir = `public/sprites/${spriteId}`