forked from noxious/server
Simplified code
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@ -28,82 +28,109 @@ interface EffectiveDimensions {
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bottom: number
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}
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type Payload = {
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interface SpriteActionData {
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action: string
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sprites: SpriteImage[]
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originX: number
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originY: number
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frameRate: number
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}
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interface UpdateSpritePayload {
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id: UUID
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name: string
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spriteActions: Array<{
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action: string
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sprites: SpriteImage[]
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originX: number
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originY: number
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frameRate: number
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}>
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spriteActions: SpriteActionData[]
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}
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export default class SpriteUpdateEvent extends BaseEvent {
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private readonly spriteRepository: SpriteRepository = new SpriteRepository()
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public listen(): void {
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this.socket.on(SocketEvent.GM_SPRITE_UPDATE, this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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private async handleEvent(data: UpdateSpritePayload, callback: (success: boolean) => void): Promise<void> {
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try {
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if (!(await this.isCharacterGM())) return
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if (!(await this.isCharacterGM())) {
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callback(false)
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return
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}
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const spriteRepository = new SpriteRepository()
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const sprite = await spriteRepository.getById(data.id)
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if (!sprite) return callback(false)
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const sprite = await this.spriteRepository.getById(data.id)
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if (!sprite) {
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callback(false)
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return
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}
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await spriteRepository.getEntityManager().populate(sprite, ['spriteActions'])
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await this.spriteRepository.getEntityManager().populate(sprite, ['spriteActions'])
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// Update sprite in database
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await sprite.setName(data.name).setUpdatedAt(new Date()).save()
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// First verify all sprite sheets can be generated
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for (const actionData of data.spriteActions) {
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if (!(await this.generateSpriteSheet(actionData.sprites, sprite.getId(), actionData.action))) {
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return callback(false)
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}
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const allSheetsGenerated = await this.verifyAllSpriteSheets(data.spriteActions, sprite.getId())
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if (!allSheetsGenerated) {
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callback(false)
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return
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}
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const existingActions = sprite.getSpriteActions()
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// Remove existing actions only after confirming sprite sheets generated successfully
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for (const existingAction of existingActions) {
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await spriteRepository.getEntityManager().removeAndFlush(existingAction)
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}
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// Remove existing actions
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await this.removeExistingActions(sprite)
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// Create new actions
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for (const actionData of data.spriteActions) {
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// Process images and calculate dimensions
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const imageData = await Promise.all(actionData.sprites.map((sprite) => this.processImage(sprite)))
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const effectiveDimensions = imageData.map((dimensions) => this.calculateEffectiveDimensions(dimensions))
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await this.createNewSpriteActions(data.spriteActions, sprite)
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// Calculate total height needed for the sprite sheet
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const maxHeight = Math.max(...effectiveDimensions.map((d) => d.height))
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const maxTop = Math.max(...effectiveDimensions.map((d) => d.top))
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const maxBottom = Math.max(...effectiveDimensions.map((d) => d.bottom))
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const totalHeight = maxHeight + maxTop + maxBottom
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const spriteAction = new SpriteAction()
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spriteAction.setSprite(sprite)
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sprite.getSpriteActions().add(spriteAction)
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spriteAction
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.setAction(actionData.action)
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.setSprites(actionData.sprites)
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.setOriginX(actionData.originX)
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.setOriginY(actionData.originY)
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.setFrameWidth(await this.calculateMaxWidth(actionData.sprites))
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.setFrameHeight(totalHeight)
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.setFrameRate(actionData.frameRate)
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await spriteRepository.getEntityManager().persistAndFlush(spriteAction)
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}
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return callback(true)
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callback(true)
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} catch (error) {
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console.error(`Error updating sprite ${data.id}:`, error)
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return callback(false)
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callback(false)
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}
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}
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private async verifyAllSpriteSheets(actionsData: SpriteActionData[], spriteId: string): Promise<boolean> {
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for (const actionData of actionsData) {
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if (!(await this.generateSpriteSheet(actionData.sprites, spriteId, actionData.action))) {
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return false
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}
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}
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return true
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}
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private async removeExistingActions(sprite: any): Promise<void> {
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const existingActions = sprite.getSpriteActions()
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for (const existingAction of existingActions) {
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await this.spriteRepository.getEntityManager().removeAndFlush(existingAction)
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}
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}
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private async createNewSpriteActions(actionsData: SpriteActionData[], sprite: any): Promise<void> {
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for (const actionData of actionsData) {
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// Process images and calculate dimensions
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const imageData = await Promise.all(actionData.sprites.map((sprite) => this.processImage(sprite)))
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const effectiveDimensions = imageData.map((dimensions) => this.calculateEffectiveDimensions(dimensions))
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// Calculate total height needed for the sprite sheet
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const maxHeight = Math.max(...effectiveDimensions.map((d) => d.height), 0)
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const maxTop = Math.max(...effectiveDimensions.map((d) => d.top), 0)
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const maxBottom = Math.max(...effectiveDimensions.map((d) => d.bottom), 0)
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const totalHeight = maxHeight + maxTop + maxBottom
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const spriteAction = new SpriteAction()
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spriteAction.setSprite(sprite)
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sprite.getSpriteActions().add(spriteAction)
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const maxWidth = await this.calculateMaxWidth(actionData.sprites)
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spriteAction
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.setAction(actionData.action)
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.setSprites(actionData.sprites)
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.setOriginX(actionData.originX)
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.setOriginY(actionData.originY)
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.setFrameWidth(maxWidth)
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.setFrameHeight(totalHeight)
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.setFrameRate(actionData.frameRate)
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await this.spriteRepository.getEntityManager().persistAndFlush(spriteAction)
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}
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}
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@ -116,20 +143,19 @@ export default class SpriteUpdateEvent extends BaseEvent {
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const effectiveDimensions = imageData.map((dimensions) => this.calculateEffectiveDimensions(dimensions))
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// Calculate maximum dimensions
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const maxWidth = Math.max(...effectiveDimensions.map((d) => d.width))
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const maxHeight = Math.max(...effectiveDimensions.map((d) => d.height))
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const maxTop = Math.max(...effectiveDimensions.map((d) => d.top))
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const maxBottom = Math.max(...effectiveDimensions.map((d) => d.bottom))
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const maxWidth = Math.max(...effectiveDimensions.map((d) => d.width), 0)
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const maxHeight = Math.max(...effectiveDimensions.map((d) => d.height), 0)
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const maxTop = Math.max(...effectiveDimensions.map((d) => d.top), 0)
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const maxBottom = Math.max(...effectiveDimensions.map((d) => d.bottom), 0)
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// Calculate total height needed
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const totalHeight = maxHeight + maxTop + maxBottom
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// Process images and create sprite sheet
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const processedImages = await Promise.all(
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sprites.map(async (sprite, index) => {
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sprites.map(async (sprite) => {
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const { width, height, offsetX, offsetY } = await this.processImage(sprite)
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const uri = sprite.url.split(';base64,').pop()
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if (!uri) throw new Error('Invalid base64 image')
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const uri = this.extractBase64Data(sprite.url)
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const buffer = Buffer.from(uri, 'base64')
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// Create individual frame
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@ -150,30 +176,10 @@ export default class SpriteUpdateEvent extends BaseEvent {
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)
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// Combine frames into sprite sheet
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const spriteSheet = await sharp({
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create: {
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width: maxWidth * sprites.length,
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height: totalHeight,
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channels: 4,
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background: { r: 0, g: 0, b: 0, alpha: 0 }
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}
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})
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.composite(
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processedImages.map((buffer, index) => ({
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input: buffer,
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left: index * maxWidth,
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top: 0
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}))
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)
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.png()
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.toBuffer()
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// Ensure directory exists
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const dir = `public/sprites/${spriteId}`
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await fs.promises.mkdir(dir, { recursive: true })
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const spriteSheet = await this.createSpriteSheetImage(processedImages, maxWidth, totalHeight)
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// Save the sprite sheet
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await fs.promises.writeFile(`${dir}/${action}.png`, spriteSheet)
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await this.saveSpriteSheet(spriteId, action, spriteSheet)
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return true
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} catch (error) {
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@ -182,9 +188,43 @@ export default class SpriteUpdateEvent extends BaseEvent {
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}
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}
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private async processImage(sprite: SpriteImage): Promise<ImageDimensions> {
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const uri = sprite.url.split(';base64,').pop()
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private async createSpriteSheetImage(processedImages: Buffer[], maxWidth: number, totalHeight: number): Promise<Buffer> {
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return sharp({
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create: {
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width: maxWidth * processedImages.length,
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height: totalHeight,
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channels: 4,
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background: { r: 0, g: 0, b: 0, alpha: 0 }
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}
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})
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.composite(
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processedImages.map((buffer, index) => ({
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input: buffer,
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left: index * maxWidth,
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top: 0
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}))
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)
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.png()
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.toBuffer()
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}
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private async saveSpriteSheet(spriteId: string, action: string, spriteSheet: Buffer): Promise<void> {
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// Ensure directory exists
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const dir = `public/sprites/${spriteId}`
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await fs.promises.mkdir(dir, { recursive: true })
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// Save the sprite sheet
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await fs.promises.writeFile(`${dir}/${action}.png`, spriteSheet)
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}
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private extractBase64Data(url: string): string {
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const uri = url.split(';base64,').pop()
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if (!uri) throw new Error('Invalid base64 image')
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return uri
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}
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private async processImage(sprite: SpriteImage): Promise<ImageDimensions> {
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const uri = this.extractBase64Data(sprite.url)
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const buffer = Buffer.from(uri, 'base64')
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const metadata = await sharp(buffer).metadata()
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return {
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@ -212,6 +252,6 @@ export default class SpriteUpdateEvent extends BaseEvent {
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const effectiveDimensions = imageData.map((dimensions) => this.calculateEffectiveDimensions(dimensions))
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// Calculate maximum width needed
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return Math.max(...effectiveDimensions.map((d) => d.width))
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return Math.max(...effectiveDimensions.map((d) => d.width), 0)
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}
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}
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