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forked from noxious/server

#174: Refactor character manager into zoneManager for better DX, major refactor of time and weather system (data is stored in DB now instead of JSON file), npm update, npm format, many other improvements

This commit is contained in:
2024-11-13 13:21:01 +01:00
parent 628b3bf1fa
commit d4e0cbe398
43 changed files with 465 additions and 461 deletions

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@ -1,43 +1,57 @@
import { ExtendedCharacter } from '../../utilities/types'
import { AStar } from '../../utilities/character/aStar'
import ZoneManager from '../../managers/zoneManager'
import Rotation from '../../utilities/character/rotation'
import { gameLogger } from '../../utilities/logger'
import { Character } from '@prisma/client'
interface Position {
x: number
y: number
}
export class CharacterMoveService {
public updatePosition(character: ExtendedCharacter, position: { x: number; y: number }, newZoneId?: number) {
private static readonly MOVEMENT_DELAY_MS = 250
public updatePosition(character: Character, position: Position, newZoneId?: number): void {
if (!this.isValidPosition(position)) {
gameLogger.error(`Invalid position coordinates: ${position.x}, ${position.y}`)
}
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation: Rotation.calculate(character.positionX, character.positionY, position.x, position.y),
zoneId: newZoneId || character.zoneId
zoneId: newZoneId ?? character.zoneId
})
// await prisma.character.update({
// where: { id: character.id },
// data: {
// positionX: position.x,
// positionY: position.y,
// rotation: character.rotation,
// zoneId: newZoneId
// }
// })
}
public async calculatePath(character: ExtendedCharacter, targetX: number, targetY: number): Promise<Array<{ x: number; y: number }> | null> {
const grid = await ZoneManager.getZoneById(character.zoneId)?.getGrid()
public async calculatePath(character: Character, targetX: number, targetY: number): Promise<Position[] | null> {
const zone = ZoneManager.getZoneById(character.zoneId)
const grid = await zone?.getGrid()
if (!grid?.length) {
gameLogger.error('character:move error', 'Grid not found or empty')
return null
}
const start = { x: Math.floor(character.positionX), y: Math.floor(character.positionY) }
const end = { x: Math.floor(targetX), y: Math.floor(targetY) }
const start: Position = {
x: Math.floor(character.positionX),
y: Math.floor(character.positionY)
}
const end: Position = {
x: Math.floor(targetX),
y: Math.floor(targetY)
}
return AStar.findPath(start, end, grid)
}
public async applyMovementDelay(): Promise<void> {
await new Promise((resolve) => setTimeout(resolve, 250)) // 250ms delay between steps
await new Promise((resolve) => setTimeout(resolve, CharacterMoveService.MOVEMENT_DELAY_MS))
}
private isValidPosition(position: Position): boolean {
return Number.isFinite(position.x) && Number.isFinite(position.y) && position.x >= 0 && position.y >= 0
}
}

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@ -0,0 +1,37 @@
import prisma from '../utilities/prisma'
import { gameLogger } from '../utilities/logger'
import { World } from '@prisma/client'
import WorldRepository from '../repositories/worldRepository'
class WorldService {
async update(worldData: Partial<World>): Promise<boolean> {
try {
const currentWorld = await WorldRepository.getFirst()
if (!currentWorld) {
// If no world exists, create first record
await prisma.world.create({
data: {
...worldData,
date: worldData.date || new Date()
}
})
return true
}
// Update existing world using its date as unique identifier
await prisma.world.update({
where: {
date: currentWorld.date
},
data: worldData
})
return true
} catch (error: any) {
gameLogger.error(`Failed to update world: ${error instanceof Error ? error.message : String(error)}`)
return false
}
}
}
export default new WorldService()

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@ -3,7 +3,7 @@ import prisma from '../utilities/prisma'
import ZoneRepository from '../repositories/zoneRepository'
import { ZoneEventTileTeleport } from '@prisma/client'
import { Server } from 'socket.io'
import CharacterManager from '../managers/characterManager'
import ZoneManager from '../managers/zoneManager'
export class ZoneEventTileService {
public async handleTeleport(io: Server, socket: TSocket, character: ExtendedCharacter, teleport: ZoneEventTileTeleport): Promise<void> {
@ -12,8 +12,6 @@ export class ZoneEventTileService {
const zone = await ZoneRepository.getById(teleport.toZoneId)
if (!zone) return
// CharacterManager.moveCharacterBetweenZones(character, zone)
const oldZoneId = character.zoneId
const newZoneId = teleport.toZoneId
@ -46,7 +44,7 @@ export class ZoneEventTileService {
// Send teleport information to the client
socket.emit('zone:character:teleport', {
zone,
characters: CharacterManager.getCharactersInZone(zone)
characters: ZoneManager.getZoneById(zone.id)?.getCharactersInZone()
})
}
}

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@ -1,84 +1,38 @@
import prisma from '../utilities/prisma'
import { AssetData } from '../utilities/types'
import tileRepository from '../repositories/tileRepository'
import zoneRepository from '../repositories/zoneRepository'
import { Object, Zone, ZoneObject } from '@prisma/client'
type getZoneAsetsZoneType = Zone & {
zoneObjects: (ZoneObject & {
object: Object
})[]
}
import { gameLogger } from '../utilities/logger'
class ZoneService {
async createDemoZone(): Promise<boolean> {
const tiles = [
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile']
]
try {
const tiles = [
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile']
]
await prisma.zone.create({
data: {
name: 'Demo zone',
width: 10,
height: 10,
tiles
}
})
await prisma.zone.create({
data: {
name: 'Demo zone',
width: 10,
height: 10,
tiles
}
})
console.log('Demo zone created.')
return true
}
gameLogger.info('Demo zone created.')
async getZoneAssets(zone: getZoneAsetsZoneType): Promise<AssetData[]> {
const assets: AssetData[] = []
// zone.tiles is prisma jsonvalue
let tiles = JSON.parse(JSON.stringify(zone.tiles))
tiles = [...new Set(tiles.flat())]
// Add tile assets
for (const tile of tiles) {
const tileInfo = await tileRepository.getById(tile)
if (!tileInfo) continue
assets.push({
key: tileInfo.id,
data: '/assets/tiles/' + tileInfo.id + '.png',
group: 'tiles',
updatedAt: tileInfo?.updatedAt || new Date()
} as AssetData)
return true
} catch (error: any) {
gameLogger.error(`Failed to create demo zone: ${error instanceof Error ? error.message : String(error)}`)
return false
}
// Add object assets
for (const zoneObject of zone.zoneObjects) {
if (!zoneObject.object) continue
assets.push({
key: zoneObject.object.id,
data: '/assets/objects/' + zoneObject.object.id + '.png',
group: 'objects',
updatedAt: zoneObject.object.updatedAt || new Date()
} as AssetData)
}
// Filter out duplicate assets
return assets.reduce((acc: AssetData[], current) => {
const x = acc.find((item) => item.key === current.key && item.group === current.group)
if (!x) {
return acc.concat([current])
} else {
return acc
}
}, [])
}
}