forked from noxious/server
#174: Refactor character manager into zoneManager for better DX, major refactor of time and weather system (data is stored in DB now instead of JSON file), npm update, npm format, many other improvements
This commit is contained in:
@ -1,14 +1,16 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { ExtendedCharacter, TSocket } from '../../utilities/types'
|
||||
import { TSocket } from '../../utilities/types'
|
||||
import ZoneRepository from '../../repositories/zoneRepository'
|
||||
import { Character, Zone } from '@prisma/client'
|
||||
import CharacterManager from '../../managers/characterManager'
|
||||
import { Zone } from '@prisma/client'
|
||||
import { gameLogger } from '../../utilities/logger'
|
||||
import CharacterRepository from '../../repositories/characterRepository'
|
||||
import ZoneManager from '../../managers/zoneManager'
|
||||
import zoneCharacter from '../../models/zoneCharacter'
|
||||
import zoneManager from '../../managers/zoneManager'
|
||||
|
||||
interface IResponse {
|
||||
zone: Zone
|
||||
characters: Character[]
|
||||
characters: zoneCharacter[]
|
||||
}
|
||||
|
||||
export default class CharacterJoinEvent {
|
||||
@ -28,30 +30,42 @@ export default class CharacterJoinEvent {
|
||||
return
|
||||
}
|
||||
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
const character = await CharacterRepository.getById(this.socket.characterId)
|
||||
if (!character) {
|
||||
gameLogger.error('zone:character:join error', 'Character not found')
|
||||
return
|
||||
}
|
||||
|
||||
/**
|
||||
* @TODO: If zone is not found, spawn back to the start
|
||||
*/
|
||||
const zone = await ZoneRepository.getById(character.zoneId)
|
||||
if (!zone) {
|
||||
gameLogger.error('zone:character:join error', 'Zone not found')
|
||||
return
|
||||
}
|
||||
|
||||
CharacterManager.initCharacter(character as ExtendedCharacter)
|
||||
/**
|
||||
* @TODO: If zone is not found, spawn back to the start
|
||||
*/
|
||||
const loadedZone = ZoneManager.getZoneById(zone.id)
|
||||
if (!loadedZone) {
|
||||
gameLogger.error('zone:character:join error', 'Loaded zone not found')
|
||||
return
|
||||
}
|
||||
|
||||
loadedZone.addCharacter(character)
|
||||
|
||||
this.socket.join(zone.id.toString())
|
||||
|
||||
// let other clients know of new character
|
||||
this.io.to(zone.id.toString()).emit('zone:character:join', character)
|
||||
// Let other clients know of new character
|
||||
this.io.to(zone.id.toString()).emit('zone:character:join', zoneManager.getCharacter(character.id))
|
||||
|
||||
// Log
|
||||
gameLogger.info(`User ${character.id} joined zone ${zone.id}`)
|
||||
|
||||
// send over zone and characters to socket
|
||||
callback({ zone, characters: CharacterManager.getCharactersInZone(zone) })
|
||||
// Send over zone and characters to socket
|
||||
callback({ zone, characters: loadedZone.getCharactersInZone() })
|
||||
} catch (error: any) {
|
||||
gameLogger.error('zone:character:join error', error.message)
|
||||
this.socket.disconnect()
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../utilities/types'
|
||||
import ZoneRepository from '../../repositories/zoneRepository'
|
||||
import CharacterManager from '../../managers/characterManager'
|
||||
import { gameLogger } from '../../utilities/logger'
|
||||
import ZoneManager from '../../managers/zoneManager'
|
||||
import CharacterRepository from '../../repositories/characterRepository'
|
||||
|
||||
export default class ZoneLeaveEvent {
|
||||
constructor(
|
||||
@ -16,31 +17,41 @@ export default class ZoneLeaveEvent {
|
||||
|
||||
private async handleZoneLeave(): Promise<void> {
|
||||
try {
|
||||
const character = CharacterManager.getCharacterFromSocket(this.socket)
|
||||
if (!this.socket.characterId) {
|
||||
gameLogger.error('zone:character:join error', 'Zone requested but no character id set')
|
||||
return
|
||||
}
|
||||
|
||||
const character = await CharacterRepository.getById(this.socket.characterId)
|
||||
if (!character) {
|
||||
gameLogger.error('zone:character:leave error', 'Character not found')
|
||||
return
|
||||
}
|
||||
|
||||
if (!character.zoneId) {
|
||||
gameLogger.error('zone:character:leave error', 'Character not in a zone')
|
||||
gameLogger.error('zone:character:join error', 'Character not found')
|
||||
return
|
||||
}
|
||||
|
||||
/**
|
||||
* @TODO: If zone is not found, spawn back to the start
|
||||
*/
|
||||
const zone = await ZoneRepository.getById(character.zoneId)
|
||||
|
||||
if (!zone) {
|
||||
gameLogger.error('zone:character:leave error', 'Zone not found')
|
||||
gameLogger.error('zone:character:join error', 'Zone not found')
|
||||
return
|
||||
}
|
||||
|
||||
const loadedZone = ZoneManager.getZoneById(zone.id)
|
||||
if (!loadedZone) {
|
||||
gameLogger.error('zone:character:join error', 'Loaded zone not found')
|
||||
return
|
||||
}
|
||||
|
||||
console.log('awee')
|
||||
|
||||
this.socket.leave(zone.id.toString())
|
||||
|
||||
// let other clients know of character leaving
|
||||
this.io.to(zone.id.toString()).emit('zone:character:leave', character.id)
|
||||
|
||||
// remove character from zone manager
|
||||
await CharacterManager.removeCharacter(character)
|
||||
await loadedZone.removeCharacter(character.id)
|
||||
|
||||
gameLogger.info('zone:character:leave', `Character ${character.id} left zone ${zone.id}`)
|
||||
} catch (error: any) {
|
||||
|
@ -1,77 +1,53 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket, ExtendedCharacter } from '../../utilities/types'
|
||||
import { TSocket, ZoneEventTileWithTeleport } from '../../utilities/types'
|
||||
import { CharacterMoveService } from '../../services/character/characterMoveService'
|
||||
import { ZoneEventTileService } from '../../services/zoneEventTileService'
|
||||
import prisma from '../../utilities/prisma'
|
||||
import { ZoneEventTile, ZoneEventTileTeleport } from '@prisma/client'
|
||||
import Rotation from '../../utilities/character/rotation'
|
||||
import CharacterManager from '../../managers/characterManager'
|
||||
import { gameLogger } from '../../utilities/logger'
|
||||
import QueueManager from '../../managers/queueManager'
|
||||
|
||||
export type ZoneEventTileWithTeleport = ZoneEventTile & {
|
||||
teleport: ZoneEventTileTeleport
|
||||
}
|
||||
import ZoneManager from '../../managers/zoneManager'
|
||||
import ZoneCharacter from '../../models/zoneCharacter'
|
||||
|
||||
export default class CharacterMove {
|
||||
private characterMoveService: CharacterMoveService
|
||||
private zoneEventTileService: ZoneEventTileService
|
||||
private nextPath: { [index: number]: { x: number; y: number }[] } = []
|
||||
private currentZoneId: { [index: number]: number } = []
|
||||
private readonly characterMoveService = new CharacterMoveService()
|
||||
private readonly zoneEventTileService = new ZoneEventTileService()
|
||||
private nextPath = new Map<number, { x: number; y: number }[]>()
|
||||
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {
|
||||
this.characterMoveService = new CharacterMoveService()
|
||||
this.zoneEventTileService = new ZoneEventTileService()
|
||||
}
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('character:initMove', this.handleCharacterMove.bind(this))
|
||||
this.socket.on('character:move', this.handleCharacterMove.bind(this))
|
||||
}
|
||||
|
||||
private async handleCharacterMove({ positionX, positionY }: { positionX: number; positionY: number }): Promise<void> {
|
||||
let character = CharacterManager.getCharacterFromSocket(this.socket)
|
||||
if (!character) {
|
||||
gameLogger.error('character:move error', 'Character not found')
|
||||
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
|
||||
if (!zoneCharacter?.character) {
|
||||
gameLogger.error('character:move error', 'Character not found or not initialized')
|
||||
return
|
||||
}
|
||||
|
||||
if (!character) {
|
||||
gameLogger.error('character:move error', 'character has not been initialized?')
|
||||
return
|
||||
}
|
||||
|
||||
const path = await this.characterMoveService.calculatePath(character, positionX, positionY)
|
||||
const path = await this.characterMoveService.calculatePath(zoneCharacter.character, positionX, positionY)
|
||||
if (!path) {
|
||||
this.io.in(character.zoneId.toString()).emit('character:moveError', 'No valid path found')
|
||||
this.io.in(zoneCharacter.character.zoneId.toString()).emit('character:moveError', 'No valid path found')
|
||||
return
|
||||
}
|
||||
|
||||
if (!character.isMoving && character.resetMovement) {
|
||||
character.resetMovement = false
|
||||
}
|
||||
if (character.isMoving && !character.resetMovement) {
|
||||
character.resetMovement = true
|
||||
this.nextPath[character.id] = path
|
||||
}
|
||||
if (!character.isMoving && !character.resetMovement) {
|
||||
character.isMoving = true
|
||||
this.currentZoneId[character.id] = character.zoneId
|
||||
await this.moveAlongPath(character, path)
|
||||
if (!zoneCharacter.isMoving) {
|
||||
zoneCharacter.isMoving = true
|
||||
await this.moveAlongPath(zoneCharacter, path)
|
||||
} else {
|
||||
this.nextPath.set(zoneCharacter.character.id, path)
|
||||
}
|
||||
}
|
||||
|
||||
private async moveAlongPath(character: ExtendedCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
|
||||
private async moveAlongPath(zoneCharacter: ZoneCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
|
||||
const { character } = zoneCharacter
|
||||
|
||||
for (let i = 0; i < path.length - 1; i++) {
|
||||
const start = path[i]
|
||||
const end = path[i + 1]
|
||||
|
||||
if (CharacterManager.hasResetMovement(character)) {
|
||||
break
|
||||
}
|
||||
|
||||
const [start, end] = [path[i], path[i + 1]]
|
||||
character.rotation = Rotation.calculate(start.x, start.y, end.x, end.y)
|
||||
|
||||
const zoneEventTile = await prisma.zoneEventTile.findFirst({
|
||||
@ -79,62 +55,44 @@ export default class CharacterMove {
|
||||
zoneId: character.zoneId,
|
||||
positionX: Math.floor(end.x),
|
||||
positionY: Math.floor(end.y)
|
||||
}
|
||||
},
|
||||
include: { teleport: true }
|
||||
})
|
||||
|
||||
if (zoneEventTile) {
|
||||
if (zoneEventTile.type === 'BLOCK') {
|
||||
break
|
||||
}
|
||||
|
||||
if (zoneEventTile.type === 'TELEPORT') {
|
||||
const teleportTile = (await prisma.zoneEventTile.findFirst({
|
||||
where: { id: zoneEventTile.id },
|
||||
include: { teleport: true }
|
||||
})) as ZoneEventTileWithTeleport
|
||||
|
||||
if (teleportTile) {
|
||||
await this.handleZoneEventTile(teleportTile)
|
||||
break
|
||||
}
|
||||
}
|
||||
if (zoneEventTile?.type === 'BLOCK') break
|
||||
if (zoneEventTile?.type === 'TELEPORT' && zoneEventTile.teleport) {
|
||||
await this.handleZoneEventTile(zoneEventTile as ZoneEventTileWithTeleport)
|
||||
break
|
||||
}
|
||||
|
||||
this.characterMoveService.updatePosition(character, end)
|
||||
this.io.in(character.zoneId.toString()).emit('character:move', character)
|
||||
|
||||
this.io.in(character.zoneId.toString()).emit('character:move', zoneCharacter)
|
||||
await this.characterMoveService.applyMovementDelay()
|
||||
}
|
||||
|
||||
if (CharacterManager.hasResetMovement(character)) {
|
||||
character.resetMovement = false
|
||||
if (this.currentZoneId[character.id] === character.zoneId) {
|
||||
await this.moveAlongPath(character, this.nextPath[character.id])
|
||||
} else {
|
||||
delete this.currentZoneId[character.id]
|
||||
character.isMoving = false
|
||||
}
|
||||
const nextPath = this.nextPath.get(character.id)
|
||||
if (nextPath) {
|
||||
this.nextPath.delete(character.id)
|
||||
await this.moveAlongPath(zoneCharacter, nextPath)
|
||||
} else {
|
||||
this.finalizeMovement(character)
|
||||
this.finalizeMovement(zoneCharacter)
|
||||
}
|
||||
}
|
||||
|
||||
private async handleZoneEventTile(zoneEventTile: ZoneEventTileWithTeleport): Promise<void> {
|
||||
const character = CharacterManager.getCharacterFromSocket(this.socket)
|
||||
if (!character) {
|
||||
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
|
||||
if (!zoneCharacter) {
|
||||
gameLogger.error('character:move error', 'Character not found')
|
||||
return
|
||||
}
|
||||
|
||||
const teleport = zoneEventTile.teleport
|
||||
if (teleport) {
|
||||
await this.zoneEventTileService.handleTeleport(this.io, this.socket, character, teleport)
|
||||
return
|
||||
if (zoneEventTile.teleport) {
|
||||
await this.zoneEventTileService.handleTeleport(this.io, this.socket, zoneCharacter.character, zoneEventTile.teleport)
|
||||
}
|
||||
}
|
||||
|
||||
private finalizeMovement(character: ExtendedCharacter): void {
|
||||
character.isMoving = false
|
||||
this.io.in(character.zoneId.toString()).emit('character:move', character)
|
||||
private finalizeMovement(zoneCharacter: ZoneCharacter): void {
|
||||
zoneCharacter.isMoving = false
|
||||
this.io.in(zoneCharacter.character.zoneId.toString()).emit('character:move', zoneCharacter)
|
||||
}
|
||||
}
|
||||
|
24
src/socketEvents/zone/weather.ts
Normal file
24
src/socketEvents/zone/weather.ts
Normal file
@ -0,0 +1,24 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../../utilities/types'
|
||||
import { gameLogger } from '../../utilities/logger'
|
||||
import WeatherManager from '../../managers/weatherManager'
|
||||
|
||||
export default class Weather {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('weather', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(): Promise<void> {
|
||||
try {
|
||||
const weather = await WeatherManager.getWeatherState()
|
||||
this.socket.emit('weather', weather)
|
||||
} catch (error: any) {
|
||||
gameLogger.error('error', error.message)
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user