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forked from noxious/server

#174: Refactor character manager into zoneManager for better DX, major refactor of time and weather system (data is stored in DB now instead of JSON file), npm update, npm format, many other improvements

This commit is contained in:
2024-11-13 13:21:01 +01:00
parent 628b3bf1fa
commit d4e0cbe398
43 changed files with 465 additions and 461 deletions

View File

@ -1,14 +1,16 @@
import { Server } from 'socket.io'
import { ExtendedCharacter, TSocket } from '../../utilities/types'
import { TSocket } from '../../utilities/types'
import ZoneRepository from '../../repositories/zoneRepository'
import { Character, Zone } from '@prisma/client'
import CharacterManager from '../../managers/characterManager'
import { Zone } from '@prisma/client'
import { gameLogger } from '../../utilities/logger'
import CharacterRepository from '../../repositories/characterRepository'
import ZoneManager from '../../managers/zoneManager'
import zoneCharacter from '../../models/zoneCharacter'
import zoneManager from '../../managers/zoneManager'
interface IResponse {
zone: Zone
characters: Character[]
characters: zoneCharacter[]
}
export default class CharacterJoinEvent {
@ -28,30 +30,42 @@ export default class CharacterJoinEvent {
return
}
const character = await CharacterRepository.getById(this.socket.characterId as number)
const character = await CharacterRepository.getById(this.socket.characterId)
if (!character) {
gameLogger.error('zone:character:join error', 'Character not found')
return
}
/**
* @TODO: If zone is not found, spawn back to the start
*/
const zone = await ZoneRepository.getById(character.zoneId)
if (!zone) {
gameLogger.error('zone:character:join error', 'Zone not found')
return
}
CharacterManager.initCharacter(character as ExtendedCharacter)
/**
* @TODO: If zone is not found, spawn back to the start
*/
const loadedZone = ZoneManager.getZoneById(zone.id)
if (!loadedZone) {
gameLogger.error('zone:character:join error', 'Loaded zone not found')
return
}
loadedZone.addCharacter(character)
this.socket.join(zone.id.toString())
// let other clients know of new character
this.io.to(zone.id.toString()).emit('zone:character:join', character)
// Let other clients know of new character
this.io.to(zone.id.toString()).emit('zone:character:join', zoneManager.getCharacter(character.id))
// Log
gameLogger.info(`User ${character.id} joined zone ${zone.id}`)
// send over zone and characters to socket
callback({ zone, characters: CharacterManager.getCharactersInZone(zone) })
// Send over zone and characters to socket
callback({ zone, characters: loadedZone.getCharactersInZone() })
} catch (error: any) {
gameLogger.error('zone:character:join error', error.message)
this.socket.disconnect()