forked from noxious/server
CRUD for items
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1facd2d641
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@ -55,6 +55,7 @@ CREATE TABLE `Item` (
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`itemType` ENUM('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') NOT NULL,
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`itemType` ENUM('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') NOT NULL,
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`stackable` BOOLEAN NOT NULL DEFAULT false,
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`stackable` BOOLEAN NOT NULL DEFAULT false,
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`rarity` ENUM('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') NOT NULL DEFAULT 'COMMON',
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`rarity` ENUM('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') NOT NULL DEFAULT 'COMMON',
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`spriteId` VARCHAR(191) NULL,
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`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
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`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
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`updatedAt` DATETIME(3) NOT NULL,
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`updatedAt` DATETIME(3) NOT NULL,
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@ -256,6 +257,9 @@ ALTER TABLE `Chat` ADD CONSTRAINT `Chat_zoneId_fkey` FOREIGN KEY (`zoneId`) REFE
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-- AddForeignKey
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-- AddForeignKey
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ALTER TABLE `SpriteAction` ADD CONSTRAINT `SpriteAction_spriteId_fkey` FOREIGN KEY (`spriteId`) REFERENCES `Sprite`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
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ALTER TABLE `SpriteAction` ADD CONSTRAINT `SpriteAction_spriteId_fkey` FOREIGN KEY (`spriteId`) REFERENCES `Sprite`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE `Item` ADD CONSTRAINT `Item_spriteId_fkey` FOREIGN KEY (`spriteId`) REFERENCES `Sprite`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
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-- AddForeignKey
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-- AddForeignKey
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ALTER TABLE `PasswordResetToken` ADD CONSTRAINT `PasswordResetToken_userId_fkey` FOREIGN KEY (`userId`) REFERENCES `User`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
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ALTER TABLE `PasswordResetToken` ADD CONSTRAINT `PasswordResetToken_userId_fkey` FOREIGN KEY (`userId`) REFERENCES `User`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
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@ -1,3 +1,3 @@
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# Please do not edit this file manually
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# Please do not edit this file manually
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# It should be added in your version-control system (i.e. Git)
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# It should be added in your version-control system (e.g., Git)
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provider = "mysql"
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provider = "mysql"
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@ -24,6 +24,7 @@ model Sprite {
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spriteActions SpriteAction[]
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spriteActions SpriteAction[]
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characterTypes CharacterType[]
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characterTypes CharacterType[]
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characterHairs CharacterHair[]
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characterHairs CharacterHair[]
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Item Item[]
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}
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}
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model SpriteAction {
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model SpriteAction {
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@ -48,6 +49,8 @@ model Item {
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itemType ItemType
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itemType ItemType
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stackable Boolean @default(false)
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stackable Boolean @default(false)
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rarity ItemRarity @default(COMMON)
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rarity ItemRarity @default(COMMON)
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spriteId String?
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sprite Sprite? @relation(fields: [spriteId], references: [id], onDelete: Cascade)
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createdAt DateTime @default(now())
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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updatedAt DateTime @updatedAt
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characters CharacterItem[]
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characters CharacterItem[]
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39
src/repositories/itemRepository.ts
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39
src/repositories/itemRepository.ts
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@ -0,0 +1,39 @@
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import prisma from '../utilities/prisma' // Import the global Prisma instance
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import { Tile } from '@prisma/client'
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import zoneRepository from './zoneRepository'
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import { unduplicateArray } from '../utilities/utilities'
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import { FlattenZoneArray } from '../utilities/zone'
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class ItemRepository {
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async getById(id: string) {
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return prisma.item.findUnique({
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where: { id },
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include: {
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sprite: true
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}
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})
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}
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async getByIds(ids: string[]) {
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return prisma.item.findMany({
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where: {
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id: {
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in: ids
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}
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},
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include: {
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sprite: true
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}
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})
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}
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async getAll() {
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return prisma.item.findMany({
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include: {
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sprite: true
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}
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})
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}
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}
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export default new ItemRepository()
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41
src/socketEvents/gameMaster/assetManager/item/create.ts
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41
src/socketEvents/gameMaster/assetManager/item/create.ts
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@ -0,0 +1,41 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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export default class ItemCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:item:create', this.handleEvent.bind(this))
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}
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private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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const newItem = await prisma.item.create({
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data: {
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name: 'New Item',
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itemType: 'WEAPON',
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stackable: false,
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rarity: 'COMMON',
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spriteId: null
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}
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})
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callback(true, newItem)
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} catch (error) {
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console.error('Error creating item:', error)
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callback(false)
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}
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}
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}
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40
src/socketEvents/gameMaster/assetManager/item/delete.ts
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40
src/socketEvents/gameMaster/assetManager/item/delete.ts
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@ -0,0 +1,40 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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interface IPayload {
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id: string
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}
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export default class ItemDeleteEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:item:remove', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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await prisma.item.delete({
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where: { id: data.id }
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})
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callback(true)
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} catch (error) {
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gameMasterLogger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
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callback(false)
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}
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}
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}
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36
src/socketEvents/gameMaster/assetManager/item/list.ts
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36
src/socketEvents/gameMaster/assetManager/item/list.ts
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@ -0,0 +1,36 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { Item } from '@prisma/client'
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import characterRepository from '../../../../repositories/characterRepository'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import itemRepository from '../../../../repositories/itemRepository'
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interface IPayload {}
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export default class ItemListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:item:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) {
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gameMasterLogger.error('gm:item:list error', 'Character not found')
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return callback([])
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}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`)
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return callback([])
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}
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// get all items
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const items = await itemRepository.getAll()
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callback(items)
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}
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}
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55
src/socketEvents/gameMaster/assetManager/item/update.ts
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55
src/socketEvents/gameMaster/assetManager/item/update.ts
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@ -0,0 +1,55 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import { ItemType, ItemRarity } from '@prisma/client'
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import { gameMasterLogger } from '../../../../utilities/logger'
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type Payload = {
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id: string
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name: string
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description: string | null
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itemType: ItemType
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stackable: boolean
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rarity: ItemRarity
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spriteId: string | null
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}
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export default class ItemUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:item:update', this.handleObjectUpdate.bind(this))
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}
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private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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await prisma.item.update({
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where: { id: data.id },
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data: {
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name: data.name,
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description: data.description,
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itemType: data.itemType,
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stackable: data.stackable,
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rarity: data.rarity,
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spriteId: data.spriteId
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}
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})
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return callback(true)
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} catch (error) {
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gameMasterLogger.error(`Error updating item: ${error instanceof Error ? error.message : String(error)}`)
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return callback(false)
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}
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}
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}
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