forked from noxious/server
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59
src/events/gameMaster/assetManager/object/update.ts
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59
src/events/gameMaster/assetManager/object/update.ts
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import { Server } from 'socket.io'
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import prisma from '#application/prisma'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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type Payload = {
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id: string
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name: string
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tags: string[]
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originX: number
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originY: number
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isAnimated: boolean
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frameRate: number
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frameWidth: number
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frameHeight: number
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}
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export default class ObjectUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:object:update', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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try {
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const object = await prisma.object.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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tags: data.tags,
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originX: data.originX,
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originY: data.originY,
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isAnimated: data.isAnimated,
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frameRate: data.frameRate,
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frameWidth: data.frameWidth,
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frameHeight: data.frameHeight
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}
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})
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callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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}
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}
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}
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